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Outriders – Mod Buffs and Latest News



[h2]Index:[/h2]
  • General News
  • Weapon Mods Buffed
  • Topic for Discussion: The Weapon Mod-Meta
  • Patch News


[h2]General News:[/h2]
Our upcoming patch is unfortunately not ready for release – however, we have managed to bring forward and release a small number of buffs that were planned to be implemented later on as part of a wider rebalance. We have been able to make these changes today because they involve on backend balancing, rather than changes to game-code.

The below buffs have been implemented as part of today’s maintenance event. No download is necessary for them to take effect.

[h3]Weapon Mods Buffed[/h3]
  • Winter Blast has had its AOE range increased to 5m (Previously: 4m)
  • Ultimate Anomaly Surge has had its damage increased by 37% (From base 25 to 34.25)
  • Claymore Torrent has had its explosion damage increased by 10% (From base 30.6 to 64.26)
  • Ultimate Storm Whip has had its damage increased by 40% (From base 23 to 32.2)
  • Strings of Gauss has had its damage increased by 62% (From base 24.5 to 64)


[h2]Topic for Discussion – The Weapon Mod Meta:[/h2]
You may notice that a few of the above mods falls within a very particular category of mods:
Most of them are “single-target” or “cleave” mods, meaning that their damage potential is limited to a single enemy or a small group of linked enemies. For the purposes of this discussion, we’ll refer to these mods as ST Mods. This contrasts with “uncapped AOE” mods (such as Moaning Winds), which deal damage to an unlimited number of enemies in their respective (and usually larger) AOE radius.

The current mod-meta in Outriders currently centres around 3 “Pillars”.
  • A) General AOE damage mods
  • B) Moaning Winds and the Quick-Cycling meta
  • C) Fortress


Today’s buffs are only our first steps towards addressing those aspects of the above mod-meta which we deem to be unhealthy for the development of fun and varied builds in Outriders. We will be making changes in future that will be aimed at disrupting the meta, but doing so in a way that opens up many more fun options and alternatives for players.

Below is an overview of how we see the current situation.

[h3]Pillar A: General AOE damage mods[/h3]
  • According to our player data and community observations, there is currently an over-reliance on AOE damage mods, which is most likely the result of the way most enemy encounters in Expeditions are structured. Players usually face hordes of enemies against whom such AOE mods are the most efficient method of playing.
  • One vs one or smaller mob group encounters are rare enough for the AOE mods to still do enough DPS to overcome these encounters, even though ST Mods would likely be more effective here.
  • This means that there is a strong under-reliance on ST Mods, which is further exacerbated by some of these ST mods generally under-performing.
  • Storm Whip is an excellent example here, as its previous damage potential strongly under-performed, meaning few players chose this mod over other, better alternatives.
  • While originally developing the OG Outriders mod experience, we had envisioned that players would ensure that both of their weapons have fundamentally different mods. These would allow them to deal with and tackle different scenarios and encounters using a variety of weapons and methods.
This brings us to the next two Pillars, B and C. We believe (and think that you’ll agree) that the current meta that involves B and C has fundamentally stifled the need to run anything else. There is little incentive to experiment with other mods when these will always be more powerful.

[h3]Pillar B: Moaning Winds and the Quick-Cycling meta[/h3]
  • Moaning Winds is one of the most dominant “active” mods currently in use.
  • For anyone unaware, one of the most potent mod set-ups in the game right now is to stack the Moaning Winds mod on multiple weapons and empty your magazines. Then run into a clump of enemies and cycle through your weapons, triggering this “on-reload” mod and its substantial damage multiple times in a very short space of time. Some players are able to trigger Moaning Winds three times in the space of a 2 second window.
    • This combo is especially effective in single player, where enemies cluster around a single, rather than two or three players.
    • Note: The above is over-simplified, but the intent is to mainly explain the concept.
  • Moaning Winds is therefore vastly out-performing its intended potential, making it one of the best “active damage” mods in the game while also inviting a rather unorthodox playstyle.
  • A single Moaning Winds mod by itself isn’t necessary a huge problem, it is mainly the double and triple stacking of it that is causing an unnatural shift in expected playstyles.
  • Overall, Moaning Winds is a big topic and deserves its own discussion thread, which we will open in future, along with historical context about how Moaning Winds came to be.

[h3]Pillar C: Fortress[/h3]
  • The third and by far most problematic pillar is C: the Fortress mod.
  • The way Fortress currently works usually provides a passive and consistent 43% damage increase to damage the player inflicts.
  • In essence, take your normal damage and apply the calculation of x 1.43 to it. That’s it – that’s the mod. No gameplay loop, kill or damage event or special situation required.
  • In the current DPS oriented endgame, all players will naturally be trying to maximise the damage they are able to output, so the existence of Fortress in its current form essentially blocks a mod-slot.
  • By not combining Fortress with your chosen primary mod, you may well be sacrificing DPS, which is a philosophical question we’re not comfortable with you needing to face. We want you to have a free choice of multiple different combinations, without feeling that you’re missing out because you didn’t choose Fortress.


We also continue to be very aware that a timer based Endgame is part of the problem in that it forces a DPS oriented build, rather than a survival or just pure “fun” build.

These are the current challenges that we believe the Outriders weapon mod-meta is facing today. Today’s Buffs are only the first steps to remedying the situation and we are starting with a partial look at Pillar A. We will discuss Pillars B and C and the best ways to tackle them in future.

Note that we are also working on changes to certain under-utilized Legendary Armour Sets. However, as these changes will also required code-work, we'll talk more about them closer to their release.


[h2]Patch News:[/h2]
Our latest patch is currently undergoing the usual test-cycle, but we wanted to share some highlights of the upcoming fixes and changes with you already today.

Please do bear in mind that our current testing is still validating the below fixes so some of them may not be 100% guaranteed for this patch. Also note that this is not an exhaustive list and is still subject to change as we pass through the testing phase. The final patch will include more fixes and improvements.
  • Further improved the visibility of the Brood Mothers Surge AOE skill limits.
  • Fixed a bug that was preventing players from reviving themselves and other players after using the Trickster's Borrowed Time skill.
  • Resolved an issue that could cause the game to stutter when engaging Crawlers in battle during Expeditions.
  • Resolved an issue that could cause players to stutter when entering the drained lake during the third enemy encounter in the Scorched Lands expedition.
  • Resolved an issue that prevented secondary characters from picking up Journal Entries if they had already been collected on a different character.
  • Resolved an issue that would force matchmaking privacy setting to default to "Open". The privacy setting should now remain "Closed" when set. This should help further reduce AFK matchmaking.
  • Added an AFK status for players on friends lists.
  • Changed the behaviour of the Devastator's Impale, so that the game will detect impaled enemies as dead even before they disappear.
  • The Devastator's "Reflect Bullets" skill will now protect from Sciathan projectile attacks.
  • Fixed a bug that could prevent Devastators from being able to consistently dodge if they had the Auto Reflect mod active.
  • Fixed a bug that could cause client shots to sometimes deal no actual damage to enemies.
  • Fixed a bug that could cause the Technomancer's Plague Sower set bonus to not proc consistently.
  • Fixed a bug that could cause the Plague Sower and the Cannonball Legendary Sets to not retain their set bonus after a transition.
  • Fixed a bug that could cause certain mods like "Grand Opening" to not proc if the player was on their last magazine.
  • Crash Fixes
  • Other minor bug Fixes

Все плохо? People Can Fly до сих пор не получила отчислений с продаж Outriders

Польская студия People Can Fly до сих пор не получила от Square Enix никаких роялти за Outriders.

Outriders classes all get buffs in the latest patch

There's a new patch out for sci-fi co-op game Outriders, and players will be happy to know that every class in the game is getting some buffs. The patch also addresses some crashes and makes some tweaks to abilities that either haven't been seeing much use or weren't working correctly.


The latest update includes the tweak to Outriders' new item duplication prevention system. As People Can Fly had proposed last month, the system will now ignore any gear you have currently equipped when it rerolls duplicate item drops. The idea here is to make it easier to farm for better versions of the weapon or armour you're using, since that's the stuff you clearly favour.


There are buffs included for all four Outriders classes, although the majority of these have to deal with how mods interact with class skills. Pyromancers' Ash Blast skill has a shorter cooldown now, as do the Trickster's Borrowed Time, Slow Trap, and Time Rift skills. Technomancer skills Pain Launcher and Scrapnel are also getting shorter cooldowns, and Scrapnel is getting a 19% boost to its base damage stat as well.


Read the rest of the story...


RELATED LINKS:

Outriders' next patch is delayed while the devs hunt crashes

Outriders just got a patch for one of its most annoying bugs

Outriders' legendary drop rate is getting doubled in the next patch

Outriders has been updated - 12.08.2021

Index:
  • Patch Notes
  • Buffs
Patch Notes
  • Crash Fixes
  • Improved multiplayer so that rubberbanding & packet loss should now be reduced for players under 350ms
  • The Anti-duplication system will no longer take your equipped items into account when checking whether to re-roll a dropped duplicate.
  • Fixed an issue that could cause the Pyromancer's Thermal Bomb to lose all charges and enter full cooldown if a player was interruped while casing the skill
  • Improved the targeting of the Trickster's Venator's Knife so that it should now more consistently target a player's intended enemy.
  • Fixed an issue that could cause the Trickster's Hunt the Prey to not turn the player towards an enemy’s back if aiming down sights immediately after activation
  • Fixed the Technomancer's Borealis Monarch Set so that it will now correctly grant the 90% damage increase to any frozen targets
    • Note: The set bonus should apply to all frozen targets, no matter how they've been frozen.
  • Resolved an issue with the Devastator's Statue Set and changed its description to match its behaviour
    • The New Description is:
      • While either Tremor or Golem is active, increase Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
    • The Old Description was:
      • Using either Tremor or Golem increases Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
      • The old functionality meant that the Statue set bonus could end after 8 seconds. Reworking this set means that the bonus can now be maintained for longer.
  • Fixed an issue that could cause low damage threshold mods to trigger immediately after death or after respawning.
  • Fixed an issue whereby players who are level 50 could appear as level 1 while in a party. Note that this issue may still be visible when in lobby.
  • Fixed some out of sync subtitles
Buffs

[h2]Pyromancer[/h2]
  • Feed the Flames
    • The Ammo replenished by the Bullet Absorption mod has been increased to 40% (Previously: 33%)
  • Volcanic Rounds
    • The Resistance debuff provided by the Susceptibility mod has been increased to 50% (Previously: 34%)
    • The "Reload Boost" and "Lava Shots" Mods have had their perks swapped.
    • Reload Boost will now increase Anomaly Power (Previously: Firepower)
    • Lava Shots will now increase Firepower (Previously: Anomaly Power)
  • Ash Blast
    • Ash blast has had it's base skill cooldown reduced by 4 seconds, from 27.5 to 23.5 seconds
    • The buff duration of the Death Sentence mod has been increased by 3 seconds, from 5 to 8 seconds

    [h2]Trickster[/h2]
  • Borrowed Time
    • Reduced the cooldown of Borrowed Time by 5.5 seconds, from 13.5 seconds to 8 seconds
  • Slow Trap
    • The cooldown of Slow Trap has been reduced by 9.7 seconds, from 30.7 seconds to 21 seconds
  • Time Rift
    • The cooldown of Time Rift has been reduced by 3.4 seconds, from 15.4 seconds to 12 seconds
    • Increased the DOT damage of the "A Little Bit of Pain" mod by 71% (from base 0.35 AP to 0.6 AP)
    • Condensed the DOT duration of the "A Little Bit Of Pain" mod to 6 seconds (Previously: 10)
    • Increased the Armour and Resistance debuff provided by the "Time Crack" mod to 35% (Previously: 25%)
    • Increased the Weapon Cleave damage provided by the "Pain Transfer" mod to 20% Weapon Damage (Previously: 10% Weapon Damage)

    [h2]Technomancer[/h2]
  • Pain Launcher
    • Reduced the base cooldown of Pain Launcher by 10 seconds, from 40 seconds to 30 seconds
  • Scrapnel
    • Reduced the base cooldown of Scrapnel by 5 seconds, from 22 seconds to 17 seconds
    • Increased the base damage of Scrapnel by 19% (from base 0.756 AP to 0.9AP)
  • Cryo Turret
    • The Hail Shot mod has had its SPF set to 1.5 (Previously: 1)
      • SPF controls how much this mod benefits from the Status Power attribute. This change effectively means that the damage increase provided by Hail Shot will increase by 50%, though the effectiveness of this improvement still depends on the character’s Status Power attribute.

    [h2]Devastator[/h2]
  • Boulderdash
    • Using the Skill will now provide significant (65%) damage reduction during it's animation
    • Players can now press trigger again to use an AOE attack during the run animation
  • Endless Mass
    • Enemies affected by Endless Mass can now be damaged and killed during the animation
    • Changed the "Wide Horizons" mod so that, on top of the range increase, the mod will allow Endless Mass to ignore the enemy skill "Absorbing Skin" used by Alpha Perforos and Brood Mothers
  • Reflect Bullets
    • Ending the Skill early will now refund a part of the cooldown (up to 90%)

    [h2]Universal Buffs[/h2]
  • Armor Mod buffs
    • Personal Space will have its damage bonus increased from 15% to 25%
    • Critstack will have it's Anomaly Power boost increased by 21% (from base 5.79 to 7)
    • Stand Tall will have its base Firepower bonus increased by 20% and its base Anomaly Power by 16%. (From base level 10 Firepower and 15 Anomaly Power to 12 Firepower and 17.5 Anomaly Power)
    • Perseverance Shield will have it's base shield value increased by 40% (From base 25 to 35)
      • Note: This patch will also fix a bug whereby Perseverance Shield could trigger and grant shield after death
    • Blazing Aegis will have the armor increase it grants increased by 21% (from base 46.35 to 56)
    • Plate Dodger will have its armor value grant increased by 12% (from base 58 to 65) and its duration increased from 5 seconds to 7 seconds.
  • Weapon Mods
    • Anomaly Enhancement will have its co-efficiency increased from 30% Anomaly Power to 40%.
    • Bone Shrapnel will have its damage increased by 5% (from base 56.7 to 59.85)

Outriders has been updated - 15.07.2021



[h3]Important Patch Release Info[/h3]
As mentioned this Tuesday, while testing this patch we came across a couple of crashes. Community discussions indicate that these issues appear, for the most part, to already be present in the game.
We are therefore releasing this patch in the knowledge that these issues exist and the belief that this patch will not introduce them.

There is a risk, however, that this patch may increase the frequency of one or both of these issues, but this is something we will only be able to determine with data analysis after the patch releases. Please do also be sure to let us know if you experience any increased crashing following this patch.

Fixes for these issues are already being worked on to be implemented at the next available opportunity.

[h3]Patch Notes[/h3]
  • Improved Matchmaking to reduce the chance of matching with an AFK player
  • Improved the visibility of Brood Mothers' "Surge" AOE Attack
  • Fixed a bug whereby dismantling an item might not have displayed the mod preview
  • Fixed an issue that would cause the "In Sync" accolade to not properly unlock for Client players
  • Fixed an issue that could cause players to not get the proper reward if they completed an Expedition during the final second of the reward tier.
  • Fixed a bug that could cause the Trickster's Hunt The Prey to get stuck on activating
  • Fixed bug whereby Scrap Grenade would stop working after a cinematic or when re-joining a session
  • Fixed a bug whereby Bleed status from the armor mod 'Bloody Crush' would not be inflicted on enemies hit with the 'Gravity Leap' skill
  • Fixed a bug whereby the Devastator's "Blood Donation" class node wouldn't work if the player didn’t have other active "skill life leech" nodes or mods.
  • Resolved an issue with the Technomancers Borealis Set and changed it's description to match it's new behaviour
    • The New Description is:
      • Increase damage on Frozen enemies by 90%. Also, Critical Hit Damage is increased by 10% for all party members for 8 seconds after Cold Snap usage.
    • The Old Description was:
      • Increase Weapon Damage on Frozen enemies by 90%. Also, Critical Hit Damage is increased by 10% for all party members for 8 seconds after Cold Snap usage.
  • Changed the Pyromancers Healthy Lifesyle Mod and changed it's description to match it's new behaviour.
    • This change should improve survivabilty while channeling this skill
    • The New Description is:
      • F.A.S.E.R Beam: Boosts your Health Regeneration X for the skill duration.
    • The Old Description was
      • F.A.S.E.R Beam:Boosts your Health Regeneration by X for Y seconds after the skill ends.
  • Clarified the description for the Ravenous Locust Mod
  • Crash Fixes


[h3]Demo Update:[/h3]
  • The Outriders Demo has been updated so that its fix list and improvements are now in line with our 22nd of June patch.
  • Important: The Demo no longer requires Square Enix Membership registration in order to play, so if you know anyone who was holding off the demo due to this reason, please do let them know.