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  3. Wait! Life is Beautiful! - Progress Update #8

Wait! Life is Beautiful! - Progress Update #8

[h3]Hello everyone![/h3]

In this week's progress update we'd like to share with you another part of our upcoming dev article. This time we’re looking at pixel art and we have two pieces of advice for those who plan to make a game one day. This material is already finished in Russian, so we won’t make you wait for too long before you can read it yourself.


[h3]Infographic[/h3]

But first, here’s an infographic that we’re working on. Did you know that there are more suicide attempts made by women than by men? More interestingly, men’s attempts are more often “successful”. This GIF was made using Unity and represents the stats from the USA, taken from 2016.




[h3]Animated trailer[/h3]

One other thing that we mentioned in the previous progress reports is the animated trailer. Want to take a look at the color palette and the characters? Here you have it!




[h3]Article[/h3]

This week’s article is about the making of Wait! Life is Beautiful! The developer shares his ideas about game development and gives some useful advice:

To think everything through is almost impossible. The ideas that you have in your mind are surely awesome and adequate, but as soon as you start working on implementing them, you’ll start seeing plenty of technical limits and inconsistencies. Allow me to reiterate this wisdom for the thousandth time for you: prototype! Add in your core mechanics and features, the earlier – the better.

In case you dream about making a game or already are making one, here’s a useful development trick: plan your resources. Especially if you don’t have much. I had absolutely no skills so I’d chosen to do it in pixel art, moreover back when I started it was trendy. The output is okay and if you are not a skillful artist I would recommend that you start with the easiest art style and make it your own by coming up with a few unique features for your game. The best examples of this approach are: The Beginner's Guide, Slander and SCP (legendary games made out of almost nothing). The rule “less means better” is virtually fail-safe. When you have very limited resources you have to be creative as it helps your project stand out. Ironically, limits help makers finish projects, while also maintaining emotional balance and preventing from going minus on production costs.



This is it for this week!


Thank you for being with us,
Your W!LIB! Team!