Happy New Year! Working progress of hardcore mode!

Hi! Dear friends,
2019 has arrived, all of our INTOGAMES colleagues here to extend a beautiful blessing to the New Year! Thank you for your continued support of ZomDay, so that our team can grow smoothly. After the release of the last Halloween development status post, it has been nearly a month. In this news post, we continue to introduce the development status of the manual reload in the hard core mode.
1.The reload of pump action shotgun
Here is a gif:

As in the real case, the shotgun that uses the tubular magazine to store the shell must manually press the shell into the magazine one by one. Note that there will be a magazine slot on the right hand side, which is located next to the right gun slot. When your right hand picks up the weapon,a magazine (or bullet) will be generated in the mag slot.

So you can put the shell directly into the bolt when the bolt is open to reach the max shell capacity.

You can fire as fast as you can since it is all manually.
2.The reload of semi-automatic shotgun
Is Benelli M4. It has a little difference with a pump action shotgun since it can bolt action:

When bolt catching , player can put the shell directly into the bolt when the bolt is open.
3.Double barrel shotgun
So it is DT11:

You may notice that i'm swing the barrel to close it :) And of course you can also use the reload button to close the barrel.
4.The reload after bolt catch
Here is the reload process gif of M1911:
The first way is press the reload button after mag inserted. You can see the slider and bolt will go back to fire position.
The second way is dragging the slider and release(or manually push back) , the slider will go back to fire position.

5.The reload of assault rifle
AKM:

MK18:

MP5:

6.The balance of Hardcore mode
When our players turn on the hard core mode, the DPS reduction caused by the manual operation will make the game more difficult, so we will balance the numerical calculation.
The value of the damage is an example. After the hard mode is turned on, the base damage of the firearm will increase. Also, distance-based attenuation will be added for shotgun weapons, and the closer the distance is, the higher the damage.
More numerical balances are still under discussion, including greater benefits, and the ultimate goal is to make the hardcore model a more attractive mode for players - :)
But an important thing is the players who are using hardcore mode can play with players who are using arcade mode(default mdoe) in a multiplay.
7.About when?
At present, the logic part of manual operation program has been completed, and the next work will focus on the numerical calculation part.
I really hope we can release this new version before Chinese lunar new year
...... X_X
Very embarrassing, this year, we received a lot of commercial projects for the livelihood of the studio, and only did a little work on ZomDay.
But,
Let us embrace the 2019 with confidence and expectation
Bless you all!
Thank you!