Beta 1.42 released!Blood feast, Landmine, Auto two hand grab , Custom grab position!And talk about what's in the next version!
Hi,Dear fellows
We have received feedback since the popular Beta 1.4 release. Beta 1.42 then added the features and new features that players desperately need after the Beta 1.4 release!
Here is the update list:
a.Now the grab will be auto!You only needs to position hand close to the grip/guard position of the firearm, and the dual hold state will be triggered automatically. When you want to exit the dual hold, just move your hand away.

b.If you want it manual,you can turn it off in the system settings.

c.Now you can customize the grip position of the double hold! You can customize your position in the picture below! The blue point is the grip position.

The zombie shooting game without bloodshed is unqualified! From this patch we will continue to improve and upgrade the violent performance in the game! In this version, when a monster is head exploding or exploding, the blood will splash into the environment and affect the environment.

Now you can use the landmine to pre-empt the enemy! The low price and simple operation is simply a tool for brushing difference difficult level.
Unlock it after complete Level 3 in Hard difficulty.
Note that landmines can be hurt and can be detonated by attacking. At the same time, mines may also have the effect of a chain explosion if they are placed too tightly.

In online games of 4 or more players, players often face the difficult situation of insufficient ammunition. Now,Shared ammunition or blood bags will appear in the game. These golden items will be picked up by one player and will be added to all players!

Now a friendly fire ranking will appear after level complete.

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We used to collect the weapons that players want from at Beta 1.3 news
https://steamcommunity.com/gid/103582791459498815/announcements/detail/1678024334214732160
This is certainly not a bad check.:)
In the next version, at least 3-4 new weapons will be added to the arsenal, so stay tuned!
The theme of the bloody feast will not be limited to special effects, we plan to extend it to the level of gameplay. For example, an attack on a zombie limb will cause the zombie to fall. If you have any good suggestions, please leave us a message.
Many players are referring to the manual reload of the pump-type shotgun. We will try to add this feature, but in a more 'arcade' way, it won't fully emulate, making the operation too hard, but there will be more fun.
Good hunting!
INTOGAMES
We have received feedback since the popular Beta 1.4 release. Beta 1.42 then added the features and new features that players desperately need after the Beta 1.4 release!
Here is the update list:
1.Update: Two hand weapon system(Beta)--- Auto grab,custom grab position
a.Now the grab will be auto!You only needs to position hand close to the grip/guard position of the firearm, and the dual hold state will be triggered automatically. When you want to exit the dual hold, just move your hand away.

b.If you want it manual,you can turn it off in the system settings.

c.Now you can customize the grip position of the double hold! You can customize your position in the picture below! The blue point is the grip position.


2.Update: Bloodfeast (Alpha)
The zombie shooting game without bloodshed is unqualified! From this patch we will continue to improve and upgrade the violent performance in the game! In this version, when a monster is head exploding or exploding, the blood will splash into the environment and affect the environment.

3.New weapon: Landmine
Now you can use the landmine to pre-empt the enemy! The low price and simple operation is simply a tool for brushing difference difficult level.
Unlock it after complete Level 3 in Hard difficulty.
Note that landmines can be hurt and can be detonated by attacking. At the same time, mines may also have the effect of a chain explosion if they are placed too tightly.



4.Update: Shared Ammo,Shared Bloodbag
In online games of 4 or more players, players often face the difficult situation of insufficient ammunition. Now,Shared ammunition or blood bags will appear in the game. These golden items will be picked up by one player and will be added to all players!

5.New feature: Friendly fire ranking
Now a friendly fire ranking will appear after level complete.

6.Optimize:Bandwidth consumption of AI in multiplayer games
7.Bug Fixed:There was a very small chance that the client's profile will go wrong after a multiplay game. It will not happen now.
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So what'll be in the next version?:peace:
1.New weapons
We used to collect the weapons that players want from at Beta 1.3 news
https://steamcommunity.com/gid/103582791459498815/announcements/detail/1678024334214732160
This is certainly not a bad check.:)
In the next version, at least 3-4 new weapons will be added to the arsenal, so stay tuned!
2.The Beta version of Blood feast
The theme of the bloody feast will not be limited to special effects, we plan to extend it to the level of gameplay. For example, an attack on a zombie limb will cause the zombie to fall. If you have any good suggestions, please leave us a message.
3.The Complete form of two hand weapon system
Many players are referring to the manual reload of the pump-type shotgun. We will try to add this feature, but in a more 'arcade' way, it won't fully emulate, making the operation too hard, but there will be more fun.
Good hunting!
INTOGAMES