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V1.05 Release! Rework hardcore mode magazine insert logic,Cheating prevent etc.

Hi, fellews
又到了周更的时间!本次更新依旧根据玩家的反馈对游戏中的各种问题进行优化和调整。好了,废话不多说,以下是更新列表:

1. Rework hardcore mode magazine insert logic


Many players have complained more than once that the mag insertion in hardcore mode is very uncomfortable. Now, we have substantially revised the cartridge insertion in hard core mode. The judgment of the current magazine insertion is very loose, you can easily insert the magazine! This process will be very smooth.
We will continue to optimize the operation of the hard core mode next!

2. Duplicate weapon in multiplay prevent logic


After several versions of testing, we formally added a set of mechanisms to prevent the use of multiplayer network delays for weapon replication. We hope that this mechanism will allow everyone to enjoy reasonable game fun in multiplayer mode, and will not be affected by the cheating. This system is still under test, you are welcome to continue to give us more feedback.

3. Turret adjust


The initial health of the turret has been increased,6k/5k/7k/9k(Flame/Laser/MachineGun/Shotgun)。
The cost of each repair is reduced to 500
After each wave is over, the turret will be automatically restored to full health!

[h3]4.Fixed bug where client players were not be harmed[/h3]

[h3]5.Fixed the bug that the chainsaw does not unlock[/h3]

[h3]6.Fixed a bug where players might not die after being thrown into the abyss in the fifth level[/h3]

[h3]7.Fixed a bug that prevented double damage during bullet time[/h3]

[h3]8.
Optimized the grenade model to reduce rendering costs. Even if there are a lot of grenade in the scene, the effect on the frame number is very low.
[/h3]

[h3]9.
Eliminate some variables that affect network consumption.
[/h3]

[h3]10.
Adjust the Spider Boss‘ health in Level 5. Now the gameplay is more reasonable.
[/h3]

Due to the preparation of our studio site to be relocated, next week's update will be postponed until the following week to merge and release! Stay tuned!


INTOGAMES