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ZomDay News

ZomDay V1.00 Official Edition Release !



Dear fellows!

[h3]ZomDay official version released today![/h3]


After a long time of production, ZomDay finally attracted the last time of EarlyAccess, but also the first update of the official version! From then on, ZomDay will end the 3-year EA phase and enter the official version phase! This update includes a brand new map with tower defense elements, a variety of new enemies, dozens of new weapons with special features, and a large number of optimizations and bug fixes.
After the transition to the official version, we will make a slight increase in the price of the game.

Here is the update list:

[h3]1.New map:DeepDarkHole[/h3]


The new level has elements of tower defense! Players need to guard on multiple routes of monster attack, and build defensive towers on the route to destroy the attacking monsters, and finally protect the central tower located on the center platform of the scene!










Players can build and upgrade and maintain turrets through the builder of defense towers. These turrets have their own abilities, and a reasonable combination will give them their greatest strength.



[h3]2.New Weapons[/h3]

Updated weapon has reached 10 kinds! In addition to adding new weapon types, some of the more duplicate weapons have been replaced.





[h3]3. Optimization and adjustment[/h3]


  • Dual-hold position compensation: offset compensation of the grip point during dual-hold, mainly for some special weapons such as chainsaws, MG42, minigun and other large weapons. During dual-hold, the fulcrum of the auxiliary hand will slightly leave the dual-hold Centerline (more to the left or right, depending on which hand you use for the auxiliary grip), this will make your auxiliary handshake not stretch too far and cause fatigue, making it feel better in dual-hold.
  • In the arcade mode, the speed of the automatic rifle after firing in the bullet time is the same as the speed in the non-bullet time.
  • The weapon model in all scenes was replaced with Mesh instead of the previous SkeletonMesh, which would reduce the CPU load.
  • Hand detection was Optimized.
  • Optimized the shell eject effect in bullet time
  • ETC......










[h3]
In this long 3-year EA phase, we have received too many players' support, whether it is encouragement or criticism, are making ZomDay evolve in a better direction. Again, please allow us to pay 120,000 respects to everyone! Thank you!

Enjoy the game!
[/h3]
INTOGAMES

Back to work !


Hi, dear fellows !
With the gradual improvement of the epidemic, the studio has resumed work and started to prepare the final version of Zomday.!
During this special period, many players around the world sent messages asking about the status of the studio. Although thousands of miles apart, this friendship has moved us so much, thank you!

The following is just the tip of the iceberg of new contentːsteammockingː
Stay tuned!

[h3]New map[/h3]

WIP

[h3]Turret[/h3]

New Gameplay!

[h3]MG42 and bipod![/h3]

This classic weapon will be added into the new update.


[h3]Chainsaw![/h3]

Many people asked for it so this is^_^


Happy Chinese New Year !



Here comes the Chinese Lunar New Year !


Thank you for your long-term support for Zomday. Only with INTOGAMES in the past year can we gain a foothold in the field of VR games, accumulate strength and create more possibilities!

After the New Year holiday ends, Zomday will release the final game content update, and then will leave the EA stage. New game content includes, but is not limited to:
New Map
New GameMode
New Monsters
New Weapons

This update will be released by the end of February at the latest, so stay tuned!

Beta 1.51 released! Bug fix and optimize for Beta 1.5

Hi, dear friends

This is the first patch after our Chinese new year vacation. We’ve received a tons of feedback and bug report after the last Beta 1.5 version , so this patch is aiming at the Serious bugs and fixing them.

Here is the change list:

1. Hardcore mode grab magazine Optimize:
Now you can drop the mag by just release the grab button after you grab it. It works for Vive and OC both.

2. Bolt/Slider operate collision area Optimize:
All the Bolt/Slider detective collision were enlarged.

3. Bug fixed:
Now OC controller can do the weapon ‘offhand’ in hardcore mode normally.

4. Bug fixed:
The mag not spawn after left hand grab a gun after a melee weapon.

5. Bug fixed:
Semi auto shotgun’s ammo capacity may be chaos in hardcore mode in sometime.

6. Bug fixed:
Now the SVD will go to your back slot instead of your R/L slot.(because it is sniper rifle)

7. Bug fixed:
Katana’s holding angle was adjusted to controller.

8. Bug fixed:
Now the Firearm display board will display your unlock weapon normally since we force it to read you save file when you begin play.



Enjoy!
INTOGAMES

Beta 1.5 released ! HardCore mode, extra perk bonus, dismember, new weapons, and more!



Hi,Dear fellows!


The Spring Festival is near, we have been preparing and testing for a long time, and now release the Zomday Beta 1.5 version!
In this release, we officially launched the long-awaited hardcore model. In the hard core mode, all gun operations will be consistent with the real world of gun operations, allowing everyone to truly experience a "doomsday zombie survival simulation." We have also added zombie dismember, hit recover, and dodging systems, and now the zombie's response will be more realistic. In addition, network reconnection, optimization, online bug fixes and other updates will be released in this update! Please see the list of update changes below.


1. Hardcore Mode


Hardcore mode is the highlight of this update! When the hard core mode is turned on, the game's operating mechanism will change a lot. Let's take a closer look at the hard core mode:

You can turn it on in the main menu ! The upper right corner button.



A.

All firearms operations simulate the real firearm operation to the greatest extent. Players need to use both hands to reload magazine.


B.

Use the grip button to perform all gun operations, including pulling the slider, the bolt, or pulling the magazine out.

C.

At the same time as the gun is taken, a magazine will spawn. The clip can be grabbed to reload a weapon or throw it into the world. In other words, players in hardcore mode can drop the clips into the world and share it to the other players. It should be noted that if you drop directly at your own feet, you will be regained the ammunition yourself, just like picking up (step on) the ammo boxes in the world. So, when you want to share ammunition with your teammates, please find a higher table and put it on~

Share ammo

D.

Press the reload button to eject the magazine. When your weapon is bolt catching, you can press the reload button to do a bolt release. This will save your time instead of pulling the bolt again.

AR Series: Press the reload button to do a bolt release instead of pulling the bolt handle.

AK Series: Had to pull the bolt to make the bullet into the chamber since it can't bolt catch.



E.

Auto grip will be Off. You have to grip the gun handle by manual.

F.

Weapon shooting damage X 2

G.

The shotgun damage can reaches 6 times if you are shooting something in a almost 0 meter distance.
After this patch,the damage of the shotgun will have a 10 meter distance attenuation calculation:

For example, the base damage of a shotgun is 10 . After entering the hard core mode, the base damage becomes 10x2 = 20. Shooting enemies 10 meters away, the damage value is 20, and if you are shooting at a distance of 0 meters, the damage value is 20x3 = 60. By analogy, the damage of a shotgun in hard core mode will change between x2 and x6 within a distance of 10 meters.
The damage distance attenuation also applies to shotguns in non-hard core mode, but the power will change between x1 and X3.

Shotgun damage attenuation --- first shot:44 second shot:57 third shot: 80 fourth shot: 100



H.

You have to reload the bolt action shotgun one shell at a time until it's full

I.

How to pull the shotgun's bolt:
As the Gif below,Grip the handle first, and then holding the left hand trigger, pull back and forward. It sounds a little bit complex but it is to prevent the misoperation when we are moving fast.



J.

Now you can Offhand reloading/bolting:
As the Gif below, hold your weapon first and then press the right hand grip button , after that your main hand will leave the weapon (pistol Not included)

Recontrol the weapon after offhand

Reload a manual operation rifle

Pull mag out then reload a manual operation rifle

Reload a shotgun when offhand

Dropping a weapon when offhand

K.

When you are doing a Offhand, there will be some limits:

You can:
Recontrol the weapon Bolting / Pull&Insert Mag Get ammo box Operating the shop, donation machine, Perk machine

You can't:
Get other weapons

L.

After the weapon leaves the main hand, the hand that currently holds the weapon can do nothing but only drop the weapon.(or wait for your other hand recontrol the weapon.)

M.

Completing the level in hard mode will receive an extra Perk bonus! (multiplay or single)



N.

Players who use hardcore mode can play multiplayer games with non-hardcore mode players without affecting each other.

O.

Different from the normal mode. Once the mag is ejected in hard mode, the ammo will be completely emptied.


P.

Some weapons have a special reloading method, such as revelover, double barrel shotgun ,etc....


2. Zombie dismember, hit cover, dodge system(Beta)


In this version, you can make a targeted amputation attack !
At the same time, the zombie will trigger a hit recover action after suffering a certain amount of instant damage.
Some enemies will do evasion after suffering a certain amount of damage.
We will continue to update this system!




3. Teammate name display

Now you can see your teammate's name on their heads. :)

4. Multiplay game stability update

A. Added network error reconnect function
B. Fixed issue that could cause kickout after a client attacked an enemy

5. New Weapons


FAL - Orange quality


BlackStar - Red legendary quality


Check out the level profile and find out how to unlock them. :)

6. Optimized the interaction logic


In this version, we re-optimized the detection logic of the interaction between the player and the object, increasing the collision detection volume of the object, now grabbing experience is better.

7. Weapon operation vibration feedback optimization


In this version, we have enhanced the vibration feedback during weapon operation, especially in hardcore mode, feedback from the operation will be fed back into your hands.

8. Added Korean support


9. Weapon power adjustment


In this version, all weapons with a silencer will be slightly more powerful than the un-installed version, rather than the original.


Really hope you can enjoy the content of this new version. If you have any comments or suggestions, please leave a message. We will continue to improve the content of the game!

Thanks!:peace:
INTOGAMES