1. ZomDay
  2. News

ZomDay News

V1.064 Release !


Hi, Friends !
This update is aimed at the problem of multiplay disconnection.We have made adjustments to many parts of the game.
For the stability of multiplay, we temporarily disabled the voice function in game. So if you need voice, you need to seek a third-party voice solution.

Good luck!
INTOGAMES

Happy International Workers' Day ! V1.06 Released !

Hi,Dear fellews

In a blink of an eye, the International workers' Day vacation is coming! Will you choose to go on a long-lost trip, or stay at home and play Zomday? We worked hard to complete this update patch before 51, I hope you will like it!


Here is the change list:


[h3]1.
Fixed an issue that could cause disconnection after generating zombies or hitting zombies
[/h3]

After the last update, some players reacted to the problem that the client will be dropped when shooting enemies. We have fixed and optimized this problem. It is now suspected that when the monster initializes the application of physical bone logic, the speed of the client is faster than that of the host, which triggers a logical error and causes a disconnection. We will continue to pay attention to this problem, if you still encounter this problem after this update, please inform us in time.



[h3]2. New Ammo UI。(Beta)[/h3]


In this update, we added a new feature, the Ammo UI. This function is still in the testing stage, we hope to continue to develop this set of functions, so as to maximize the replacement of the UI in front of the camera.


[h3]3.
Hardcore mode reload animation covering all firearms
[/h3]

Now in hardcore mode, all weapons will have an animation of the magazine inhalation reaction when inserted into the magazine.



[h3]4.
Hardcore mode weapon operation optimization
[/h3]


a. After inserting the magazine for a short period of time (0.5 seconds), you cannot immediately eject the magazine . This is to prevent misoperation.


b. In the dual-hold state, when the left hand is close to the main hand, the rate of controlling the rotation of the firearm will be reduced to prevent excessive rapid rotation.


c.After using the reload key to cancel the bolt catch , in a short period of time (0.5 seconds) you cannot immediately eject the magazine . This is to prevent misoperation.


d. In some cases, the bolt dragging logic failure . This problem has now been optimized.


e. Now you can't eject the mag when firing。


[h3]5.
Added projectile effects for machine gun turret and shotgun turret
[/h3]

The scene is even hotter!


[h3]6.
Adjusted the brightness of the Lv3 and Lv3 challenge levels
[/h3]


[h3]7.
Completely turn off SnapTurn or SmoothTurn
[/h3]

If you want to turn off Snapturn or SmoothTurn completely, now set the rotation angle / speed value to 0, then both SnapTurn and SmoothTurn will be turned off.


[h3]8.
Add window in front options
[/h3]


This option will turn on or off the forced front of the game window. After setting, you need to restart the game to make it take effect.


[h3]9.
Weapon level 7-8 upgrade difficulty adjustment
[/h3]

Now the experience required to upgrade weapons from level 7 to level 8 has been halved.


[h3]10.
Lv3 challenge Robot's health initialization bug fix
[/h3]




I wish you all a happy holiday and fun!



INTOGAMES

V1.05 Release! Rework hardcore mode magazine insert logic,Cheating prevent etc.

Hi, fellews
又到了周更的时间!本次更新依旧根据玩家的反馈对游戏中的各种问题进行优化和调整。好了,废话不多说,以下是更新列表:

1. Rework hardcore mode magazine insert logic


Many players have complained more than once that the mag insertion in hardcore mode is very uncomfortable. Now, we have substantially revised the cartridge insertion in hard core mode. The judgment of the current magazine insertion is very loose, you can easily insert the magazine! This process will be very smooth.
We will continue to optimize the operation of the hard core mode next!

2. Duplicate weapon in multiplay prevent logic


After several versions of testing, we formally added a set of mechanisms to prevent the use of multiplayer network delays for weapon replication. We hope that this mechanism will allow everyone to enjoy reasonable game fun in multiplayer mode, and will not be affected by the cheating. This system is still under test, you are welcome to continue to give us more feedback.

3. Turret adjust


The initial health of the turret has been increased,6k/5k/7k/9k(Flame/Laser/MachineGun/Shotgun)。
The cost of each repair is reduced to 500
After each wave is over, the turret will be automatically restored to full health!

[h3]4.Fixed bug where client players were not be harmed[/h3]

[h3]5.Fixed the bug that the chainsaw does not unlock[/h3]

[h3]6.Fixed a bug where players might not die after being thrown into the abyss in the fifth level[/h3]

[h3]7.Fixed a bug that prevented double damage during bullet time[/h3]

[h3]8.
Optimized the grenade model to reduce rendering costs. Even if there are a lot of grenade in the scene, the effect on the frame number is very low.
[/h3]

[h3]9.
Eliminate some variables that affect network consumption.
[/h3]

[h3]10.
Adjust the Spider Boss‘ health in Level 5. Now the gameplay is more reasonable.
[/h3]

Due to the preparation of our studio site to be relocated, next week's update will be postponed until the following week to merge and release! Stay tuned!


INTOGAMES

Weekly update!V1.041 released,optimize and bug fix !Rework the Shotgun reload !

Hi, fellows

This week's update continues to optimize and fix bugs. We completed the higher priority tasks as quickly as possible within a week.
Due to time constraints, if this update does not cover the update you are expecting, please understand.

Here is the update list:

1.Rework the Shotgun reload in hardcore mode

First of all, thank you very much for your feedback. The reload logic of the original shotgun in hard core mode will be greatly affected by the frame rate. This leads to a wrong judgment of the shot when the shotgun is used to shoot under certain circumstances when the frame rate is changing violently. . After receiving a lot of complaints from players, we redesigned the reload logic of the shotgun in hard core mode. This new set of logic will work properly even if the frame rate is unstable.
We will continue to optimize the reload of other weapons in hardcore mode!

2.Error correction in tutorial and text beautification

This is also a problem that many new players react to. We have fixed this problem, and beautified the fonts that appear in the teaching tips of the teaching concept, and also optimized the teaching interaction.
We will continue to optimize teaching tips for different types of VR devices.

3.Snap turn/Smooth turn system Rework

This is also a problem that many new players react to.
In this update, we reworked the system of snap turn and smooth turn. After this update, players will be able to customize the rotation angle and speed as well as the rotation method.
Here is the detail:



The content marked with a red frame in the picture is the content of this modification

---Snap Turn switch---

When the Snap turn is On,
Each turn will rotate left or right at a fixed angle. The angle of rotation to the left or right depends on the value of "Turn Speed ​​/ Angle".
When this value is 90, your left or right turn will be 90 degrees, when this value is 45 , your left or right turn will be 45 degrees.

When the Snap turn is Off,
Your turn will become smooth turn. The turning speed is depends on the value of "Turn Speed ​​/ Angle".
The larger the value, the faster the rotation speed.

---Touch Locomotion/Turn---

The default is off. When this option is on, you can locomotion and rotation by touching the touchpad without pressing the touchpad.
We do not recommend turning on this option for devices with a joystick.

4.Fix the Snipe penetrate bug
Thanks to “Ger-Todbringer” .
His feedback made us notice this problem. Now this bug has been fixed.

5.
Fixed a bug where the position of the gun did not respond when debugging the position of the gun in the "Gun Position" system settings


6.
Optimized the player's head and hands’ synchronize logic, which can greatly reduce the consumption of network transmission.


7.
The detection range of the player's rear gun slot has been widened. It will be easier to take the sniper rifle from behind.


8.
Improve the execution efficiency of player's hand detection logic.


9.
Optimized the execution efficiency of logic in AI



We will continue to listen to players' opinions and feedback to optimize the official version. We expect to launch some non-maintenance updates after three or four minor maintenance updates. Everyone's opinions and feedback can leave a message under this topic, our development team will read your opinions carefully.
https://steamcommunity.com/app/681390/discussions/0/1480982338965696400/


INTOGAMES

V1.03 Release! Optimizations and fixes for V1.00!

Dear fellows!
The first week after the official release is coming soon! We received a lot of feedback and suggestions during this period. Therefore, this weekly update has made a lot of fixes and optimizations for the problems and feedback that occurred in the V1.00 version.

Here is the list:

1.
Added VR device selection interface

Now when you open the game, you will see a VR device selection interface. Please set it once according to your VR device. This is to better match the game with the VR device you are using. If your device has changed, please return to this setting interface to make changes.
This setting can solve the matching problem caused by frequent changes of the VR API of SteamVR or Oculus!

2.
Now the game window will be forced to front, so that the game window will not be disturbed by pop-up ads, etc.

3.
Optimized player initialization logic. Players now load faster.

4.
Fixed an issue where the HMD on the player screen would disappear when in multiplay.

5.
Optimized the rendering efficiency when using the sniper scope, reducing rendering cost.

6.
Optimized the player's gun slot initialization and the problem that gun slot positions are not synchronized in the online state.

7.
Optimized achievement trigger mechanism

8.
Optimized the feel of weapon pull bolts in hard core mode

9.
Fixed an issue where players transmitted ray jitters while online.

10.
Fixed a bug where the reward weapon MK18SD would not be unlocked on the level 2 of Hell difficulty.

11.
Fixed a bug where the flamethrower "Blue Flame" Perk could not learn

12.
Fixed an issue where the words "Please check your VR device!" Might continue to appear on the face.

13.
Fixed a bug where 30 Perk points should be returned on level 5 "Hard" difficulty.

14.
Fixed Tomahawk's physical collision

15.
Fixed a bug that could not pick up the dropped magazines in hard core mode (Now you can give your ammo to your teammate again ! )

16.Fixed the On/Off Hit Number Setting.

17.
Fixed a bug where players sometimes clicking Play or Exit in LobbyRoom would not work

18.
Fixed a bug where some monsters were still moving after death.

Enjoy!!