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Crownbreakers - The Next Sharkbomb Studios Game!

[p]Hey fellow pilgrims![/p][p]I just wanted to reach out and let you know about Crownbreakers, the next Sharkbomb Studios video game, and it's another unique deck-building roguelike! If you loved Nowhere Prophet, enjoy tactical decisions and hate capitalism, you can just wishlist right away. Otherwise read on and let me tell you why this combination of deep, dynamic gameplay, colorful characters, and a story of anti-capitalist resistance is for you![/p][p]
[dynamiclink][/dynamiclink][/p][h2]The Basics[/h2][p]First, let's start with core of the game: [/p][p]You take your crew of fellow Champions and you crash into a district controlled by a tyrant. Your goal is to beat them and take as much of their stuff as possible. The more resources you earn, the more you have to share with the communities of the city. To win your battles you need to knock enemies into each other, build up your momentum and keep rushing forward.[/p][p]Check out the announcement trailer for a good look at the gameplay![/p][p][dynamiclink][/dynamiclink][/p][h2]Control the Battlefield[/h2][p]The core of the game is to manipulate the battlefield. Sure, you can move your own units but you can also push obstacles and enemies around and into place. There's a lot of fun in shoving enemies into each other for some extra damage. But there's even more interesting environmental hazards to knock them into: Thorn traps, explosive barrels, and more. Figuring out how to maximize the battlefield each turn is such a rewarding puzzle! I live for the moment when I can pull off a chain reaction of barrel explosions blowing up half the screen.
[/p][p]But there's not just the traps and explosions. You've also got a lot of cards and attacks with specific area-of-effect shapes! So besides using the traps, you'll also want to position the battlefields just so to make the most of your cards. The synergies are not just bound in abstract status effects but in the spatial configuration on the battlefield! And man do I feel clever if I find the perfect sequence to use the battlefield as a weapon to pulverize the opposition.[/p][p][/p][p]
[/p][h2]Build up Momentum[/h2][p]But if that was everything, the battlefield would turn into a barren field of craters pretty quickly. So a core part of the game is to advance and move forward. After all, the tyrants hide behind rows of minions and you have to fight your way forward. [/p][p][/p][p]To reach a district's boss, you need to build up momentum! Then at the end of your turn you can rush deeper into the district. The entire battlefield shifts to the right! It's a great moment but it also keeps the battlefield fresh: New hazards and new enemies appear giving you a totally new puzzle at the start of your turn![/p][p][/p][p][/p][p][/p][p]But advancing also lets you find treasure chests. If you spend your attacks breaking those you can upgrade your team and deck with rewards. You'll have to balance between getting rid of enemies and breaking open treasures. After all you need to survive but you also need to grow powerful enough to beat the boss. It's a deck-builder so new and more powerful cards are the most obvious reward you can get. You can also find powerful relics that can be the motor for your synergies. [/p][p][/p][p]But the most fun reward are the stickers: You can put these on your cards to modify them for the run! There are stickers that increase the damage of an attack, stickers that let you draw a card each time you play that card, stickers that reduce the cost of a card. But the most fun stickers are those that add to the area of effect of a card! Make your own weird shapes.[/p][p]
[/p][p][/p][h2]Unite the City[/h2][p]In the world of Crownbreakers modern technology and magic coexist, magic is made possible through the strength of one's own soul. Unfortunately the capitalistic tyrants have found a way to exploit the nature of Magic for their own ends. Who would have thought.[/p][p][/p][p]And if you can literally turn souls into a resource for profit, finding ways to trap the poor and downtrodden in eternal soul debt is a logical step for the capitalists. Right? Especially if all that magical power they accumulate along the way lets them hyper-charge their stranglehold on the city. Man, fuck those guys.[/p][p][/p][p][/p][p]
To fight back, you go on short randomly-generated runs to take what you can from them. Once back in the city you share your bounty with the city's communities to help and unite them. The more you give, the more powerful your champions become and the more the city rises with you. Crank up the mayhem and grow powerful enough to break the tyrants.[/p][p][/p][p]Be the Guillotine! Wishlist Crownbreakers on Steam now![/p][p] [dynamiclink][/dynamiclink][/p]

HAPPY 2ND BIRTHDAY, NOWHERE PROPHET!

HAPPY BIRTHDAY, NOWHERE PROPHET!

Can you believe we've been travelling Soma and crossing the wastes for TWO WHOLE YEARS!

It really has been a journey too, with new modes, new Prophets and a whole host of console versions bringing more players than we ever could have imagined into our broken world! We cannot BELIEVE what a fantastic time these last two years have been with Nowhere Prophet - we've achieved a great deal but we couldn't have done it without YOU, our Pilgrims and Players! Thank you to everyone who has supported Nowhere Prophet and a huge thank you to everyone who has played on the preview branch and sent us feedback through the discord! You've helped shape Nowhere Prophet into the game it is today, and it's one we're immeasurably proud of!

As the game has changed SO MUCH over the last two years, we thought we'd highlight some of our favourite updates, just to see how far the game has come!



19th July 2019

Nowhere Prophet is OUT NOW!


After a successful beta run and one of the most in-depth feedback rounds we've ever seen, Nowhere Prophet launched onto PC. We watched countless streams, YouTube videos and chatted to people on Twitter, though Martin also fixed 100s of bugs that weekend (he was a warrior). People were happy, but Nowhere Prophet still had a ways to go yet!



September 11th 2019

Custom Game Update


A few months later came my favourite update, the Custom Game Update! After fixing up bugs and balancing out bosses, Martin really got to spread his wings a little and give the game something that both players and he had wanted for a long while. A Custom Mode that allowed players to play in their own style, and however they wanted with the power of modifiers!

This update also introduced the Pioneers, a brand new convoy of Unionists looking to carve out their own path in Soma. Have you guided them to the end of the world yet?



28th October 2019

The Board/Control Update


With this update, everyone had caught the new follower bug - there were OVER 40 NEW FOLLOWERS added in this update to bolster and introduce some new playstyles into the game. To go with them, two new keywords were added, including BRAWL (which is my absolute favourite) and a new mechanic that allowed you to recover some of the spoils left behind by your previous caravan if you could find them!



27th November 2019

The Big Steam Update


By now, Nowhere Prophet had seen an incredible influx of players and new playstyles, thanks to the previous updates. That gave us time to look to Steam and see what we could improve there for everyone.

Of course, it was perfect that the card game got its own trading cards, and everyone got Steam Cloud support to boot, so you'd never leave a convoy behind again!



12th December 2019

The Spider and The Seer Update


At this point Nowhere Prophet had new cards, new convoys and new ways to play, so what better Christmas present could we give players than new Prophets!

The Spider and The Seer brought with them new (and slightly sinister) ways of playing, which opened up even more doors throughout Soma!


February 17th 2020

The Big Perk Update


This update brought the older convoys in line with the newer ones, and gave them all a unique perk that was intrinsic to them! This update took a while to get spot on, but we genuinely feel it gave each convoy some real personality and rewarded players who leaned into the playstyles of each convoy hugely!

From Strength of the Pack to Fortune's Favors, each convoy now had a new, interesting twist, as well as some new perks to unlock and enjoy!



March 18th 2020

The Breaker and The Stalker Update


Since Nowhere Prophet had started development 6 years prior, Martin had envisioned a specific group of Prophets. With The Breaker and The Stalker added to the game, that team was now complete!

Both of these Prophets brought with them marking and bringing down enemies in their own ways, and so with them, new keywords and strategies. Marking quickly became a favourite, with The Breaker seeing a lot of play!



June 30th 2020

Progression Overhaul & Controller Update!


In this update, controller support arrived, which meant lots of you knew EXACTLY what was coming next! A lot of the progression in the game was also reworked, with an emphasis on phasing out some of the things players had been finding cumbersome over the previous year!

In addition to that, the RAIDERS stealthily made their way into the game!



July 31st 2020

Nowhere Prophet OUT NOW on consoles!


We were so excited to bring everyone this update! Everyone had been asking for Nowhere Prophet to be portable and playable from the couch since launch, and after a lot of hard work, it was released on all consoles across the world!



And that brings us to our latest update, which introduced DRAFTING! You can read all about it here: https://steamcommunity.com/games/NowhereProphet/announcements/detail/2996564740809894852

[h3]It's been a long road, but Nowhere Prophet has really shone throughout the last two years!

Thank you for playing, thank you for supporting and we'll see you at the end of the world
Lots of Love

Martin & No More Robots[/h3]

Update 1.07.006: Draft mode (and other modifiers)

It's been pretty quiet for a while but I've still been working on things behind the scenes. And now that the game has almost hit its two year anniversary it's time for a surprise update! A number of smaller and mid-sized changes have finally congealed together into an update that adds things along multiple fronts:

New Modifiers

First off, there are three modifiers that are available via Custom or Daily games now. All of these provide some interesting tweak to the core game experience:

Clairvoyance: See enemy hands
This one is a fun little addition to the game: You can see the enemy's cards now peeking in face up and you can hover them at any time to fully reveal them. That way you know what they have in hand and can plan much better.

Confiscation: Steal an enemy leader card
As a little variant you will be granted one enemy leader card after fighting an Elite or a Boss enemy. The card will be picked randomly but in exchange you'll be given an extra Focus point when you level up.

Conscription: Draft your deck at the start of the game
This is the big one! With this modifier active you still select a convoy but you don't use its convoy cards. Instead when you start the run you pick from a random selection of cards to create a unique deck each time you play.

People have consistently been asking for a Draft mode and I really wanted to include one. I was thinking to make it its own game mode at first but it felt more at home as a modifier because it would then allow you to combine it with others more freely, and it would sometimes show up in the daily challenge.

I hope you'll enjoy it!

Control Equipment


Apart from that I've also added two pieces of equipment that help support slower, more control-focused playstyles.

Thought Disruptor
This unnerving weapon uses technopathic principles to unleash a broadband mental attack on everyone caught in its radius.

It gives access to this power:
Thought Fracture: All followers suffer -3/-3.

Ennui Engine
A small dose of detatchment in the right place can increase combat performance by reducing concern for survival. Ethically highly questionable, unfortunately still effective.

It grants the following status effect:
Unmoved: When a wounded follower joins your side: They gain Taunt and Stoic but can no longer attack.

Other Changes


Apart from that there have been a bunch of smaller stability and quality of life fixes as well as balancing tweaks. Also notable is that the community effort for a Portugese translation has come very far along that I decided to add it to the game. There's still some work to be done, so if you want to help polish it, you can do so at Localizor.io,

Without further ado, here's the assorted smaller changes:

Balancing
• Faithful convoy: Replaced one Stalwart with a Steward
• Faithful convoy: Replaced Steadfast Ox with Shiram Crusader
• Added two new items to strengthen control builds
• Outcastes and Pioneers travel perk switched
• Zealous Frevor (Torchbearer) status effect only reduces convoy card cost by 1 (was 2)
• Torchbearer has one more trigger of Zealous Fervor on Chosen and Burdened
• Bandit Executioner has one fewer trigger of Pain is Wisdom on Doomed
• Fear Campaign now discards a convoy AND a leader card on kill

Interface
• Added Draft screen to the game
• Modifier selector buttons + text larger
• Added convoy deck size to always show in conflict prep screen
• Convoy deck size counter now turns red if deck is empty
• Added popup when trying to start combat with an empty convoy deck
• Added missing keyword tooltips to some units
• Improved VFX on Marauder to distinguish the two triggers
• Changed Loyal Canine and Recall wording to be clearer
• Experimental support for Portugese added

Bugfix
• If both leaders die in the same action, you no longer win the combat
• Hitting pause in the frame when the victory screen appears no longer locks the game
• Starting a non-draft new game directly after drafting will no longer reuse the draft
• Furious Offense buff now triggers correctly
• Peaceful convoy perk now correctly grants Stoic and not Stealth
• Pioneers now get the right perk discounting luxury items, not food
• Can no longer hover the card the enemy played during big preview
• Added Œ and œ glyphs to font
• Loyalty Shift properly removes cards from enemy deck in all cases

And that's it!

Take care and stay safe!
- Martin

Console Versions available!



Hi there, fellow pilgrim!

Today Nowhere Prophet is finally available on all current generation consoles! That means you can now grab your (hopefully) favorite dustpunk deck-builder for the Nintendo Switch, XBOX One or PS Four. And on both Nintendo and XBOX the game launches with a wonderful launch discount, so the ideal time to grab it is RIGHT NOW!



Also if you're an XBOX GamePass member, Nowhere Prophet is part of that so you can grab your complimentary copy for both Windows and XBOX One that way instead!

Here's all the store links!

It's been a lot of work to get the game ready for consoles, since it has such a specific interface. I think we've managed to make the game fun to play, even providing two different control schemes for you to use: A virtual cursor or a more common button-based navigation. Let me know which one you prefer!

Anyway, that's it from me. Thank you so much for supporting the game. I hope that you're safe, wherever you are on your journey. And as always:

Stay hydrated,

- Martin

Oh. And also please note that I'm tracking all the current known issues on the new platforms over in this reddit thread. Let me know if you encounter any issues and I'll at them.

Nowhere Prophet OUT NOW on consoles!



[h3]We're so excited to announce that Nowhere Prophet is out now on consoles! We know lots of people have been asking about being able to play from their couches and take it with them wherever they go, and finally, that's possible! You can now play on Xbox One (and through Gamepass!), PlayStation 4 and Nintendo Switch!

Xbox One: bit.ly/NWPxbox
PlayStation 4: bit.ly/NWPps4
Nintendo Switch: bit.ly/NWPswitch

Armed with a brand new control scheme developed specifically for consoles, we hope you enjoy crossing the wastes and leading your people from the comfort of your own homes! We're excited to hear what you think about it, so make sure you let us know all about your adventures!

We'll meet you at the Crypt![/h3]