Quick Preview Update
Hello from me on a Saturday!
I came in to the office on Saturday to make a quick update to the game. In the PREVIEW branch you can now find 1.00.022 Arudha. It has a few minor changes to the last one, primarily a bunch of translation updates which make this version viable as a release for everyone sometime next week. Should nothing be broken, as usual.
So, what's different in this one?
A few of you have requested an ingame rule book and this build includes one. Accessible via the pause menu you can now read the rule book at any time during gameplay.
This required me to change some animation things since the pause menu is during paused gameplay so hopefully that broke nothing. Let me know if you encounter any issues!
Some of you have complained about inconsistent trigger sequencing. For example if the last unit in a row gains taunt and each unit with taunt gains +0/+2, then it would change the orders after each trigger so the sequence would only work every other time.
This is obviously weird and wrong so I took a look at it and tweaked it. However all the trigger stuff is a bit fragile so this might cause some weirdness elsewhere. If you spot anything, please let me know!

As mentioned last time: This version features a change to the attack rules: Units can now attack the obstacle that is directly blocking them, even if they are not in the frontline.
This required some changes to the tutorial texts and images which are updated in this build too, as you can see above.
Here's a brief look at the complete changelog:
See you all next week!
- Martin
I came in to the office on Saturday to make a quick update to the game. In the PREVIEW branch you can now find 1.00.022 Arudha. It has a few minor changes to the last one, primarily a bunch of translation updates which make this version viable as a release for everyone sometime next week. Should nothing be broken, as usual.
So, what's different in this one?
Ingame rule book
A few of you have requested an ingame rule book and this build includes one. Accessible via the pause menu you can now read the rule book at any time during gameplay.
This required me to change some animation things since the pause menu is during paused gameplay so hopefully that broke nothing. Let me know if you encounter any issues!
Buff trigger sequencing fix?
Some of you have complained about inconsistent trigger sequencing. For example if the last unit in a row gains taunt and each unit with taunt gains +0/+2, then it would change the orders after each trigger so the sequence would only work every other time.
This is obviously weird and wrong so I took a look at it and tweaked it. However all the trigger stuff is a bit fragile so this might cause some weirdness elsewhere. If you spot anything, please let me know!

Direct obstacle attacking
As mentioned last time: This version features a change to the attack rules: Units can now attack the obstacle that is directly blocking them, even if they are not in the frontline.
This required some changes to the tutorial texts and images which are updated in this build too, as you can see above.
Changelog
Here's a brief look at the complete changelog:
Originally posted by changelogBalancing
• Scion Instigator now 2/4 (was (4/3)
• Raj Guard Gladiator & Leper Alchemist enemies tweaked
• Obstacles directly in front of a unit can now be attacked, even by non-frontline units
• Drone Factory Shelter fortification event made a bit easier (less drones on board at start)
Interface
• Followers filter system completely updated
• Renamed followers have their name highlighted in yellow
• Followers can now be renamed with an empty name giving them a shame name (thanks to the Discord for providing ideas and inspiration!)
• Increased the size of the Show Battlefield button during the mulligan phase
• Rulebook and tutorial updated to reflect new attacking rules
• Ingame rulebook added
• Nowhere Prophet (a game by me!) intro logo added
• Attack positioning tutorial extended (obstacle attack rule) and image updated
Bugfixes
• Rock granted by custodian is a Leader card, as all other obstacles
• The first phase of Kaalrati is again marked as a Boss enemy
• Typos and corrections to some event text
• All valuables now sell properly without hiccups
• Fixed the order of the BUY and SELL tabs in the shop screen
• Union deserters event no longer is a fight against Machinists
• The order of triggers is no longer switched around every other time
• Suppressing buff triggers during mulligan draw phase now
See you all next week!
- Martin