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Tactical map released to Beta branch

I'm very pleased to release to the Beta branch the beginnings of the working tactical map. Woohoo!



It's very much based on the tactical map of the original Star Control game. You build ships and manoeuvre them around a randomised star-system, building mines, outposts, and fortifications, making money, buying better ships, while the enemy pushes in from the top. Land a ship on the enemy starbase with no enemy ships present to win.

It's absolutely perfect for short play bouts and I auto-save so you can pick up where you left off.

This tactical combat has become the backbone to the game and its future balancing, and I'm very excited for its hopefully rapid progress. There's lots of opportunity to balance the game and ship designs so that they aren't just what you play in combat, but designs also may affect performance on the tactical map. It'll make the decision making in creating ships of a given price far more meaningful than at present.



The rest of the game should work okay but expect bugs. I'll concentrate of finishing the tactical map before cleaning up other issues and balancing properly.