Iteration 2 first draft goes live
Finally got it out the door! Woohoo! ːsteamhappyː
This is the first step of Iteration 2, being a more fleshed out and solid version of ionAXXIA. There's procedural levels and star maps which are the precursor to the strategic sub-game to come next. AI is much improved and can be punishing on anything other than easy difficulty, which is where using your special abilities and scenery comes in. Component upgrades are in so you can increase things like engine speed, weapon range, damage, hull health, allowing you take on tougher challenges.
There's still some engine work to do and no doubt a few bugs have still managed to sneak through despite god-knows how many hours playing and fixing and playing and fixing and playing and fixing...
However, I'm in a position now where updates should be far more frequent. Each change - moving to a better sprite system to allow larger ships, adding secondary abilities to the enemy ships, creating the strategic sub-game, adding more content - should be rolled out as they happen.
I feel I should have some awesome promo art-work, but truth is I've coding work to do. Upgraded to the latest Unity and things have stopped working...
This is the first step of Iteration 2, being a more fleshed out and solid version of ionAXXIA. There's procedural levels and star maps which are the precursor to the strategic sub-game to come next. AI is much improved and can be punishing on anything other than easy difficulty, which is where using your special abilities and scenery comes in. Component upgrades are in so you can increase things like engine speed, weapon range, damage, hull health, allowing you take on tougher challenges.
There's still some engine work to do and no doubt a few bugs have still managed to sneak through despite god-knows how many hours playing and fixing and playing and fixing and playing and fixing...
However, I'm in a position now where updates should be far more frequent. Each change - moving to a better sprite system to allow larger ships, adding secondary abilities to the enemy ships, creating the strategic sub-game, adding more content - should be rolled out as they happen.
I feel I should have some awesome promo art-work, but truth is I've coding work to do. Upgraded to the latest Unity and things have stopped working...