Step two of iteration 2 is released!
Lots of work, lots of changes.
Quick overview:
· Enemies have secondary abilities
· Autoshoot aiming super accurate
· Classic mode added
· Engine enhancements for future content
· Beta builds to be made available
I've added secondary abilities to the enemies, which required significant changes to the AI and reworking some systems, and implemented a lot of engine changes to allow some really diverse abilities. eg. Notice one of the ships can launch a blob that can transmute a rock into three fighters. AI aiming has had probably three upgrades to the current solution where it should be pretty perfect. Future randomisation can dumb it down if needed! The engine now supports more complex firing patterns like fire once to launch, fire again to detonate, or hold-and-release activation.
I've also included a classic mode toggle. Enable that to have every level as a single planet, no extra features, in keeping with previous games of this ilk.
Word of warning - there is zero game balance! Enemies are possibly overpowered. It might be very hard to beat a star system at the moment. I won't look into balancing until the new strategy game is in place and attention shifts from game-engine to content.
Which is next up. The strategy game sees you build ships on the star system and move them through the stars, establishing mines and colonies, towards eradicating the opposition. Development progress should be fairly swift.
Finally, I've added a Beta option to Steam. If you subscribe to the Beta, you can experience more frequent updates where I won't worry about release quality. To enable, right-click "ionAXXIA" in the steam client and select Properties. On the "BETAS" tab, click the select drop-down and choose 'beta'. There's no password - you'll just get more frequent if somewhat buggier versions to play. ;)

Quick overview:
· Enemies have secondary abilities
· Autoshoot aiming super accurate
· Classic mode added
· Engine enhancements for future content
· Beta builds to be made available
I've added secondary abilities to the enemies, which required significant changes to the AI and reworking some systems, and implemented a lot of engine changes to allow some really diverse abilities. eg. Notice one of the ships can launch a blob that can transmute a rock into three fighters. AI aiming has had probably three upgrades to the current solution where it should be pretty perfect. Future randomisation can dumb it down if needed! The engine now supports more complex firing patterns like fire once to launch, fire again to detonate, or hold-and-release activation.
I've also included a classic mode toggle. Enable that to have every level as a single planet, no extra features, in keeping with previous games of this ilk.
Word of warning - there is zero game balance! Enemies are possibly overpowered. It might be very hard to beat a star system at the moment. I won't look into balancing until the new strategy game is in place and attention shifts from game-engine to content.
Which is next up. The strategy game sees you build ships on the star system and move them through the stars, establishing mines and colonies, towards eradicating the opposition. Development progress should be fairly swift.
Finally, I've added a Beta option to Steam. If you subscribe to the Beta, you can experience more frequent updates where I won't worry about release quality. To enable, right-click "ionAXXIA" in the steam client and select Properties. On the "BETAS" tab, click the select drop-down and choose 'beta'. There's no password - you'll just get more frequent if somewhat buggier versions to play. ;)
