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Undead Development News

UD2 Demo Update

Hey everyone, I've been working on getting a build to share and was hoping to get into the Next Fest event that starts tomorrow. I've been making a lot of progress but there are too many missing and broken aspects to the demo right now. I'm going to hold off on a public demo for now. BUT I am going to be doing a private beta instead for anyone who is interested in getting an early look at the game.

You can request a beta key through the UD Discord:
https://discord.gg/f66RkePw8s
Just post in the "ud2-beta-request" channel

I'm planning to send out keys this week as soon as I get a working build uploaded to Steam.

UD2 Release update and Demo

Hey everyone I wanted to give you all an update on how things are looking with UD2. Unfortunately, I haven't been making progress as fast as I had hoped so I will be targeting a new release date of Q2 2022. I'm also going to be trying to get a demo ready for the upcoming Steam Next Fest in February. I'm nervous about announcing the demo because I'm not 100% sure if I'll be able to get it ready in time. Getting to share a build with you all and collect feedback would be amazing so I'm going to try my best to make it happen.

If you haven't already you can check out the UD2 store page here: https://store.steampowered.com/app/1587920/Undead_Development_2/

Thanks for the kind and supportive messages! ːcozyjunimogreenː

Announcing Undead Development 2

Hi everyone, I'm excited to officially announce to you all that Undead Development 2 is coming and the Steam page is now live.

https://store.steampowered.com/app/1587920/Undead_Development_2/

I am targeting an Early Access release date for the end of 2021. It's possible there will be delays but this is the goal I'm reaching for right now. I will also be releasing a free single-player demo ahead of the Early Access release similar to what I did on Itch.io for UD1.

A quick note. While UD2 will support the mouse and keyboard, It's very important to me that the VR mode doesn't feel like a secondary add-on. The VR experience is a priority. There is a lot missing from the Steam store page, I'm just showing off what I've managed to accomplish so far.

I also want to thank everyone who was supportive in the last update announcement. I really appreciate it. Your positive comments really help motivate me to keep going.

Update Live - Leaving Early Access and The Future of UD

I’m sorry I haven’t been engaged and the updates have slowed. I have felt stuck. I am not satisfied with the game, but currently it is extremely difficult to expand on and improve the current game. I made a lot of mistakes in how I handled the overall architecture of my code. I am not a professional programmer, I am slowly learning how to do this. My mistakes have made it so that bugs are very hard to fix and new features or additions I want to add take way more time than they should. That is why this patch I am releasing is going to be the last content update for UD. Everyone’s feedback on the game has been amazing but I have felt really bad because so many great ideas are too difficult to implement in the current project. This update adds a final completable level, Steam achievements, and trading cards. I will be monitoring the update for major issues and UD will be leaving Early Access soon.

I have no intention of leaving UD here. I have learned a lot over the course of this project. With everything I’ve learned I know I can create something of much bigger scope. But the only way I can do that is in a fresh project with better planning and a complete code rewrite. I don’t want to promise any features but I will be focusing on multiplayer support among many other large changes and additions. That’s my plan right now. I’m sorry I couldn’t deliver on a more polished, bug-free game. For my own sanity and so I can create a much better game this is what I need to do.



[h2]v1.0[/h2]

[h3]New Final Level[/h3]
-Defend the home base and wait for evacuation in a final completable level.
-Hard Mode version.

[h3]New Steam Features[/h3]
-Steam Achievements
-Steam trading cards, badges, emotes, and profile backgrounds.

[h3]A number of small tweaks and improvements.[/h3]

Updave v.96 Live!



The main feature of this update is a new item, Electronic Trigger. This new item is a small circuit board that you can connect with any triggerable item in the game. The circuit board will spawn with a remote that can be used to activate any Electronic Trigger remotely by pointing in its direction. When activated using the remote, any items attached to the Electronic Trigger will activate.

Here is a quick video showing off the new item.
[previewyoutube][/previewyoutube]

If you run into problems you didn't experience in the last patch you can go to betas and try the "previous_patch" or "beta" builds. If problems occur in the new update I will try my best to fix them asap.

I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums.

Update v.96
[h2]New[/h2]
  • Added new item: Electronic Trigger. Attach interactive items to the circuit component and trigger them from afar with a remote.
  • Added ammo magazine that can be used to reload guns even when they are not held. Grab from your hip where the ammo cases are and place (or throw) the ammo onto the gun to reload it.
  • Explosive barrels added to the military map and airport map.
  • New explosive objects added to the loot pool.
  • Added graphics option to disable blood and gore effects.

[h2]Fixes and changes[/h2]
  • Fixed issue with an invisible wall in the military base.
  • Updated SteamVR Plugin.
  • Added Vive Cosmos default bindings file.
  • Fixed issues with remote control tool.