This is the massive public update with the features outlined in the March 2019 issue of Archangel Announcements. This includes the major February Balance Patch and changes to Overload, the new Vajra Weapon, and the new lockon system and flight mechanics.
Since a general outline for the new features and changes will be redundant, we suggest reading the original post here : https://steamcommunity.com/gid/103582791461484074/announcements/detail/1797406065558513827
This post will, however, include the lengthy changelog of all changes from previous preview builds up until this release.
0.19.10 CHANGELOG
Balance Changes : - Base Dodge cost decreased to 150 from 200.
- Burning status DoT increased up to 30 damage.
- Missile lifetimes to compensate for previous timer changes.
- Missile speeds to compensate for previous timer changes.
- LIBERATOR : Primary Fire tracking behavior now similar to Arc missiles.
- Liberator : Removed tracking from Secondary Fire. Increased damage to 400/400.
- Reduced Liberator primary missile rate of fire
(doubled time between missiles and put some startup before first missile releases).
- Reduced Liberator primary missile tracking time.
- Increased Liberator secondary attack damage to 500/500.
- Reduced Liberator primary missile AOE.
- Removed recovery frames on Liberator secondary fire.
- Liberator reload now unaffected by the Ammo Expansion.
- Liberator reload reduced to 2 from 3.
- Liberator primary projectile tracking reduced to 4 (was 6).
- Liberator alt projectile speed increased to 200 (was 250).
- Increased Liberator primary fire velocity to 125 without affecting turn speed.
- Liberator primary fire tracking time increased to 2 seconds (was 1 second)
- ARC MISSILES : Added a 1 second to recharge.
- LONGLIN SHOULDER ARMOR : Reduced passive deflect bonuses to 5%.
- Longlin Armor : Added 1 second to shoulder tackle recharge.
- SHOULDER HL : Reduced recharge rate by 2 seconds.
- BACK FLANKER THRUSTERS : Reduced recharge time to 6 seconds.
- HALO TARGE : Reduced thrown base armor damage to 100.
- HALO TARGE and OBLOCHKA shields durability regen rate reduced to 200 (was 300).
- SYTEKH : Reduced thrown base armor damage to 150.
- SMG : Reduce shot spread to increase effective range.
- SMG bash is now faster and cancellable.
- TRAILBLAZER Thrusters : Changed damage values to 100/200.
- Trailblazer cancel window decreased to 5 from 8 frames.
- LINEAR MISSILES : Changed tracking behavior.
- TOWER SHIELD : Added 1 second to bash recharge.
- AMMO EXPANSION : Removed ammo recharge bonuses for Missiles and Cannons.
- Both Swarm Missiles reload to max capacity with the Ammo Expansion.
- Both Homing Lasers reload to max capacity with the Ammo Expansion.
- FUSION BLADE directional attacks armor damage increased to 150.
- Increased all Fusion Blade directional stab damage to 350. (Neutrals remain unchanged).
- CHARGER THRUSTER : Reduced Charge Thruster stab damage to 400.
- Reduced Charge Thruster hyper armor frames to only when in flight.
- BURST RIFLE armor damage to 150/25 per bullet.
- SHENQIANG Rifle Spear Melee back attack now has a usable cancel window.
- WESPE AR weight reduced to 1000.
- Wespe bullet damage up to 30/0.
- SCHAFER weight reduced to 1000.
- Schafer alt fire armor damage increased by 100.
- Schafer alt fire blast damage increased to 150/150.
- STAR GAUNTLET charge times changed to 1/1.5/2 (was 1/2/3).
- Star Gauntlet Level 3 is now a single hit proximity attack.
- Star Gauntlet level 2 star damage to 100/75.
- Increased tick damage of Star Gauntlet level 3.
- ELUSION THRUSTER AoE burst now applies two stacks of Burning.
Gameplay Changes : - Added new Roster Character : THE COSMIC GORGON preset.
- Updated Roster Character : LIOPLEURODON preset.
- Added new Weapon : VAJRA CANNON.
- Movement is now enabled during Jump and Dodges.
- Increased Movement coefficients to 100% during Jumps, allowing for a more controlled ascent and descent and not locking your mech in an axis.
- Initial Jump velocity decreased to 80% of Dodge velocity.
- Updated: Online Multiplayer Client Movement.
- Client-side position authority increased,
- Client-side position correction now happens only on certain states,
- Client-side position corrections now include velocity prediction.
- Updated: Online Multiplayer Proxy Movement and Attack synchronization.
- Overload - Combat actions now pause the Overload Regeneration timer.
- Improved Input buffering for weapon activations.
- Increased Horde enemy Vulnerability values.
- Melee Perfect Dodge events for single player.
- Multiple manufacturer and equipment copy changes.
- Added new key bindings for additional features.
- - Controller: Left Stick Button, Directional Pad.
- - Keyboard: X, R/V/F/G.
- Soft Lock Toggle - bound to R / Dpad Up.
- - Can now be toggled directly from Locked camera.
- - Now automatically switches to the target closest to the center when moving the camera.
- - Removed Enemy status trackers.
- Next/Previous Target functions will now cycle only through visible targets by distance.
- Flight Mode Toggle - bound to V / Dpad Down.
- - Activation is now distinct from Boost controls.
- - Until Deactivated: it blocks weapon, movement, and boost inputs.
- - Automatically deactivates in when melee range.
- Mech Free Rotation controls in the garage.
- - RMB + X Axis, RMB + Y Axis
- - RMB + Mouse Wheel to Zoom.
- - Controller: Left and Right Triggers to Zoom.
- Old Win Pose rotations are now incompatible (flipped 180).
- Updated Garage Equipment button layouts to display more information.
Bug Fixes - Fixed: Issues with health comparison on Death Tickets winners.
- Fixed: Flight mode no longer required forward to be held to continue.-
- Fixed: Missing Client-side proxy animation events and animation layering.
- Fixed: Network Stats display with N on the keyboard.
- Fixed: Weapon animations not buffered correctly after AutoGun/Missile Down animations.
- Fixed: Equipment upgrade data.
- Fixed: Player Stats not reset properly on round reset.
- Fixed: Equipment upgrade levels.
- Fixed: Online multiplayer client movement.
- Fixed: Online multiplayer Weapon State updates.
- Fixed: Weapon animation issues on dodge cancels.
- Fixed: Gun aim correction at melee range.
- Fixed: Movement sometimes not enabled after the end of perfect guard deflection.
- Fixed: Shields stopping boost regen.
- Fixed: Wave Axe charge attacks.
- Fixed: Duplicated input buffers on some attacks.
- Fixed: Stability regen rate issues with time scaling.
- Fixed: Stability regen issues on hit animations.
- Fixed: Inconsistent inputs on flinch cancels.
- Fixed: Overhead collisions causing Grounded state.
- Fixed: Gun aim correction at melee range.
- Fixed: Mech close in-air alignment.
- Fixed: Dodge Cancel and gun animation issues.
- Fixed: Projectile tracking and proximity timer inconsistencies.
- Fixed: Projectile knockback values not being applied properly.
- Fixed: Timed proximity explosion tickers.
- Fixed: Confirmation popups for Randomize in Garage.
- Fixed: Booster flare instances turning off while boost is enabled.
- Fixed: Weapon damage with zero stability values not displaying properly in the Garage.
- Fixed: STAR GAUNTLET Lv1 special from not colliding.
- Fixed: SCHAFER blast radius.
- Fixed: Missile lifetimes to compensate for previous timer changes.
- Fixed: Star Gauntlet charging inconsistencies;
- Fixed: Wave Axe projectile colliders.
- Fixed: Returned old Taunt key binding.
- Fixed: Toggle transitions between locked and soft-locked modes.
- Fixed: Jittery floor movement on Unlocked camera.
- Fixed: Shoulder Shield down animation not playing properly.
- Fixed: Torso animation issues when switching from guns and melee.
- Fixed: Controller navigation on garage popups.
- Fixed: Garage camera rotation controls.
- Fixed: Mouse Axis input detection blocking controller input on the UI.
- Fixed: Online Multiplayer Proxy not locked on.
- Fixed: Online Multiplayer Proxy camera rotations not updating.
- Fixed: Online Multiplayer Client camera movement authority.
- Fixed: Online Multiplayer button inconsistency.