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Garrison: Archangel News

GARRISON: ARCHANGEL FULL RELEASE



After 3 years in development, Garrison: Archangel is finally fully released!


The epic, high-speed, customizable mecha fighting game Garrison: Archangel launches today!

We'd like to thank all our supporters and players who've stuck with us up until this point. We couldn't have come this far without all of you!

[h3]As a special bonus, we'll be having a special 25% OFF Launch Discount!
[/h3]

We hope you enjoy the game. If you do, please tell your friends and Family about Garrison: Archangel!


[h2]What Now?[/h2]

Though any major developments and updates will cease in the foreseeable future, our Development Team will continue to fix remaining bugs and adjust any mechanics that aren't working as designed. We will be around to listen to feedback and any bug reports from our player and community, just like we had been doing in Early Access.

We suggest joining our community Discord where you can talk with the devs and other players of the game. This will also help you find other players to fight in multiplayer via steam remote play. Occasionally, community activities like design contests and content creation drives are also hosted there, so don't miss out on the fun!

For any further news and announcements, we also have social media channels such as Facebook and Twitter accounts. Where we also share interesting videos, articles and content about the game.

Our YouTube channel hosts videos of our game's development, as well as trailers and recordings of prior contests and tournaments.

Once again, thank you for supporting Garrison: Archangel, and see you in the Arena!

Archangel Announcements March-April 2020

We hope everyone is doing well with the current events going on around the world. Despite the quarantines, our small team has been hard at work updating and developing Garrison : Archangel. Lots of big updates are coming your way!


PUBLIC RELEASE

A major public update to the game will be released tomorrow, May 1st. It will be the culmination of two months' worth of updates and opt-in testing on our preview branch of the game. The many features below are what you all can expect when it drops!


OFFICIAL SOUNDTRACK


This was repeatedly requested, and finally it's here!

The Garrison: Archangel Official Soundtrack will be up for sale tomorrow, May 1st! It features all the songs in the game composed by Richard "RE:CHARRED" Nicolas. Enjoy the beats and rhythms of fast-paced, customizable, mecha combat! The OST includes 18 special non-looped versions of tracks used in-game plus a special bonus!

You can even buy Garrison: Archangel and the OST as a single bundle for some savings! Check the DLC section of the Garrison: Archangel store page for more details.



SIX ALL NEW WEAPONS

You heard that right! Six new weapons have been added to the game in the last two months. These are brand new weapons with new mechanics (or new combinations of existing mechanics) not seen before in the game.

[h2]Sunshooter Railgun[/h2]


Powered by Shenji. The Sunshooter, so aptly named, was a secret weapon used against the Solar Empire during the Tian Annexation Conflict. It is a handheld railgun that fires special guided ricochet projectiles. The weapon can be easily identified by its distinctive bow-shaped cooling fins.

An alternate fire mode converts the special ammunition into a disruptive shot called 'Crowbiter', which temporarily slows the enemy down by 50% on hit.

[h2]Brahmastra Laser Cannon[/h2]


The Brahmastra Mega-Laser Cannon is a huge, complex energy projector array mounted on the back of the Archangel. When deployed, it fires a powerful, continuous beam that is strong enough to cut open the hulls of large warships. One can only imagine the damage it could inflict unto smaller craft... such as other Archangels. This massive weapon is a product of Astra Solutions.

[h2]Daga Parry Dagger[/h2]


A lightweight dagger developed by Maaga Manufacturing, using special movement data from an ancient fencing style for its agile maneuvers and attacks. The weapon lives up to its name due to its capacity to parry melee attacks, opening enemies up for counterattack.

[h2]Trifoil Thrusters[/h2]


These thrusters are straightforward in function. They provide powerful boost bonuses while the Archangel is in the air. Its activated ability is called "High Speed Hover." It pushes the Archangel upward and temporarily gives it a flat mobility bonus. For the same duration, the mode also allows them to float (negate gravity), which usually means they'll also retain the benefits of the passive aerial boost bonuses. It was made by Montaglione.

[h2]Tomoe Reflectors[/h2]


Shoulder-mounted Archangel Equipment that Yoshikawa kept secret due to the proprietary 'Mitama' reflector technology utilized in its construction. The weapon is capable of absorbing and redirecting attacks directed at the Archangel, later releasing it as an orb-shaped explosion centered on the user.

[h2]Shikigami Sword Drones[/h2]


A shoulder-mounted weapon commonly used by Yoshikawa as a force multiplier for their security forces. The Shikigami Sword Drones deploy to rapidly orbit around the Archangel, damaging enemies who come too close. When wielded alongside other Yoshikawa products, their sword-master Archangels are a sight to behold on the battlefield.

[h2]ALTERNATES FOR EXISTING WEAPONS[/h2]
We also added new alternative versions of existing weapons! Unlock these in Missions Mode to see what they're all about!

- Chrysomallos - Alternate of the Flanker Thrusters.
- Astrape H.S.T.A - Alternate of the Astrape Laser Cannons.
- Gram Railgun type-S - Alternate of the Gram Railgun.


NEW FEATURES

Lots of new features have been introduced since the last public update! Here are the newer ones below:

[h2]GIF Recording[/h2]


This new feature allows you to record highlights of your fights in the form of 6 second GIFs! Recorded GIFs are put into the Garrison: Archangel Folder where your garage mechs are saved.

Simply make sure the GIF recording function is set to 'Manual' in the Game Options, then press F2 / Back / Select to instantly record the previous 6 seconds (from when you pressed the record function) of a match.

There is also an option to automatically record the final 6 seconds/finishing blows of your matches! This can be achieved by setting the GIF recording option to 'Auto' instead.

[h2]Archangel Sharing Codes[/h2]
It is now possible to share your Archangels by using an in-game code generator in the garage. With a click, the new feature allows you generate a code you can copy-paste.

Simply put these codes into the new 'import' feature to instantly create a copy of your Archangels!

[h2]Combat Slow Motion Toggle[/h2]
We know there are players who don't appreciate the slow motion effects that occur during battle so we put an option to turn it off in the game options. Said effects are triggered when an Archangel is stunned from vulnerability, parry or guard break... which may happen often depending on the match and the players involved.

[h2]Shared Keyboard Controls[/h2]
Another requested feature for couch players, and one that fills the developers' hearts with nostalgia. We've added a rudimentary 'Player 2' command list tied to the unused side of the keyboard, allowing two players to play split screen with just one keyboard and mouse.

However, this mode does not account for the second player's camera controls and will only work reasonably well in a 1v1 duel setting. Check the controls panel of the options screen to see these commands.

[h2]Multiplayer : Ease of Access for Steam Remote Play[/h2]
We're aware of everyone's desire for improvements to our existing multiplayer function, and given the limited resources we have, we've decided to focus our multiplayer development efforts to Steam Remote Play.

We've put in-game tutorial and adding features like the above Archangel sharing codes and shared keyboard controls to facilitate ease of use. We also put in game links to our discord channel, as well as links below, so you can search for players and friends to set up games.

Steam Remote Play even allows friends to share one copy of Garrison: Archangel, so we highly recommend it!

The previously existing peer-to-peer multiplayer lobbies will remain in the game, though any further development to these functionalities, if any, will be very minimal.

[h2]Updated Codex, Messages and Lore[/h2]
Lots of lore, codex entries and messages from the different factions now flesh out the universe of Garrison: Archangel! Some weapons and parts also have updated descriptions, and shed some light on the different Manufacturers' background.

Jockeys and Ghosts also have their own sections, which unlock when they are encountered in the Arcade and Missions modes. These entries also track kills, victories, deaths and losses against the player.

On top of the music player, we also included a cutscene viewer for endings unlocked. There are several endings you can get in Missions mode, so make sure to give it a try!

[h2]Steam Achievements[/h2]
We've added Steam Achievements to the game! In addition, there will soon be Trading Cards and other community collectibles coming out!



COMBAT SYSTEM OVERHAULS

In our quest to refine and balance the game, we've applied some hefty changes to existing global mechanics!

[h2]Stability, Vulnerability and Stunning[/h2]
The stability system was changed significantly by increasing base vulnerability to 800 and applying 'stun' on the first hit that puts the Archangel into the vulnerable state.

Stun is a state that is applied on parries and guard breaks, which prevents the Archangel from being able to dodge cancel out for the duration. This means that staggering enemies by putting them in the red allows for a free followup hit from which they cannot cancel out. The system change also keeps an enemy vulnerable for longer and allows for more hits before they are destabilized.

This change has allowed melee weapons with weaker damage to shine, especially those which have higher armor to stability damage ratios. Weapons like fusion blade and the newly introduced Daga can make full use of the extended vulnerability for longer combos.

[h2]Deflection[/h2]
As part of the new stability system, we've introduced a global armor deflection bonus that scales off your Archangel's Armor stat. This bonus removes a portion of all incoming armor damage.

However, all deflection is nullified while an Archangel is put in the vulnerable state. This all goes back to the update regarding the extended vulnerability described above. Stagger an enemy Archangel and capitalize on its vulnerability to win!

With the introduction of this global deflection buff, some existing weapons have been given the armor-piercing tag, which allows them to bypass a portion of the enemy's deflection values. Weapons like the Wespe Assault Rifle, Schafer Flamethrower and the Homing Lasers have this ability.

[h2]Dash Speed / Distance[/h2]
The Strength value of an Archangel now also modifies the 'Dash Speed' and 'Dash Distance' stat. Dash Speed refers to an abstracted speed the Archangel travels when using actions that use a quick burst of power. These actions include dodging, attacking with melee weapons, and using thruster maneuvers. Dash Distance refers to the estimated distance (using in-game meters) traveled when dodging, which can be used as a metric with which to compare the other movements (such as melee attacks).

These stats are also derived from an Archangel's base mobility value, which is its natural movement speed. Several weapons and circumstances may further increase this value, such as the Assault Drive mechanic we previously introduced.

[h2]Underload and Overweight[/h2]
Underload bonuses and Overweight penalties have been standardized and reduced overall. Bonuses before could go up to 25% for being under the weight limit, now the maximum has been set to a scale of up to 20% for all affected stats. The penalties for being overweight have also been similarly reduced to a 40% factor rather than the previous 50%.


MISSION MODE : KILLTEAM SYSTEM REWORK

The ghost Killteam system has been reworked after much feedback from players of Missions mode. Killteams will no longer create their own phases and prolong missions; They will now be merely introduced as additional enemy forces without affecting the mission objective and timer tracking.

This means it is now possible to pursue mission goals while ignoring the Ghosts sent to kill you... but multiple ghosts from different factions may team up to get the bounty on your head!


WEAPON REWORKS AND BALANCING

A lot of weapons were reworked for the sake of balance, and many more had small value adjustments. The actual list of overall balance changes is really long, so we only included weapons here with significant changes.

[h2]Homing Lasers[/h2]
The Homing lasers now use a charge-to-fire function similar to the Gram Railgun and the Labrys Gigantas special. The longer it is held, more lasers will fire. Individual laser power may also increase.

[h2]Tatzelwurm / Bushwhacker Cannons[/h2]
Instead of rapid alternating shots, the cannons now fire paired shots and push the archangel back with massive recoil. The reload cooldown for ammunition has been lessened, however.

[h2]Thrusters[/h2]
All thrusters now provide passive dash distance bonuses on top of their boosted speed bonus. Most thruster maneuvers save for the charge and sidewinder thrusters also now function as cancels. They immediately end your current action and perform the maneuver.

[h2]Held Weapons[/h2]
Held rapid fire weapons and most charge weapons now allow the use of boosted movement to increase one's speed. Certain held weapons will not allow this movement due to the powerful nature of their capabilities (such as the brahmastra and the railgun).

[h2]Non-reloadable Weapons : Molniya SMG and Dragoon SG[/h2]
These weapons were designed to have limited use in a 1v1 PVP setting due to their powerful stability damage, large ammo count and other features like the capacity to move while rapidly firing or having a cancel window on projectile hit.

But given the existence of missions mode and player feedback, we've decided to give these weapons an 'emergency' reload function when their ammo pool has been completely emptied. However, this reload only grants a few bullets after a long cooldown period, rather than the whole count.



LOTS AND LOTS OF BUGFIXES

As always, we've been working with the community's bug reporting to quash any bugs we've found. Quite a lot of them have been addressed over the course of two months! We'll continue to keep our bug reports channels open and address any player reports that come.


EARLY ACCESS DEVELOPMENT IS OVER!

Surprised?

This is our FINAL EARLY ACCESS BUILD. The changes you are seeing above will be our last update - and the first version of a fully realized Garrison: Archangel.

[h2]We will be launching Garrison: Archangel as a full release game on May 15th, 2020![/h2]

We'd like to thank all our supporters who have helped and guided us on this long and winding road. We couldn't reach this goal without all of you.



_________________________________________________

As usual, make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we posted videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!

[APRIL FOOLS 2020] New Game in Development! GAL-SAN ARCHANGEL

As we approach the end of our early access development for Garrison: Archangel, we're very excited to give you all a glimpse of what's to come!

Project GA is proud to present our coming visual novel in development, GAL-SAN ARCHANGEL!



Set in an alternate universe not too far off from Garrison: Archangel, you are put in the shoes of a young man who has just transferred into the prestigious SAINT ARCHANGEL HIGH SCHOOL.

There, you will experience a new kind of adventure : the trials and travails of youth!



... And maybe, just maybe... the blush of First Love?




Live (or relive) those romantic high school days! Meet new friends and potential partners in this one-of-a-kind school life and dating sim by the team that brought you GARRISON: ARCHANGEL!











"See you at school, SENPAI."






COMING SOON™

Free Demo Update

The available Free Demo version of the game in the store front received an update after a long while. This is to match the recent major changes that have been made in the last year. These updates include a lot of engine optimizations, better visuals, and new gameplay elements.

As it is just a demo, there are still only limited parts and modes to play with, but these will give you a taste of the content available in the full version. You should be able to play with a friend with Steam Remote Play Together too.

Join the Early Access to enjoy the Single Player campaign, more unique Archangel Frames, more unique Weapons, alternate skins for Frames and Weapons, more Stages, and more Custom Game Modes. We also have a Preview branch that offers weekly updates for testing.

Archangel Announcements 2020 : January-February

January was a very busy month for us, and we put out weekly preview updates in anticipation of this major update! 2020 is going to be an exciting year!

PUBLIC RELEASE : IMPERIAL LEGION, PIEDRANA SEPARATIST ROUTES AND ENDINGS


The last two story routes for Missions mode are now in the preview mode of the game, with a new threat to uncover!



The other two factions complete the story of the Baja Secunda conflict. This new storyline comes with new endings and new missions. The real reason for this conflict is unearthed!

Will the people of the planet survive the consequences of its revelation?



On top of that, new missions have been made for the Du Couronne and Sunfield Frontier factions as well! This means that the main routes should have 4 special missions at different points of positive prestige ratings!

With these secrets unearthed, the fate of Baja Secunda is now truly in your hands!



These new missions will go into the public build on Wednesday, February 12th!


GAME MECHANICS BALANCING : DODGE AND MOBILITY




A major update to mobility and movement is here! As described in previous updates to the preview build and wednesday warzones, we increased base movement speeds across the board, while also lessening the mobility differences between different speed types.

To coincide with this, however, we reduced base dodge distances for all units. This is in addition to the changes discussed in the last Archangel Announcement, in which we increased or applied uniform pauses before refresh.

We also applied the directional movement penalties of locked on movement to both lock-on modes. You will now only receive full mobility bonuses when unlocked.

We did this to balance the speed stat, which had come to affect too many important aspects of Archangel movement. This change also highlights boosted movement/flight as a cost effective alternative to the exclusive use of dodge and dodge cancel.


WEAPON OVERHAUL : BALANG ARAW






The Balang Araw Large Missile has been drastically reworked. It comes with a new, modified model, animation and mechanics! The missile will now fly at a reduced arc towards the target and can now detonate prematurely!

We hope this makes the weapon more viable for its weight and risk.


BUFFS FOR MANY, MANY WEAPONS


We have applied many powerful buffs for weapons we felt were underrepresented and/or underpowered. We want to make competitive PVP more and more diverse in terms of strategies and loadouts, so we decided to power up a lot of existing weapons!

Melee Weapons (and other weapons with melee attacks) like the Blutreiter, Mugenzakura, Sytekh, Shenqiang, Strelka and Nere Crucis have received increased base damage to some or all of their attacks. Even the melee attacks of non-melee weapons like the Dragoon SG and Molniya SMG have received hefty buffs to their bash attacks. Several melee attacks also had their animation speeds and dash distances raised.

In addition, charging weapons like the Mugenzakura and Charge Thrusters have had their charging attacks modified to become instantaneous hits upon touching the enemy, rather than having delays before the actual hits.

Ranged Weapons are more of a mixed bag, since some of them have received penalties and reductions rather than straight upgrades. For example, the Linear Missiles (Uhlan and Kopeyschik), Emancipator and Dragoon Shotguns received some damage increases, while the Schafer Flamethrower and Balang Araw received reductions to damage.

However, the most significant improvement that affects a lot of them is the capability to boost while holding down the weapon. This ability affects held weapons like the shoulder and back missiles, rapid-fire weapons like the vindicators and handheld machine guns like the Wespe and Molniya, and other similar equipment (like the Schafer Flamethrower and Astrape Dual Lasers). Some back-mounted weapons still do not receive this benefit for the sake of balance (like the Tatzelwurm Dual Cannons).

In addition, handheld ranged weapons like the Burst Rifle, Vajra Cannon, Emancipator, Magnum Barrette now enjoy slightly reduced recovery time between shots, allowing you to fire them faster than before.

Thrusters have had their weights reduced by 250 points across the board. This allows them to become low-weight options and frees up load from existing builds that use them, giving them some small benefits such as reduced dodge costs and slightly increased MDM on top of the Thruster's bonuses and abilities.


[h3]NEW GARAGE TEST MODE FEATURES[/h3]



We added several new features in Garage Test mode, such as visible enemy boost, enemy stability, and command input tracking.

This should help more people practice with more precision and detail!


[h3]OTHER MECHANICS TWEAKS AND FIXES[/h3]

Other game mechanics tweaks that are relatively minor and do not fit in previous categories involve fixes to archangel alignments during attacks, predictive aiming with ranged weapons, X/Y target-changing fixes, and several AI behavior adjustments (particularly for missions mode grunts after the boost/mobility changes).



METRO MANILA MINI-TOURNAMENT


Another splitscreen PVP duel tournament will be held on February 22 at the Spawn Point Game Lounge! We will be playing the game and participating as part of The D.A.R.K. Tournament Full Boost: Hard Rock Save the Space! Click the link to get all the necessary information!

Like previously, the grand champion of this tournament will be added to the community character roster, an encounter in the Arcade as an enemy jockey. (and/or as a Ghost in Missions mode, if the winner so chooses!)


DEVELOPMENT CONTINUES


We're getting very close to full release! The main story routes are done and all that's left are refinements and polish of existing systems. However, new features and mechanics changes are still on the table, so you can expect more from us in the future! Please continue to support us as we head for completion!


_________________________________________________

As usual, make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!