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MarZ: Tactical Base Defense News

Thank you!


Hello dear community,
We're nearing the end of our launch week and we want to thank you all so much for your support and for playing our game. It's fabulous to see what a great start MarZ has made and what we've achieved as a wife and husband team.The release was very exciting and exhausting at the same time, but we couldn't be happier now.
Thank! You! So! Much!
It's great to see that you are enjoying our game as much as we did making it.
It's awesome that the workshop is already growing very well and offers some very nice and creative maps to you to play.

As game development is quite complex and we gained hundreds of new players, some bugs appeared as well. Please bear with us that as a team of two it's nearly impossible to test every single aspect of a game. We worked really hard during this week to push several patches out which fixed the critical bugs. So please make sure to update the game via your Steam client.

We're really overwhelmed about all your support, comments, feedback and suggestions. Keep them coming! :)
Miriam + Marc



Patch notes:


Patch 09042019
  • updated internal video player, possible fix for crash
  • changed achievement save system, possible fix for crash and resulting corrupted save files.
  • fixed quick support perk now works on all difficulty levels
  • fixed all mighty achievement
  • fixed screen edge panning in mission 17, 18, 19, 20


Patch 08042019
  • fixed upgrading energy node stucked when upgrading a drones tower simultaneously
  • fixed quick support perk not working
  • fixed crew member pathfinding not finding a way. Bug occured in workshop maps.
  • fixed twitch mode mission 3, enemies spawned on blocked route


Patch 07042019
  • fixed mission 11 no end screen bug
  • fixed energy node does not free up energy slots when replacing it and using +1 energy boost perk


Hotfix 1
  • fixed mission 6 no end screen bug
  • fixed skirmish bug (only shows blurred image)
  • fixed selecting locked buildings with shortcuts possible.
  • fixed extractor no energy bug when upgrading hub and using protection perk

Hotfix 1 available

Hi guys,

We've pushed a new update which fixes some bugs that came up recently.
Most importantly the no end screen bug. Please make sure to update the game via Steam client.

Sorry for any inconvenience and thank you so much for your patience!
Miriam + Marc

fixes:

  • Fixed no end screen bug
  • Fixed skirmish bug (only shows blurred image)
  • Fixed selecting buildings with shortcuts which aren't unlocked yet.
  • Fixed extractor no energy bug when upgrading hub and using protection perk

OUT NOW!


The time has come!

MarZ: Tactical Base Defense is out now. \o/


https://youtu.be/v3bIHb-gSwI

First of all, we just want to say a huge thank you to all of you who accompanied and supported us during the Early Access phase. Your feedback helped a lot in making MarZ what it is today!
After 18 months of Early Access, and following 4 years of development, we are overwhelmingly happy to announce that 1.0 now includes:

20 MISSION STORY CAMPAIGN with two endings

Hold off the zombie hordes and discover the terrible secrets of the red planet across a fully-fledged story campaign with alternate endings.
Collect achievements and unlock perks to modify your missions. Play in three different difficulty levels with completely reworked new balancing, and complete your progress on your profile.

SKIRMISH MODE

Create customised procedurally-generated skirmishes as you battle back wave after wave of enemies, with new balance, custom options and improved UI/UX. Play easy going missions or generate battles in which your tactics will be pushed to the limit.

OUTBREAK MODE

A new intense game mode within Skirmish that brings you one immense zombie horde instead of multiple waves. Build barricades to stop them and construct a sophisticated base to fend them off.

MARSFORM MAP EDITOR

Use powerful terraforming tools to sculpt custom maps and design tricky enemy paths. Play your creations in Skirmish and share them on Steam Workshop.

We also made a short time lapse to show you how to build your own levels:
https://youtu.be/HBvpPhhG_Rg

TWITCH MODE

Enabling Twitch mode lets viewers sabotage or aid their favourite streamers in-game.


& BRAND NEW FEATURES!

Since the last update we included lots of great new features and reworked all of the balancing. These are the main big changes:

RESEARCH UPDATE
The tech tree can now be explored in any order, which makes it easier to follow certain tactics.
In addition we’ve increased the technology options by adding the uplink: A new research building which unlocks unique new upgrades for all towers including repair drones, mines, tesla towers that can teleport zombies, mortars, prism lasers, and more.

NEW HUB UPGRADES
To make space for the many new weapons energy hubs can now be upgraded. This might be a real game changer for many of you. We, at least, love this new feature!

NEW ENEMY INDICATORS
In order to better assess the lurking danger, we have improved the enemy indicators and paths will now show the wave strength.

NEW BALANCING
We completely reworked the balancing. All three difficulty modes have been improved and updated in line with your feedback. Towers got stronger and zombie hordes got bigger, for the second time. Of course, with all the new features, your tactical options have been greatly expanded and we’re confident that you can handle it.;)
Those who find MarZ too hard will be happy to hear that “Challenge” mode got a bit easier, but those of you who are looking for the real challenge can still find it in “Nerves of Steel”

LOCALISATION UPDATE
MarZ is now available in nine languages (English, English (US), German, French, Spanish, Brazilian Portuguese, Simplified Chinese, Russian and Polish)

DEMO

For all those who are still not sure, after all the great news, if our game meets your gaming preferences:
There is also a free demo on the Steam page if you want to give it a try.

As you can see, we’ve been a bit busy lately. Thank you so much for waiting patiently for all the new features! We are proud and very happy about MarZ 1.0 and we hope that we have created that game you can fall into, and forget about the world around!
Have fun playing and beat those Zombies!



Over and out!
Love & hugs from Vienna
Miriam & Marc

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Marc: Twitter
Miriam: Twitter
MarZ: Twitter
MarZ: Discord
MarZ: Facebook
MarZ: Instagram

MarZ - Demo Update



Hi all,

Launch day is getting close. Only 2 weeks left until MarZ: Tactical Base Defense will leave Early Access! As you can imagine we are getting more and more excited every day. We are working as much as possible on the last details to make a smashing 1.0!
So here’s one last short and crisp news drop before the big day.


DEMO UPDATE

We have just updated the free demo. The demo still includes the first 3 missions of the story campaign, but now contains new values and balancing that will feature at launch. So it’s a kind of a pre-access version to 1.0. We worked really hard on balancing and are pretty happy with the result. Of course, the new balancing has an even stronger effect on the later missions, where the whole range of towers is available to you, but even in the early missions you can feel the difference.


GAMEPLAY VIDEO

We’ve prepared a fancy new gameplay video, which will give those who have not yet played MarZ a good idea of what the game is all about! Of course you can also try the free demo to see if MarZ is something for you.
For launch day we plan to collaborate with some great youtubers & twitchers who will be live streaming MarZ on our Steam store page. We’re really looking forward to watch them playing. So even if you already own the game, the page is worth a visit on April 4.
WATCH THE LIVE STEAM HERE


LAUNCH DISCOUNT

Last but not least, to celebrate the launch and welcome new players we will offer a launch discount of 10% – YAY! ːsteamhappyː
So tip of the day (if you don’t own the game already – tell all your friends if you do!):
and buy on April 4.

We will now dive back into work as there’s still plenty of things to do before launch day. Stay tuned, any support is very much appreciated! If you want to stay updated about further development of the game you can also follow us on our social media channels:

Marc: Twitter
Miriam: Twitter
MarZ: Twitter
MarZ: Discord
MarZ: Facebook
MarZ: Instagram

Thank you and have fun playing!
Miriam & Marc
Over and out!

Release Announcement & Name Change


Big news today! We’re happy to announce our full release date which will be the *drumroll*

4th of April 2019


To celebreate this, we have also prepared a nice new release date announcement teaser for you:

https://www.youtube.com/watch?v=6mMyW7UfTVk

As you can imagine we’re VERY excited to release the full version with all new features and changes to you!
Here’s an excerpt of what’s coming with the full release:

  • Completely overhauled balancing + a lot more zombies!
  • Energy Hub Upgrades (a single hub supplies from 3 up to 5 buildings with energy)
  • Open techtree without searching order
  • Enemy paths indicate wave strengths
  • New tower specializations, each tower gets another 2 expansion stages
  • Marsform Map Editor + Steam Workshop integration to create and share own maps
  • Overhauled Skirmish mode + new Outbreak mode
  • Localization in 9 different languages (English, English(US), German, French, Spanish, Brazilian Portuguese, Simplified Chinese, Russian and Polish)
  • Tons of bug fixes and optimizations



Name and logo change

In order of the upcoming full release and as MarZ Rising is coming out of Early Access we have also slightly changed the name and Logo of the game to represent it’s genre better. Therefore as of today MarZ Rising will become:


MarZ: Tactical Base Defense


As you can see there’s alot incoming! Most of the changes and new features have been inspired or suggested by our awesome community! That’s why we really think the Early Access phase was the perfect fit for our game. And it really helped the development of it.

We will now dive back into work as there’s still plenty of things to do till full release. Stay tuned, any support is very much appreciated! If you want to stay updated about further development of the game you can also follow us on our social media channels:

Marc: Twitter
Miriam: Twitter
MarZ Rising: Twitter
MarZ Rising: Discord
MarZ Rising: Facebook
MarZ Rising: Instagram

Thank you and have fun playing!
Miriam & Marc
Over and out!