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Patchnote 2.22

Based on your feedbacks, this update will improve your experience and overall progression. Thanks for your suggestions. More to come very soon!

Tech tree
  • To avoid painful and tragic mistakes, constructions are disabled until prerequisites are fulfilled (e.g. you won't be allowed to start a mill without having a stone pit somewhere).
  • The nature of the tech tree will be clearer to everyone (left to right).
  • Constructions will be grayed the same way when maximum cap is reached.
  • Minor change: basic constructions (farm, tower, granary, stone pit) need at least one house. This is to prevent you from launching farms at the very beginning while there is only 5 iubes.
  • For the same reason, the upgraded farms ("fields") now require a mill to be achieved.
  • Experienced users: an option will soon be added to let you unlock all constructions at once (as it was before because yes, sometime seconds matter).


Units AI
  • You building units will be a little less disrupted when attacked. They will eventually come back.
  • More important: the focus system has been made easier while AI enhanced. It was a real pain for not-over-experienced players.
  • To sumarize, your idles iubes will come by themselves to give a precious help for long and/or halted constructions.
  • This will have a serious impact on gameplay, as well for novices and kings.
  • It doesn't mean that you don't have to optimize this specific point anymore, but rather that the gap between players will be thiner (more reasonable)


Helpers


  • Mouse wheel doesn't change your selection outside of the construction menu anymore. There is only two ways left: classic menu mode, and shortcuts. This 3rd way was more dangerous than convenient.
  • The same way that collected food is displayed on farms, wood resources are now displayed on trees. It'll help you to learn that each tree carry 60 units of wood (hence 1 tower = almost 6 trees)
  • Again, food usage will be displayed during your soldiers' training. Might be helpful to realize where this precious resource is actually spent.
  • Finally, the warriors counter will be set RED when zero. Because except on very specific cases, you need to spawn warriors!


Gold
  • The gold resource is now clearly visible. That's the good news.
  • The bad news is that there is way less available gold spots. Take very care of that, on rare occasions it may result on a death fight to control the only spot...


99%
  • And last but not least... victory is now proclaimed at 99% - you won't have to wait for those three last rambling iubes anymore!


Kings
  • The last word for the 9 of you who have already owned the King banner: well done but this is far from the end of your quest. New challenges are coming (even before Tier-2).