The Emperors Update (2.32)
60 days since release... 48,396,103 units killed... our King contested 231 times... It's time to expand the battlefield!

A dedicated map is now available to all the players which have gathered the 5 banners. This time, you'll fight to become the Emperor. But rules are a little different with the Royal Realm: you can now own as many map positions as you want... so will you expand your territory or cut your enemies down?

A dedicated map is now available to all the players which have gathered the 5 banners. This time, you'll fight to become the Emperor. But rules are a little different with the Royal Realm: you can now own as many map positions as you want... so will you expand your territory or cut your enemies down?
60 days... and 10 updates!
Thanks to your feedback a lot of improvements have been made so far. In case you missed it, here are the most important changes:New features
- Royal realm available for Kings.
- Replay mode: you can watch your last battle.
- New unit: Archers.
- Steam Achievements.
Units AI
- Improved idle iubes self management.
- Improved AI behaviors (knowledges & resource sharing).
- New automatic villagers mood switching.
- Improved units memory (back to previous assigment).
- Agressive stance visible on villagers.
Online Battles System
- More accurate battle ghosting.
- Rebalanced map distribution.
- Position taken at 98% domination.
- Improved map difficulty curve.
Helpers
- Simplified and apparent tech tree.
- Visible effect range (tower, outpost, granary, mill, and totem)
- Gold resource more visible.
- Remaining wood displayed during lumbering.
- Food usage displayed on spawned units.
- More distinctive hud colours for soldiers.
Debug & Interface
- Keyboard reconfiguration.
- Window mode.
- Mouse wheel pitfall fixed.
- Last king/emperor duration visible on main menu.
- FSAAx0 enabled.