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Devlog #4 - All day, all night

Welcome back!

In the today's devlog, we'll talk about the day-night cycle in Drug Dealer Simulator, and how it corelates to the gameplay.

First let's talk about the area



The ghetto is mostly a dense urban area, full of yards, fences, houses and passages. To move around you either use the streets and sidewalks, or if you need to avoid attention - find shortcuts through yards, climbing fences or lockpicking gates. The choice depends on the time of day and priorities. You will preffer to sneak undetected if you have something illegal on you.




Why the time of days matters? Well, while during the day, patrols just walk around and react to criminal behaviour or suspicious individuals (like you), at night between 9pm and 7am you have to face the police hours. Police activity at night is much higher. Policemen stop anybody that they encounter in public areas at night, but when it's dark it's far easier to escape and hide from them.

But don't worry, you won't miss it. Every nightfall is preceded by loud police hour alerts in three languages. You definatelly won't miss it!



Why work at night at all then? - you would think.
First of all working at night decreases your exposition and risk factors and gives you other bonuses as well. Those are the values that affect the amounts and aggressiveness of the police, risk of a DEA ambush and more.

Second of all - some quests as well as large deliveries can only be done at night.

Don't worry tho, if you are affraid of the dark, you always have your handy cellphone flashlight :)