SDG 1.0.6 Update + New Trailer Announcement
Dealers!
Are you craving for some new stuff? Here we are, with a NEW, SHINY TRAILER announcing Super Duper Ghetto 1.0.6 Update that will be launched TOMORROW at 8:00PM CEST | 2:00PM EDT | 11AM PDT | 11:30PM IST! There are a lot of good things going on, check it out below:
What’s new:
- Completely new sky sphere, exterior lighting and weather system also influencing gameplay elements. Added a dynamic moon with phases to the night time.
- Completely new adn realistic landscape material
- New lockpick system requiring usable bobby pins
- Rework of pathways on the map, changes in fences, few new open and closed areas
- New lockpickable gates all around the map, making stealth travel more complex
- Few new lockpickable indoor locations
- Added random loot spawns in exteriors and interiors all around the map
- New shadyComm desktop for sale area management, reworked shadyComm UI
What has changed:
- First phase of world remastering. Multiple map models have been replaced by new ones, more details have been added to buildings and environment, part of the textures have been reworked or improved texture quality and resolution. Added multiple details, decals and more to make the map look much more atmospheric.
- New, refreshed game UI
- Weather is now influencing outdoor weed strain hydration and the time that clients wait for delivery
- Minor audio corrections
Bug fixes:
- Fixed multiple pathing and NPC navigation bugs
- Fixed multiple inventory/storage/backpack bugs and exploits
- Fixed sigle cop patrol bug
- Fixed an issue with police checkpoint guards returning long to station after a chase
- Fixed translation errors or bad translations to part of the localisations
- Fixed multiple map glitches and graphical errors
Optimization:
- Optimized part of the game code, moved multiple game functions to C++, removed unnecessary function calls on multiple objects
- Optimised deactivating multiple objects and light sources that are far away from the player
- Optimised lighting and lowered draw calls and memory usage by reworking map segment level streaming
- Reworked the whole navigation system to partially static, wchic reduced CPU and thread usage
- Multiple small performance corrections
There's more! The new Guidebook will also come out with the new Update and there’s going to be a Devs’ Stream, so stay tuned!
Watch the trailer below
[previewyoutube][/previewyoutube]
Are you craving for some new stuff? Here we are, with a NEW, SHINY TRAILER announcing Super Duper Ghetto 1.0.6 Update that will be launched TOMORROW at 8:00PM CEST | 2:00PM EDT | 11AM PDT | 11:30PM IST! There are a lot of good things going on, check it out below:
What’s new:
- Completely new sky sphere, exterior lighting and weather system also influencing gameplay elements. Added a dynamic moon with phases to the night time.
- Completely new adn realistic landscape material
- New lockpick system requiring usable bobby pins
- Rework of pathways on the map, changes in fences, few new open and closed areas
- New lockpickable gates all around the map, making stealth travel more complex
- Few new lockpickable indoor locations
- Added random loot spawns in exteriors and interiors all around the map
- New shadyComm desktop for sale area management, reworked shadyComm UI
What has changed:
- First phase of world remastering. Multiple map models have been replaced by new ones, more details have been added to buildings and environment, part of the textures have been reworked or improved texture quality and resolution. Added multiple details, decals and more to make the map look much more atmospheric.
- New, refreshed game UI
- Weather is now influencing outdoor weed strain hydration and the time that clients wait for delivery
- Minor audio corrections
Bug fixes:
- Fixed multiple pathing and NPC navigation bugs
- Fixed multiple inventory/storage/backpack bugs and exploits
- Fixed sigle cop patrol bug
- Fixed an issue with police checkpoint guards returning long to station after a chase
- Fixed translation errors or bad translations to part of the localisations
- Fixed multiple map glitches and graphical errors
Optimization:
- Optimized part of the game code, moved multiple game functions to C++, removed unnecessary function calls on multiple objects
- Optimised deactivating multiple objects and light sources that are far away from the player
- Optimised lighting and lowered draw calls and memory usage by reworking map segment level streaming
- Reworked the whole navigation system to partially static, wchic reduced CPU and thread usage
- Multiple small performance corrections
There's more! The new Guidebook will also come out with the new Update and there’s going to be a Devs’ Stream, so stay tuned!
Watch the trailer below
[previewyoutube][/previewyoutube]