What's next + first info about Patch 1.0.6

Hello all Dealers!
For some time we've gone a bit dark (me especially). Shortly after the premiere we had a very busy time of intense work and changes in the studio. We had a lot of investments to make, including renovating our studio, getting new hardware and software as well as recruiting new people. It took enormous amounts of time and attention, including traveling, meetings and sorting dozens of things out. All for improvement of the studio and the future of both Byterunners as whole as well as Drug Dealer Simulator.
The important part is - we are currently 100% back in business and back to the old work paste! First of all - THE GAME HAS NOT BEEN ABANDONED.
Some content and improvement were being worked on during that period by part of the staff, but we were not able to fully finish them up and bring them to the game.
We know about the many voices of frustration about the game getting much less attention in the last few months and updates and we fully understand the reasons - but I'm happy to announce that time is finally over!
This week we will publish a more detailed Video DevLog, where I will be speaking about upcoming changes in the closest patch as well as in the soon future. Tons of things are coming. Just to give you a glimpse, we are currently working hard on delivering a first part of big changes in Patch 1.0.6 including:
- Game UI improvements
- Map improvements, graphics remastering, changes in paths and w few small new areas to explore on the map which will change game experience
- new shadyComm layout with both visual and technical changes
- a game affecting weather system, including rain and moon phases affecting gameplay
More details on 1.0.6 as well as info on further large patches and more will be in the DevLog. Stay Tuned dealers. Greatly appreciate your support and patience. This is all possible thanks to you! I'm attaching a few WIP shots of the map remastering, hope you like it!






[h3]The 1.0.6 graphics remastering part includes: [/h3]
- New models for the streets, sidewalks, train bridge and many others
- Remastering the environment materials, improved texture resolutions for some of the buildings and models and new materials for surfaces
- Completely new landscape material and textures, foliage reworking in some parts of the map
- Added multiple details and decals to the environment and wall elevations making them look more interesting and realistic
- Multiple small or large changes in the environment, new pathways, and micro changes in fences and many other
More improvements both to exteriors, interiors and items will be coming in the next patches.

Ps. Do not worry, we didn’t forget about the second position on our timeline! We’ve switched them a bit, but everything’s on a right way and heading into the ghetto ;)

Rafał Pęcherzewski, Byterunners Head of Studio
Over and out!