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Drug Dealer Simulator News

Drug Dealer Simulator Open Demo - DATE REVEAL!

Prepare your workstations and get the phone number to local contact, Eddie!

Drug Dealer Simulator Open Demo will hit Steam on February 27th!
(Full game not long after that!)

https://youtu.be/8fNv4vOhucQ



Don't forget to follow us on Facebook, Reddit, and Discord to keep up to date with announcements!

Facebook:

https://www.facebook.com/Drug-Dealer-Simulator-589299101483320/

Reddit:

https://www.reddit.com/r/DrugDealerSimOfficial/

Discord:

https://discord.gg/yW6mSad

Byterunners Games Studio & Movie Games

Drug Dealer Timeline - Demo Trailer coming really soon!

There have been some changes in our timeline! :o



Are you ready for the Demo Trailer? Keep your eyes up on our socials! đź‘€

Facebook:

https://www.facebook.com/Drug-Dealer-Simulator-589299101483320/

Reddit:

https://www.reddit.com/r/DrugDealerSimOfficial/

Discord:

https://discord.gg/yW6mSad

Byterunners Games Studio & Movie Games

DevLog #12 - ATM + IMPORTANT ANNOUNCEMENTS!

Hello there, dealers!

Another Friday has came, so it is time for the next Drug Dealer Simulator DevLog!
Today, we'll tell you a little bit about the home of all Benjamins Franklin’s and his joyous crew: ATM.

Thought that you'll keep all your cash in socks only? I'm getting you out of this misunderstanding right now :) The authorities decided to make life easier for the ghetto inhabitants, at least in financial terms. It isn’t safe to keep your money in cabinets, so giving us a possibility to deposit it in some safer place would help to worry less about it.



There are few ATM’s located in the ghetto. After making some in-game progress, they’ll be available to use. You can deposit, withdraw and check your account balance not only with those machines, but also through your laptop. The last one gives you also an opportunity to check your transactions history.



You’re probably thinking: “but why do I need the ATM?”. There are two main reasons: safety and not everything can be bought by cash.

When your business start to rise, you’ll surely need some new stuff, furnitures and look for the additional hideouts. But you can’t just walk into the furniture shop or chosen place and throw with cash. Those things can be bought with money on your bank account.



The authorities isn’t that kind as we suppose they are, and there's a catch. They like to monitor the incomes and their sources. If they notice that in your work status you deposit a lot of cash, they may start to get suspicious. If they figure it out, well, I wouldn’t be in your skin. There’s a solution on this, and we know you’ll surely figure it out when you get the full game ;)



We also have some important announcements:

The game is on its last straightforward! We’re working hard to make the final improvements, which makes us to fully focus on it. So for this last weeks instead of devlogs we have some other stuff like public Demo trailers, gameplays and more :) YAY! #Hype

And Here is the mystery timeline for last weeks of production!




What is going to come? Keep an eye on the timeline, maybe the next steps will be revealed soon? :)


All right! Now, the second thing:


We’ve launched our official Reddit page! It’ll not only allow you to see an upcoming updates, but also take an opportunity to make a contact with us! Feel free to discuss, ask questions or even share some memes ;)



Or you can just click in this direct link:
https://www.reddit.com/r/DrugDealerSimOfficial/


We also remind of our other pages:

Facebook page:
https://www.facebook.com/Drug-Dealer-Simulator-589299101483320/

Steam Community:
https://steamcommunity.com/app/682990/

Discord:
https://discord.gg/yW6mSad


Have a great weekend and keep an eye on the upcoming news!

Byterunners Game Studio & Movie Games

DevLog #11 - SNEAK PEEK

Hey dealers!

Whew! that was a very intensive week. But thanks to this hard work, you’re able to see some gameplay in the demo! :)

It isn't a secret, that since a few weeks finishing a demo was one of our priorities, and it’s finally here! This time, we weren’t expanding the ghetto, but shrinking it a little bit for the demo. As we can see from your first impressions, we think that our work so far was worth it! :)

Some YouTubers were especially delighted with the intro, making some new freestyle clips. We didn’t expect such an enjoyment! Who knows, maybe we’ll put one of them in the final version? ;)

https://youtu.be/gHBdg333PGU?t=55

The demo was also an occasion to see a few of the things, that we’ve talked about in the last DevLogs in action. Some of you have noticed, that the drug work station has changed a little bit. We’ve decided to make some changes in UI, due to our observations and tests. Now’s to make it a little bit clearer and easier to use.

Here’s a comparison of how it looked before:



And how is it look now:



We also keep an eye on your opinions and suggestions about the game. Some of them may have a real impact on the final game if they prove to be helpful or just are good ideas. The more than better, so feel free to give us some feedback :) You can do it through our FB page, Steam Community or join our Discord!



Facebook page:

https://www.facebook.com/Drug-Dealer-Simulator-589299101483320/

Steam Community:

https://steamcommunity.com/app/682990/

Discord:

https://discord.gg/yW6mSad



Alright, time to go back to further work. Thank you for all your feedback and support so far, and see you next Friday!



PS. For anyone who is searching for the demo-
We send the Demo version to chosen influencers and youtubers, but don’t panic! Everything on it’s time ;)


Byterunners Games Studio & Movie Games

DevLog #10 - SOUNDS OF THE GHETTO

Hello everyone!

Our work goes at full steam, but we’ve found a while to say you something more about the game. This time, we'll turn in some other direction and say more about the sound and its role in the Drug Dealer Simulator.

The audio is one of the most important elements of games, can’t doubt that. Apart from the soundtrack itself, it is the ambient sounds that play a significant role here. They are one of the elements of constructing the world and the atmosphere of the game. In this case, it was necessary to create a set of records that would suit our friendly ghetto.

The term "friendly" is, of course, strongly exaggerated. We will not meet here stereotypical happy families from American sitcoms. We are dealing here with a district, inhabited by the lower social strata, often escaping from the unpleasant reality with the help of stimulants, and regularly rubbing off with the law enforcement. That's why the sounds of screams, shots, or police sirens will be our usual day in the ghetto.



When you cross the streets or alleyways, you'll come across a variety of noises coming from the surrounding homes - from loud music and TV to hard discussions between the residents.
The last ones can also tell us some straight-from-ghetto stories, so sometimes it's worth to perform the nosy neighbor :)



But sounds don’t play only the decorative role, because they may turn out to be very useful for our job.

Unfortunately (or fortunately), the cops aren’t able to become undetected. Their Walkie-talkies, steps, and even their dialogues can give us an advantage. Hearing the approaching justice can help in avoiding it.

Sometimes our own steps or actions can work against us. Not only our visibility can attract unnecessary attention, but also the sounds we make. Each of them has a defined audible area, which determines whether or not it will be heard and how much attention it will attract. The difference between running and walking is the simplest example. Fast and strong steps around the corner can attract more attention than their slow and low tone. Their detectability can be modified with skills. We can shrink the audible area or low the sound attractiveness by investing in the proper abilities.



That’s all folks for this week’s devlog! We also remind you about our Discord server where you can discuss the game and any other subjects. We're also there so don't feel shy to say hello :)

https://discord.gg/pMNmbVM

Have a great weekend and see you next Friday!

Byterunners Game Studio & Movie Games