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Drug Dealer Simulator News

DevLog #9 - HIDE YOUR STUFF

Hey dealers!

Another hard-working week behind us, time to share with you some news from our beloved neighborhood! This Friday, we’ll say something about the equipment and storing.

As you can probably guess, the game will have its equipment system. The treats have to be moved from place to place somehow, and carrying it on view isn't the best idea. If someone's doing it, he's probably not taking orders anymore. It's hard to do it from behind the bars. But do not worry, our character has one of the most important inventions of humankind: pockets.



Unfortunately, they don’t have infinite space, so walking around with few tons of goods won't be possible ;) By investing in “pocket” skill, you can increase the number of pockets, to carry more items with you. If you didn't have an occasion to read about skills, check out our Devlog #7.

No matter how many pockets you have, they haven’t much room. You can use them only for small amounts of your items. The problem starts with bigger orders and when there's more of them. Hiding everything in your pants wouldn't be enough. Grab a backpack to expand your possibilities and take more stuff with you.



Are there any students or tourists around the ghetto? Well, no. That’s why carrying a fully stuffed backpack can look suspicious. Sometimes it's better to rethink your logistics before leaving the house. The big backpack can not only get more attention but also decelerate your running speed.

The personal equipment won’t be the only place to store the products. If you aren’t the type of guy that carries all the goods he owns with him, you’re the right person in the right position. You can store your stuff in other places, like lockers, desks, or other containers.



Dealers have various creative ways to keep their treats safe. But sometimes, you need to adapt to the actual possibilities. It not only depends on the state of your surroundings but also time. We don’t have much of it while running from the police patrol. Always be prepared for the worst, so it isn't wise to carry any product in this situation. If you can't lose them, look around you, some elements from your surroundings can serve as a provisional hide spot. But don’t leave your treats there for long, or it'll be found and taken!



It's good to have some hiding place for our stuff. Whether it's in case of the police or younger siblings who love to steal things. Do you have any secret places like that? Let us know and see you next Friday!

DevLog #8 - LIGHTS OUT

Hey there!

Another Friday has come, so let’s take a look at a new Drug Dealer Simulator devlog! This time, we’ll talk about the role of the lighting system and the gameplay mechanic that is strongly correlated to it.

In a drug dealer profession, you’re always exposed to the possibility of losing the product during its delivery. One false step, one suspicious behavior, and you're drawing unnecessary attention. It’s no secret that these kinds of situations are the real magnets on cops. Sometimes trying to act normally isn't enough, so it’s better to hide in the shadows and try to prevent that risk, but you also need to know how to do it.



During the day, the source of the light is the sun, we can’t argue with these laws of nature :) But when the brightest star on our sky hides behind the horizon, we can only count on the moon or the artificial lights, like street lanterns, building entrances or motion sensor halogen projectors that you can meet in some parts of the ghetto. Each of these illuminations has its influence on the player's visibility, that depends on the distance from the light source, and also, the obstructions on its path.



Some places are particularly dimmed or out of sight, like alleys, building corners, gates, or bushes. This visibility decreasing spots are marked on the map, and players can make use of them both by night and by day. But as we mentioned before: you need to know how to do it. That’s why you should consider if hiding in a proper situation will help or make things even worse. The player's actions, like standing or crouching in these points may also be taken as strange behavior, and draw the attention. Maybe you’ve never seen a person standing in bushes or crouching in the alley during a day, but it would surely look suspicious.



The possibility of detecting us depends on several variables, such as distance, duration of our visibility, light, and the fact if we’re hiding in the right spot. If you're in an appropriately dark place and without any movement, there’s a chance that the cops wouldn’t notice us at all.

Night-time operations during the police hours are more dangerous and require more sneaking around, but there are also giving us some advantages. It’s easier to lose the pursuit, and our actions have a half less influence on the exposition factor than during a day. So it’s wise to make your tactic, but if your exposition level is too high - consider nightlife to reduce it a little bit.

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And that’s all for this week’s devlog! Which work hours would you prefer: cleverness and strategy during the day or ninja-styled dangerous night shift?

Let us know in the comments and see you next week!


Devlog #7 - Skills

Hello everyone!

It’s Friday, so it means that the time for the new devlog has come! Today, we’ll say something about skills in Drug Dealer Simulator.

When starting our dealer career, we can't expect to know everything from the start. Some things need to be learned during work. Our progress is determined by gaining levels. It will not only allow you to make a bigger delivers, but also each level up gives a point to spend on various skills.



These abilities will allow us to make our activities a little bit easier. And making thi For example, you can upgrade your amount of stamina, its consumption speed or running speed to make you almost elusive for any threats. Cops thinks that they’re fast? Prove them wrong!



The ghetto’s law enforcement has simple rules: Looking suspicious? Behaving strangely? You have something on your conscience. Upgrade your sneaking abilities, to make you harder to detect during police hours, or be less interesting for cops in a daytime.



If you're making your job right and start to gain more customers, the orders will start to be much bigger. That would cause some logistic problems, which will force you to make a few rounds with delivery through the whole ghetto. Spend your points on the “Pockets” skill to increase your inventory space. Sometimes running from the law (and tasers) will require a bit of cleverness. Think about upgrading your lockpicking skills, which allow you to unlock new shortcuts on a map and give you access to new places and locations. This skill will also increase the speed of lockpicking.



We’ll not talk about every skill, let’s not spoil the fun :) Your choices are permanent, so remember to spend your points wisely! Maybe you’ve already made your choice and know, which skill will be the most helpful in your career? Let us know in the comments, and see you on the next Drug Dealer Simulator devlog!

Devlog #6 - It's alive!

Hello!

The holiday break has ended, so we're back with the new devlog! This time, we’ll take a look at street art and the everyday life of the ghetto.



What is the best way to express your opinion? For the citizens of the ghetto, one of the solutions are graffiti. It’s easier anonymously say something with a paint can, than expose yourself on the consequences. Unless you sign your work, then don’t open the doors of your house if you not expect anybody!



You'll have the opportunity to see street art during your expeditions to clients or other various places. The streets of the ghetto hide the various forms of graffiti. From simple slogans to the quite impressive murals like this from our promo materials. There are also tags, some people still need to say "I was here" by putting it on the wall. And we don't mean that wall on the Internet ;)



If you got free time or nobody wants to get you, you can always slow down your step and take a look around the buildings and walls to please your eyes with street art.



The neighborhood is surrounded by our potential and regular clients, but the meeting with us in the "business matters" is not their only activity. A ghetto is a living place full of people hanging around on the streets in their various matters or not. Sometimes is better to stay at home and listen to some music with no worries if it will disturb the neighbors. Some of them are even jogging. Who knows, maybe someday they’ll give you some tips about running? ;)



Even the bridge couldn’t protect himself from the anonymous “artist” that leaves us with his thought:

Devlog #5 - A bit of history

Hello everyone!

Back to the devlog then! Today we will touch a bit different subject - we'll talk a little bit about the ghetto lore and story. What happened, how it formed, and who are you in all this mess. Let's get started.

The game takes place in an alternate US history. The political debate on both legal and illegal migration in and out US got off the rails. The discussion polarised to the extremes (as it usually does), but the tipping point was a new act proposed by the government that among other law changes introduced a new, radical citizenship status - the "Guest citizen".

By that act, the new status would be given to all new US citizens and as well to everyone who have obtained their citizenship up to fifteen years back. This also automatically included all "guest citizen" mother newborn babies.

A new civil war exploded in less than a week, riots covert the country and divided the society - not only on the migrant side, but also long-term US citizens. After the government got control back, they went even further.

All the guest citizens were classified as a threat to society and for the time before their further fate is decided - relocated to T.R.A.P.'s (Temporary Relocation and Assimilation Parcel). So called ghettos were separated in cities all over the country and became prisons for hundreds of thousands of people.



A fierce international discussion on the US crisis is taking place, while the guest citizens are trying to live normal lives inside the TRAP's. Monitored by the police, behind massive concrete fences they wait to see on what will happen to them next.

The game takes place in the Arizonean AR-B3 ghetto located on the mexican border. Most of the people were fortunate enough to get located in housings, but not all of them.



Some of the people who were moved late to the ghetto, had nowhere to go, and built their own cheap junk camps in the local park. The area is called the eastern slums. People live in wooden or junk based cabins or simply in tents.



Some of the residents moved in widly in an old and abadoned building, known today as the "Two towers". Only the most poor and pathological group of residents live there, as it isn't a specially interesting or safe place to be.



In all of this misery a large mexican drug dealing cartel saw a unique opportunity. A separated god-forsaken ghetto, filled with anti-government attitude residents, dirty cops and foreigners was a perfect location to form a drug traffic center.

You are the man hired for that job. As a guest citizen, you got hired by your old friend Eddie, who also lives in the ghetto is a high-positioned cartel member. As he helps you coordinate the operation, your task is to grow your influence in the ghetto and starting from local sales, get to transform the TRAP into your own drug traffic center, pushing the dope into the US soil.

Are you ready for this?