Cecconoid Update: 17.07.2020
Cecconoid has been updated:
This build is now live on the test and default branches. Happy zapping!
- Fixed Eugatron bug, where dying on the last enemy would stop level transition, blocking progress
- Fixed door collision in Cecconoid
- Added keyboard bindings to support IJKL (right stick) on some MAME compatible controllers
- Upgraded to latest Unity LTS version
- Updated InControl to latest version, for compatibility improvements
This build is now live on the test and default branches. Happy zapping!