Update
Inventory system has been completely overhauled.
Defeated enemies now have a very high chance (for debug purposes) to drop treasures and weapons with (almost) completely random stats, both of which now save, and you can delete any weapon in the escape menu by quadruple clicking the delete icon on the respective item.
The aiming system has also been overhauled, so your aim is completely based off of your own aim, and no one elses in multiplayer. Aiming is also completely based on the rotation of your character's sprite, and not on the location of the cursor, so your shots will lag behind the cursor slightly.
Under the hood things have been altered, such as improving the random world generation.
Also, if you havn't noticed, there is a discussion for features that you'd like to see in the game. If you have any suggestions, follow the link to the discussion here: http://steamcommunity.com/app/683620/discussions/0/1471966894886819353/
(I have no idea who will be able to access this link, but im putting it in here anyway.)
Defeated enemies now have a very high chance (for debug purposes) to drop treasures and weapons with (almost) completely random stats, both of which now save, and you can delete any weapon in the escape menu by quadruple clicking the delete icon on the respective item.
The aiming system has also been overhauled, so your aim is completely based off of your own aim, and no one elses in multiplayer. Aiming is also completely based on the rotation of your character's sprite, and not on the location of the cursor, so your shots will lag behind the cursor slightly.
Under the hood things have been altered, such as improving the random world generation.
Also, if you havn't noticed, there is a discussion for features that you'd like to see in the game. If you have any suggestions, follow the link to the discussion here: http://steamcommunity.com/app/683620/discussions/0/1471966894886819353/
(I have no idea who will be able to access this link, but im putting it in here anyway.)