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Help!

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So, I am no longer a one man band and finally have some HELP on these games from my son, Liam!

Progress is being made.

I'm just gonna write one short announcement about all three of my current games putting them on all their Steam pages. Someday I'll have more free time and less commitments... maybe I can even hire a marketing type person who knows how to do this stuff.


[h2]Minigolf Blast[/h2]

https://store.steampowered.com/app/683660/Minigolf_Blast/

The current plan is to release this as an Early Access game. Online multiplayer is now working. Some of the newer holes are too hard and they need work. Also I want to add some newer design elements for the multiplayer BLAST part of the game.

It'd be nice to get this out in September/October and then adjust the holes based on feedback from that release. What a difference from the old days in the 1980s when there was no connection with the folks that played my games.

I'll update the official Steam release date after sitting down and going over everything thoroughly, I think, last I looked, the release date was set to is something like 1996 or so (kidding).

Here are a few screen shots of current build showing launching an online multiplayer game:









[h2]Contraption Maker[/h2]

https://store.steampowered.com/app/241240/Contraption_Maker/

The Mighty Knights stuff still needs more work to be fun. It can't be worked on though until the Early Access version of Minigolf Blast is out the door. There are also some interfaces things that I'd like to get fixed up - just to make editing things smoother and easier.

Tentative release timeline: Before Christmas (this year - really!)


[h2]Puzzle Poker[/h2]

https://store.steampowered.com/app/554660/Puzzle_Poker/

Not much of anything left to do with this very casual game. Most likely will drop the price or just make it free sometime in the future. I think I made one of the achievements for it too hard. Not sure if I can or should change it.


[h2]Opus One[/h2]

This is a possible future game project. In the 1970s I wrote computer games in BASIC on an 8kb Wang computer that my high school had. I may recreate that experience for everyone along with the games and code that I wrote back then.

Here is the computer I worked on back then and also my Star Trek game code: