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Minigolf Blast News

New Demo Build

Just a short update about this new Demo build.

It was possible for the previous demo build to attempt to launch a hole and course that wasn't included in this demo. This would have resulted in a crash when the "Play" button was pressed. This build fixes that bug.

This new build version is: 0.9.2

You can see build version in the lower right corner of the main menu. If it isn't that number then Steam hasn't yet downloaded the update to your computer.

Kevin

PS Planning on a new Broadcast in the next couple of days that'll show off the online multiplayer mode. Watch my kids crush me in the race mode game.

Playable Demo & Sports Fest

Just a couple of things in this short update.:

  • There is a now a playable demo of Minigolf Blast available. This is the first demo so while it is very solid there is still work to be done.
  • Minigolf Blast is part of the upcoming Sports Fest.
  • Okay one other of thing - Wishlist it if you want to be notified when it the full version comes out.




Mighty Knights Progress, Minigolf Blast Release Date/Price, & Home Improvement

Minigolf Blast


Tentative Release Date: July 6, 2023
Tentative Price: $7.99

This will be an Early Access release. Lots of holes and courses are already complete. The minigolf courses that are you done will be completed with input from the community.


[h2]Mighty Knights[/h2]

Progress is being made on Mighty Knights (lol... fixed typo... wrote that as Nighty Knights). The user interface and various other things are being fixed up and puzzles are being made. Mid-March release looks to be tough to achieve - we'll see. The sooner the better.




[h2]Home Improvement[/h2]

I continue to divide my time between working on code and fixing up the house that we just moved into last weekend. Lots of work to do on it.

My current office (this closet):



That's all for now. Onward and upwards!

Kevin

Oklahoma -- Game Dev -- and -- Home Fixer-Upper

Meant to post an update near the start of January when I arrived in Oklahoma, but the time I spend writing these announcements is time away from doing actually gamedev (and house fix-up work - see below). This will be short and a combined post about all three games.


[h2]Contraption Maker[/h2]

I was working on this yesterday:



Going to get the Mighty Knights stuff out before mid March, which is coming up quick.

https://store.steampowered.com/app/241240/Contraption_Maker/


[h2]Minigolf Blast[/h2]

Been having my youngest son working on fixing various holes that are too difficult or have other problems. We chat over Discord where I give him feedback and sketches of what needs to change:



The online multiplayer is now working. Gonna release this as early access at the same time I put out the Contraption Maker Mighty Knights update - before mid March.



[h3]Puzzle Poker[/h3]

This one is done. No more changes. Probably should just make it free.


[h3]The Other Project[/h3]

Been working full-time (actually more than full-time) with my friend who owned Dynamix with me long ago. I only did some of the tech stuff on the Darkforge Dungeon game - no real design work. We also have a few casual games under development that I did program and design.

https://buildersandwarriors.com/darkforge-dungeons


[h2]Oklahoma[/h2]

After living with us for about 6 years, my daughter, son-in-law, and two granddaughters (6 and 8) bought a home and moved to Oklahoma - 1,662 miles away (thanks Google Maps for the exact number). A very inexpensive house came up for sale in December a few miles from their home. So my wife and I bought. It needs LOTS OF WORK. After doing quite a bit of electrical work (only shocked myself once) now about to start drywall work.

My current job title: Game Developer Juggler

Kevin

Help!

[previewyoutube][/previewyoutube]


So, I am no longer a one man band and finally have some HELP on these games from my son, Liam!

Progress is being made.

I'm just gonna write one short announcement about all three of my current games putting them on all their Steam pages. Someday I'll have more free time and less commitments... maybe I can even hire a marketing type person who knows how to do this stuff.


[h2]Minigolf Blast[/h2]

https://store.steampowered.com/app/683660/Minigolf_Blast/

The current plan is to release this as an Early Access game. Online multiplayer is now working. Some of the newer holes are too hard and they need work. Also I want to add some newer design elements for the multiplayer BLAST part of the game.

It'd be nice to get this out in September/October and then adjust the holes based on feedback from that release. What a difference from the old days in the 1980s when there was no connection with the folks that played my games.

I'll update the official Steam release date after sitting down and going over everything thoroughly, I think, last I looked, the release date was set to is something like 1996 or so (kidding).

Here are a few screen shots of current build showing launching an online multiplayer game:









[h2]Contraption Maker[/h2]

https://store.steampowered.com/app/241240/Contraption_Maker/

The Mighty Knights stuff still needs more work to be fun. It can't be worked on though until the Early Access version of Minigolf Blast is out the door. There are also some interfaces things that I'd like to get fixed up - just to make editing things smoother and easier.

Tentative release timeline: Before Christmas (this year - really!)


[h2]Puzzle Poker[/h2]

https://store.steampowered.com/app/554660/Puzzle_Poker/

Not much of anything left to do with this very casual game. Most likely will drop the price or just make it free sometime in the future. I think I made one of the achievements for it too hard. Not sure if I can or should change it.


[h2]Opus One[/h2]

This is a possible future game project. In the 1970s I wrote computer games in BASIC on an 8kb Wang computer that my high school had. I may recreate that experience for everyone along with the games and code that I wrote back then.

Here is the computer I worked on back then and also my Star Trek game code: