Patch Notes: Level Editor update
Hey everyone,
A small patch has been implemented with the following changes:
- Active mesh triangulation when moving faces/vertices
- Pressing Alt while moving faces/vertices or drawing elevation/grass objects will now snap to a global grid (easy geometric shapes etc). The grid step has been halved to make it more useful
- Camera toggle action added to the rovers
- When merging vertices by ctrl-snapping they will now be actually merged into 1 vertex instead of just being 2 vertices in the same location
Our next Rover tutorial will be with you soon. Till then, keep sharing your creations with us, we love to see them.
A small patch has been implemented with the following changes:
- Active mesh triangulation when moving faces/vertices
- Pressing Alt while moving faces/vertices or drawing elevation/grass objects will now snap to a global grid (easy geometric shapes etc). The grid step has been halved to make it more useful
- Camera toggle action added to the rovers
- When merging vertices by ctrl-snapping they will now be actually merged into 1 vertex instead of just being 2 vertices in the same location
Our next Rover tutorial will be with you soon. Till then, keep sharing your creations with us, we love to see them.