Terraforma Update - Out Now!
[h2]Hey Builders!
[/h2]
We are so happy to finally bring you the Rover Builder: Terraforma update. Check out the trailer with the new features below:
[previewyoutube][/previewyoutube]
We have already teased and showcased a bunch of new content you are getting with this patch - so we can't wait to see what you do with all these new tools at your disposal! The biggest edition is of course Level Editor - where you can build fully playable maps and missions from scratch - using all of the tools we used to create the missions that are already in-game. We also have a batch of new levels and missions available to play. Terraforma is our biggest update yet - so make sure to tag @RoverBuilder on Twitter so we can see all your new creations - go get building!
We plan to continually add to this list of new features as we continue in early access - with more editing and building options, more tools, parts and objects available to you. This is only the beginning.
[h3]Level Editor [/h3]
[h3]Mesh Edit mode [/h3]
[h3]Add Objects mode [/h3]
[h3]Tools [/h3]
[h3]Quality of Life changes[/h3]
As always, thank you for supporting us during Early Access - this is just update 2 of many - so we have plenty more content to come.
[/h2]
We are so happy to finally bring you the Rover Builder: Terraforma update. Check out the trailer with the new features below:
[previewyoutube][/previewyoutube]
We have already teased and showcased a bunch of new content you are getting with this patch - so we can't wait to see what you do with all these new tools at your disposal! The biggest edition is of course Level Editor - where you can build fully playable maps and missions from scratch - using all of the tools we used to create the missions that are already in-game. We also have a batch of new levels and missions available to play. Terraforma is our biggest update yet - so make sure to tag @RoverBuilder on Twitter so we can see all your new creations - go get building!
We plan to continually add to this list of new features as we continue in early access - with more editing and building options, more tools, parts and objects available to you. This is only the beginning.
--------PATCH NOTES--------
[h3]Level Editor [/h3]
- Move, Rotate and Scale tools. (work in both object and mesh edit modes)
- Global & Local toggle
- Object Edit mode (Select, Transform, Delete)
- Toggle: Static, Detachable, Breakable
[h3]Mesh Edit mode [/h3]
- Transform vertices and faces
- Vertex snapping (by pressing Ctrl while moving vertices)
- Extrude faces
- Loop Cut
- Sculpt grass height
[h3]Add Objects mode [/h3]
- Mission objects (Spawn boxes, pad, box, magnet box)
- Trees (pine, spruce, bush)
- Rocks (3 x regular, slab, stone ramp)
- Enemies (turret + tanks)
- Fences & bridges (fence, ramp, bridge)
- Props (pencil, eraser, sharpener, ruler, stapler, tape, cup)
- Build (nail, screw, angle)
- Toys (wooden toy blocks)
- Decorations (wall lamp, door, window, wall arrow, wall rectangle, arrow, rectangle)
- Misc (pillar)
[h3]Tools [/h3]
- Draw Elevation tool - extrusion tool for making flat, elevated plywood surfaces
- Draw grass tool + modification tools
- Night/Day slider
- "Always on" function - create automations
- "Level Editor" tag - by using this tag, makes designs available in level editor
- Undo/Redo actions
- Save/Load/Share level functions
- Level Settings: name, tags, description, goal, time limit, workshop sharing options
[h3]Quality of Life changes[/h3]
- Cannon joints are now a little bit stronger and don't break off as easily
- Pause screen now has "open in level editor" button for self made levels
- Mirroring now works based on the central unit, not the building area center
- Wheel placement direction is now based on the building area, not the beam orientation.
- Menu tab navigation now smoother
- Menu level/rover preview loading optimized
- Save button status indicators added when saving rovers/levels
- Fixed hinge rotation bug
- Fix mirror selection bug
As always, thank you for supporting us during Early Access - this is just update 2 of many - so we have plenty more content to come.






