1.7 Patch Notes
Added ability to undo delete action
Added ability to delete default props to all scenes
Fixed error when resetting layout without saving
Fixed error when resetting layout with deleted objects
Fixed missing floor colliders in Outpost scene
Fixed missing shelf, display case and display podium colliders for physics obejcts in Outpost scene
Fixed Outpost podium and medium display case unable to be repositioned
Fixed issue where physics would be disabled on physics-enabled object when remotely manipulating
Fixed issue where objects would be parented to wand on load of saved scene if Snap To Wand option enabled
Fixed air tank loading as equipment porch when loading saved scene
Removed unnecessary props from Abstract scene to reduce GPU render load (chairs, consoles, tables, etc)
Added shelf colliders to circular shelf props in Abstract scene so you can place physics props on them
Removed VR Model Viewer logos from Abstract and Futuristic scenes (in preparation for custom logos)
Removed unnecessary props from Office scene
Removed unnecessary props from Futuristic scene
Remove VRMV banners from Museum scene (in preparation for custom banner text)
Added default material to imported STL models - in future update you will be able to specify this material's paramaters
Added ability to hide wand models
Fixed button appearing over wand controls
Fixed object lock function
Update Trilib plugin
Added ability to snap imported models to wand on import
Added 2 spawnable lights (more functionality to follow)
Added scene reset function to reset already-loaded scene
Added flashlight control to wand - press and hold right grip to toggle flashlight
Hello fellow robotics enthusiasts! It's been a while, I have mostly been focused on updates to the model viewer project, which I am now porting over to VRRS. Most of these are stability improvements and bug fixes.
Next up I will be:
- Fixing the janky controller collision detection when grabbing the end effector
- Improvements to the path program to stop it stalling for a frame at each waypoint as it calculates the next path
- Prevent the menu blackout sphere opening when opening the conveyor
- Ability to get the conveyors to drop custom imported models
- Program exporting to external format
- Better intro world
- Adding WMR support
There's alot more on the horizon too! As I start to bring this out of early access I will be updating the UI to be more aesthetically pleasing and tuning up the controls to be more intuitive. This was my very first VR project so there is alot to go back and change and improve upon.
I am still looking into native STEP importing as well. More to follow. Let me know if you have any questions: [email protected].