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Update Notes 1.0.8 Model Importing Update

Hello my fellow Robotics enthusiasts!

I am pleased to announce that custom model importing functionality is now live! This particular feature has been a dream of mine for some time. You can now import models as scene props and workpieces. Robot tooling is still being worked on. There is a training screen in the World Building room to the right as you walk in that describes the different features of model importing. Basically make sure to place your origin in a good location on the model, set the scale properly and set the rotation to use Z as the up axis.

Other issues addressed:


Added ability to import custom models (STL, OBJ, 3DS, DXF, FBX)

Added better indicators for movement on left controller

Added EURO pallet

Added 4 new static AGV models (AGV programming is coming up)

Hide RUN indicator on right controller unless it can be used (valid robot program)

Added ABB 260 WIP arm

Fixed issue with Home icon not appearing on file browser

Fixed issue where picked up objects could get stuck to controller

Fixed issue where you could not select an object while the pendant was open

Fixed controller not highlighting on touching workpiece

Fixed issue where waypoint line would not update when homing individual axis

Added ability to reset prebuilt scenes from operator terminal and pendant

Fixed baked lighting in scenes generated with Unity v5.6

Expanded conveyor snap detection zone

Fixed right controller mode overlay text not appearing during object placement

Added training screen for Model Importing in World Building room

Fixed issue where WMR devices stopped working after Rift update


The next major feature I will be adding is the ability to export program points in a suitable format for use in other applications. I will also be addressing some of the "clunkiness" and refining the controls a bit more.

If you have any issues with model importing please drop me a line at [email protected]. Thank you for supporting VR robotics development!