v2.1 Patch Notes
Hello all! I wanted to get these updates out there while I continue working on some of the other issues. Please see the major known issues at the end of the list. As always, if you have any problems please feel free to reach out. [email protected]. Thanks!
New Features
Bug Fixes
Changes
Known Issues
New Features
- Made model importing run asynchronously to main thread
- Added tooltips on UI buttons
- Added advanced import settings screen
- Added option to use mesh colliders on import instead of bounding box collider
Bug Fixes
- Fixed issue where models could block main menu laser pointer when close to player
- Fixed sample palm tree missing trunk
- Fixed placeable selection ring not showing in Outpost scene
- Fixed issue where laser pointer turned on briefly when releasing held object
- Fixed issue where loading certain saved scenes would fail if there were existing base objects in the scene (e.g. SciFi)
- Fixed issue where simply touching an object would cause it to be picked up by player
- Fixed issue where skybox would not save properly in certain scenes, such as Orbiting Outpost
- Fixed issue where importing model as terrain had gravity enabled by default
- Fixed bug where joystick wand hint gets stuck on
- Fixed issue with copy object hint getting stuck on
- Fixed issue with layer masking when placing positioners
- Fixed issue with free placement mode send object to max placement distance erroneously
- Fixed incorrect labels on demo scenes
- Fixed issue where player gets sent to scene origin before loading new scene
- Fixed issue with Delta MH demo not loading properly
- Fixed bug in Player Rig startup sequence that caused head follower collider to not initialize
- Fixed bug where player hegith was being set erroneously in Direct movement mode, causing Player to jump up on objects
- Fixed player able to move in direct motion while Teach Pendant open
Changes
- Removed covered cargo crates sample object
- Changed object pickup scheme to better detect when hovering over objects
- Changed laser pointer model movement to allow Z rotation with wand while placing
- Auto remove cameras on existing models on import
- Check scene file for multiple references to same model and create clone instead of re-importing
- Moved measure tools cancel button to menu button instead of grip to avoid erroneous cancellation on Index
- Minor optimizations to robot controller state machine
- Added rollback option to v2.05 in betas tab in Steam. This is prior to the async load and wand grabbing changes.
- Changed Import As options
- Displayed auto scale detection messages on wand
- Added restore defaults button for Import Options
- Removed Import As Scene option, no longer used
- Made terrain models traversable via Teleport
- Fixed issue with deleting robot arms and positioners
- Fixed issue where it was too easy to cancel delete mode with Index wand grip squeeze
- Disabled jogging of positioners using wand, must use Teach Pendant
- Removed Scene menu as scene layout has changed
- Adjusted comfort vignette to work at lower linear speeds
Known Issues
- When picking up attached part by laser pointer, object is not re-parented to faceplate
- Conveyor settings screen opacity issues
- Training room buttons not working
- Might not be able to open robot cell doors
- Waypoint erase mode only deletes one waypoint
- Waypoint type menu and toolbelt still buggy