v2.2 Patch Notes
New Features
Bug Fixes
Changes
- Added ability to lock player at current height from Tools menu
- Added option to make all surfaces traversable for imported models
- Added slider to set smooth turn speed
- Added comfort vignette option (under User settings)
- Added new Space Colosseum scene
Bug Fixes
- Fixed rendering issue in factory scene where menus didn’t render properly with the building windows behind
- Fixed bug where wand hints would disappear after looking at them
- Fixed issue with copy object hint getting stuck on
- Fixed issue with free placement mode send object to max placement distance erroneously
- Fixed issue where player gets sent to scene origin before loading new scene
- Fixed bug in Player Rig startup sequence that caused head follower collider to not initialize
- Fixed bug where player height was being set erroneously in Direct movement mode, causing Player to jump up on objects
- Fixed issue with multi threaded import control not completing if model had invalid data
- Fixed model import symbol not staying upright when facing player
- Fixed player not falling through gap in first floor in Outpost scene
- Fixed re-import function sending model to origin not current loaded position
- Fixed smooth turning not working when enabled
- Fixed model loading synchronous mode instead of async by default
- Fixed text that displays Info/Warning/Error message on wand
- Fixed issue where model import thread would not exit properly if model file failed to import
- Fixed bug with application version text not showing in Rotunda scene selection screen
- Fixed restore defaults not working for advanced import options
- Fixed cell doors not opening when triggered by wand
- Fixed training room screen selection buttons not working
- Fixed issue where imported models Z axis not aligned with faceplate rotation axis
Changes
- Removed buttons for covered cargo crates and space ship (not used anymore)
- Adjusted confort vignette to work at lower linear speeds
- Changed Auto Scale to Scale To Player. Makes model same size as player regardless of scale settings on saved model
- Disabled selection ring on model import spawn point object
- Disable layout autosave function in lobby scene
- Disable Auto Scale to Player by default
- When loading layout, reset all scale flags between each model load (scale up/down and auto scale detect)
- Added button to dismiss import error sign
- Improved model load failed messaging & control
- Reposition scene origin in Abstract scene away from center tree
- Disabled manipulating faceplate-attached objects with laser - must use hand or pendant
- Minor changes to training screens - some may still reference deprecated material