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VR Robotics Simulator News

1.93 hot fix

Disabled HMD isPresent check on application startup.

This was done to assist in debugging a situation where a user could not launch the application even though their headset was attached. The upcoming v2.0 release will make significant changes to the underlying engine and this is anticipated to be only a short term fix.

I have finished most of the upgrade work to SteamVR 2.0 and am currently making changes to how the user programs a robot in order to make it easier to use and less complicated. I will also be making major changes to the robot main lobby, improvements to initial load times, and many other fixes. I hope to roll this out in the next few weeks depending on how many issues arise.

If you experience any issues in the mean time, please feel free to email me at [email protected]. Also include the log called output_log.txt located at C:\Users\[YOUR USERNAME]\AppData\LocalLow\MindRend Technologies\VR Robotics Simulator.

Stay tuned for more updates!

1.92 Patch Notes

Work is continuing on upgrading the input system to the new Steam VR 2.0 scheme, but it is slow going. Everything has to be reworked. In the mean time, I added the ability to have the Index headset start up as a Vive and you can use the Vive wands with Index headset if you have them. Knuckles support is still in progress. Sorry for the delay!


Updated Trilib plugin


Fixed error when toggling floor visibility

Added ability to start with Index headset using Vive wands

Changed default import height on import without spawn marker

Fixed movement icon showing on top of placement mode text while placing object

Valve Index Development

Hello everyone,

I just got my Index and currently I am in the process of adding support. In fact I am reworking the entire input system to use Steam VR 2.0, so please bear with me while this is under development. Thank you for your patience.

Mindrend

1.9 Patch Notes


Added Windows Mixed Reality support

Added setting to allow toggle grab mode for robot soft axis

Fixed issue where radial menu would not close after setting waypoint

1.7 Patch Notes


Added ability to undo delete action

Added ability to delete default props to all scenes

Fixed error when resetting layout without saving

Fixed error when resetting layout with deleted objects

Fixed missing floor colliders in Outpost scene

Fixed missing shelf, display case and display podium colliders for physics obejcts in Outpost scene

Fixed Outpost podium and medium display case unable to be repositioned

Fixed issue where physics would be disabled on physics-enabled object when remotely manipulating

Fixed issue where objects would be parented to wand on load of saved scene if Snap To Wand option enabled

Fixed air tank loading as equipment porch when loading saved scene

Removed unnecessary props from Abstract scene to reduce GPU render load (chairs, consoles, tables, etc)

Added shelf colliders to circular shelf props in Abstract scene so you can place physics props on them

Removed VR Model Viewer logos from Abstract and Futuristic scenes (in preparation for custom logos)

Removed unnecessary props from Office scene

Removed unnecessary props from Futuristic scene

Remove VRMV banners from Museum scene (in preparation for custom banner text)

Added default material to imported STL models - in future update you will be able to specify this material's paramaters

Added ability to hide wand models

Fixed button appearing over wand controls

Fixed object lock function

Update Trilib plugin

Added ability to snap imported models to wand on import

Added 2 spawnable lights (more functionality to follow)

Added scene reset function to reset already-loaded scene

Added flashlight control to wand - press and hold right grip to toggle flashlight



Hello fellow robotics enthusiasts! It's been a while, I have mostly been focused on updates to the model viewer project, which I am now porting over to VRRS. Most of these are stability improvements and bug fixes.

Next up I will be:

- Fixing the janky controller collision detection when grabbing the end effector
- Improvements to the path program to stop it stalling for a frame at each waypoint as it calculates the next path
- Prevent the menu blackout sphere opening when opening the conveyor
- Ability to get the conveyors to drop custom imported models
- Program exporting to external format
- Better intro world
- Adding WMR support

There's alot more on the horizon too! As I start to bring this out of early access I will be updating the UI to be more aesthetically pleasing and tuning up the controls to be more intuitive. This was my very first VR project so there is alot to go back and change and improve upon.

I am still looking into native STEP importing as well. More to follow. Let me know if you have any questions: [email protected].