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Wooden Ocean News

9.13.1 Misc

3/23/2025

9.13.1 Misc

New Features:
Multiple candies can now be used at a time.
Created new graphic to Zombie Behemoth.

Misc:
Lowered sound volume to item use.
Fixed Shole from being able to show up at
start.

9.13 Ghost Town Expansion

3/22/2025

9.13 Ghost Town Expansion

New Features:
Increased ghost town's graphical limit
from 10 to 20.
Added an AP generating building to ghost
town level 10.
Added a talent point generating building
to ghost town level 15.
Added a cosmic fatigue reducing building
to ghost town level 20.
Added 4 more customizable buildings to
higher ghost town levels.
Added 2 new sailable areas to Cosmic
Color.
Multiple AP Souls can now be used at a
time.

Balancing:
Reduced Utopia talent from +10 to +5.
Reduced Jealous Artist talent from +20 to
+10.
Increased benefits of stores by 150%.
Increased crime of stores by 100%.
Workshops and laboratories are now
multiplicative.
Barracks now also reduces crime by 10.
Increased health of CC floor 1 bosses by
10%.
Increased health of Failed Artist by 25%.
Doubled health of Arbuscular Mycorrhizae.
Doubled health of Shiva.
Increased Shiva's CF by 2.
Increased CF of Acceptance of Scale by 1.

Misc:
Fixed scientist ghosts from not showing up.
Fixed cosmic fatigue not being removed from
golem and ghost soldiers when leaving.
Fixed Curative Word from affecting enemies
instead of allies.
Fixed Ancient Knowledge from giving +5 tech
instead of +10. (town benefits were still
+10, so this only affected tech doors)
Fixed damage to Omega Soul Tear, Omega
Petrify Soul, and Omega Blackout.

9.12.1 Misc

3/13/2025

9.12.1 Misc

New Feature:
Created new music for South Central Lazik.
Added an additional farm to Southern Katis.
Improved and expanded some early game dialog.

Misc:
Fixed Greatshield buffs from being dodged.
Minor fixes to South Central Lazik.
Deleted multiple unused maps.

9.12 South Central Lazik

3/9/2025

9.12 South Central Lazik

New Features:
Next section of Lazik City is now in. (its
total NPCs is now 750 instead of 200)

Balancing:
Buffed dexterity aspect to entropy's damage
and healing by 10-20%.

9.11.3 Balancing

3/5/2025

9.11.3 Balancing

Balancing:
Extra Actions now require 3 times and 9 times
instead of 2 times and 4 times.
Lowered enemy dexterity by 10%.
Increased player dexterity growth by 20%.
Lowered attack, defense, magic, and spirit
of all enemies by 5%.
Giving Brother no longer gives a pharmacology
bonus.
Giving Brother now doubles recovery (also known
as healing received) instead of increasing it
by 50%.