1. Wooden Ocean
  2. News

Wooden Ocean News

10.8.4 Balancing and Misc

[p]3/8/2026[/p][p][/p][p]10.8.4 Balancing and Misc[/p][p][/p][p]New Features:[/p][p]+1 tiles in Rakenzie are now displayed[/p][p]when a card is placed on top. (thanks[/p][p]to Harpo)[/p][p][/p][p]Balancing:[/p][p]Murda religion now quintuples engineering.[/p][p]Redesigned Scam to double happiness and[/p][p]triple income, but halves science rate[/p][p]and economy.[/p][p]Increased stats to multiple heavy armors.[/p][p]Increased Warden Plate from 25% to 40%.[/p][p]Increased Kraken Armor from 25% to 60%.[/p][p]Increased weight of Kraken Armor from 50[/p][p]to 60.[/p][p]Doubled development speed of AP building.[/p][p]Quadrupled development speed of Talent[/p][p]building, but increased its scaling from[/p][p]2.0 to 2.5 per level.[/p][p]Octupled development speed of CF building.[/p][p]Reduced maximum amount of ghosts that can[/p][p]be assigned to AP, Talent, and CF buildings[/p][p]by 60%.[/p][p]Lowered AP, Talent, and CF NG+ bonuses from[/p][p]x5 per NG+ to x3 per NG+. (still caps out[/p][p]at NG+3, which is now a x27 multiplier[/p][p]instead of a x125)[/p][p]Expanded break points for AP, Talent, and[/p][p]CF buildings by x10.[/p][p][/p][p]Misc:[/p][p]Fixed Thread's Pneuma and Eidolon from[/p][p]not being auto summoned.[/p][p][/p]

10.8.3 Misc

2/24/2026

10.8.3 Misc

Balancing:
Doubled speed to AP, Talent, and CF
buildings. (old saves with at least 1
psychic in their ap building gained 10ap)
Moderately increased tech damage of lower
tier magic rifle skills.
Slightly increased tech damage of middle
tier magic rifle skills.
Doctorate talent now also doubles research
speed.
Buffed Skull Ring to also increase defense
and dark damage by 10%.

Misc:
Fixed stats to multiple rings.
Fixed interaction issue after killing
Violent Impostor.
Fixed Romantic difficulty's 25% stat
reduction from not being considered
for out of battle enemy psychology.
Fixed wrong variable from being
displayed in AP, Talent, and CF
buildings.
Fixed bug from occurring when Talent and
CF building are interacted with before
AP building.
AP, Talent, and CF building now have a
failsafe regarding tools. (if its message
is ever displayed, let this one know)
Fixed major pathing issue in a section
of Cosmic Color Floor 1.

10.8.2 Improved Town Talents

2/16/2026

10.8.2 Improved Town Talents

New Features:
Created small scene after superboss.

Balancing:
Increased Architect from triple to
quintuple.
Increased Arcane Locksmith from triple
to Septuple.
Increased Ancient Knowledge from +1 to
+3. (buff is not retroactive if already
selected)
Increased Tinkerer from +1 to +3. (buff
is not retroactive if already selected)
Increased Inspiration from double
to triple.
Increased Scientific Method from
triple to quintuple.
Increased Shipyard from triple to
quadruple. (shipyard now also doubles
construction speed)
Increased Machines of War from double
to triple.
Increased Advanced Mathematics from
double to triple.
Leadership now also doubles
construction speed.
Increased Muse from triple to
quintuple. (text now says painting
speed instead of art level)
Reflection of Work now also doubles
painting speed.
Reduced flinch, knockdown, and stagger
of multi-hit wind spells by 1 tier.
Art level's time modifier per level
increased from 1.7 to 1.8.
Increased Sabotage from 50% to 75%.
Increased enemy base strength by
50%.
Buffed at least two dozen armors.
(mostly medium and heavy)
Redesigned Perfect Rust. (increases
defense and metal damage, at the cost
of receiving more water and physical
damage)
Increased passive ghost town income
by 20%.
Increased stats to Violent Impostor
by 10%. (added a scene after it)

Misc:
Fixed multiple skills from crashing
or not applying correct damage.
Fixed stats to upgraded Bear armors.
Fixed music issue when teleporting to
North West Wooden Ocean.
Fixed Violent Impostor graphic not
being shown in cutscene.
Fixed Inspiration Talent from not
applying to construction.
Fixed Advanced Mathematics from
not applying to construction.
Fixed Sabotage from not working.
Fixed an early encounter from
banishing summons.
Fixed name issues in PoB scene.
Fixed ghost issue involving AP,
Talent, and CF buildings. (also
applied a failsafe if unemployed
is ever in the negative)

10.8.1 Hotfix

[p]2/14/2026[/p][p][/p][p]10.8.1 Hotfix[/p][p][/p][p]Balancing:[/p][p]Increased Crab Armor from 25% to 60%.[/p][p]Stone Dog armor now also increases[/p][p]attack by 25%.[/p][p][/p][p]Misc:[/p][p]Fixed Soul Harvest from crashing the[/p][p]game.[/p][p]Fixed damage to innate scythe skills.[/p][p]Fixed stats to various armors.[/p][p]Fixed golem from being able to learn[/p][p]summoning skills.[/p][p]Improved ghost ship books.[/p][p]Fixed several typos.[/p]

10.8 Card and Database Expansion

2/8/2026

10.8 Card and Database Expansion

WARNING:
New playthrough required. (this will not occur
again until at least 2028)

New Features:
Redesigned Altar of Power to Altar of Death.
(saves are limited to talent points gained)
Summons are automatically resummoned at the
start of battle. (summoning again banishes)
New superboss after Shiva, Father of Christ.
Brought back and improved battle backgrounds.
Added Platinum and Black league card pillars
to Cosmic Color. (both are located next to
the blacksmith on floor 1) (black league
requires 10 cosmic keys)
Added 1 new tier of card packs.
Added 4 cards to tier 9.
Added 8 cards to tier 10.
Expanded max tier of cards from 10 to 13.
Increased total elements shown when scanning
an enemy's stats from 8 to 16.
Created rare equipment for Divine Tower
enemies.
New enemies addded:
Bleeding Bone. (tier 44)
Organic Armory. (tier 44)
Logical Knight. (tier 45)
Gold Chimera. (tier 45)
Wrexholes. (tier 45)
Morrison's Work. (tier 45)
Sodium Knight. (tier 45)
Arcane Elephant. (tier 46)
Entropy Knight (tier 47)
Cosmic Entity. (tier 47)
Final Flame. (tier 47)
Strip. (tier 47)
Microcosm of Thread. (tier 47)
Critic's Servant. (tier 47)
The Thing. (tier 48)
Mexican Deity. (tier 48)
Fatal Flower. (tier 48)
Sand and Salt. (tier 48)
Bound Blood. (tier 48)
Sentient Metal. (tier 48)

Balancing:
Moved Epitaph and Altars up 2 tiers.
Increased stats to Epitaph and Altars by
25-33%.
Card packs now have an extremely rare chance
to drop 4 tiers above. (1 in 10,000)
Card packs now have a near impossible chance
to drop 5 tiers above. (1 in 100,000)
Increased card difficulty of Nosredna fight.
Increased health and defense of Rejected
Father from 35% to 50%.
Increased Protective Mother from 50% damage
reduction to 60%.
Doubled infliction chance for Sword's Sunder,
Disarm, and Mortal Strike.
Increased damage to Sword's Mortal Strike
by 25%.
Increased damage to Sword's Grand Strike by
33%.
Increased damage from alternate stat on
Sword's elemetal skills by 1 tier.
Lowered stamina cost of Greatshield's Brace
from 45 to 20.
Greatshield's Explosive Composure now also
gives 25% spirit. (doubled its hidden flinch,
stagger, and knockdown resistances)
Increased chance to blind on Greatshield's
Glaring Shield from 75% to 80%. (now also
slightly increases visiblity and is able
to stagger) (reduced its stamina cost from
45 to 30)
Greatshield's Shield Wall increased from 40%
to 60%. (duration reduced from 5 to 3, and
stamina cost increased from 45 to 50)
Greatshield's Divine Protection increased
from 40% to 50%. (duration increased from 5
to 10) (now also halves holy damage)
Greatshield's Cosmic Shield now also gives
+10% to all stats. (duration lowered from
20 to 10)
Increased art level's time cost modifier per
level from 1.6 to 1.7.
Reduced weight of distance on random hotel
loot by 33%.
Increased encounter strength of lower tier
cosmic color enemies by 50-100%.
Increased encounter strength of middle tier
cosmic color enemies by 10-25%.
Increased encounter strength of Floor 2
Cosmic Color enemies by 33%.
Increased stats to Floor 2 Cosmic Color
bosses by 25%.
Defense is now 50% more effective against
most bow attacks.
Reduced attack aspect of Impale by 20%.
Defense is now 100% more effective against
most dagger attacks.
Spirit is now 50-400% more effective against
higher tier expression spells.
Defense is now 20-100% more effective against
some monster attacks.
Reposition now secretly reduces taunt by 75%
instead of 50%.
Reposition now secretly reduces damage
received by 10%.
Increased visibility from fire skills by 50%.
Lower tier ice skills have slightly more
effect on temperature.
Increased Blizzard's visibility reduction by
33%.
Philistine now gives a hidden 25% resistance
to expression.
AP building levels 100 times faster.
Talent building levels 10 times faster.
CF building levels 10 times faster.
Increased summon's accuracy from 50% to 150%.

Misc:
Increased database limit for Skills from
2000 to 5000.
Increased database limit for Animations
from 2000 to 5000.
Increased database limit for Weapons from
2000 to 5000.
Increased database limit for Armors from
2000 to 5000.
Increased database limit for Switches from
5000 to 50000.
Increased database limit for Variables from
5000 to 50000.
Increased database limit for tilesets from
from 200 to 2000.
Increased database limit for common events
from 2000 to 5000.
Fixed formulas for all skills. (direct
damage reduction was not being applied)
Fixed Sword's Grand Strike from applying
Mortal Strike's debuff.
Fixed Sword's Fire Strike and Ice Strike
damage formulas. (their first tiers were
doing about 25% more damage than intended)
Fixed Lit Degree. (also replaced its +10%
magic and mana with +25% mana)
Fixed Archon Shield and Archon Barrier
from being craftable.
Reduced candy drop rates from end game
enemies by 25-75%.
Adjusted cosmic key drop rate from end
game enemies. (the strongest enemies were
increased by 50-100%, while the enemies a
few tiers below was reduced by 33%)
Reduced battle camera speed by 60%.
Reduced enemy placement changes when camera
moves. (about 75% reduction)
Improved the forest northwest of Lazik Hand.
Slowed and reduced volume to Ghost Road's
music.
Stretched out talent tree to reduce lag.
Halved realism shards needed for card packs.
Improved some of the dialog in the prologue.
Slightly increased volume to opening prologue
music.
Fixed encounter strength issue in Golem's
Journey.
Fixed stats to Nosredna card.
Fixed graphic to card 605.
Fixed card 677 from crashing the game.
Fixed issue involving Sodium and NG+.