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5.2.4 Books and Psychology

4/22/2021
v5.2.4 Books and Psychology

New Features:
Battle Psychology is now in. (status effects are currently hidden)
If one side is 50% weaker than the other, they will be fearful.
If one side is 75% weaker than the other, they will be terrified.
If one side is 400% stronger, they will instantly become complacent.
If one side is 200% stronger, they will moderately gain complacency.
If one side is slightly stronger, they will slowly gain complacency.
Fearful and terrified lower attack, accuracy, and spirit.
Terrified lowers magic.
Most terrified enemies are able to panic.
Fearful and terrified increases defense and agility.
Complacency lowers some stats by 10% and increases damage taken by 25%.
Complacency increases spirit by 20%.
Complacency is removed when hit.
Attack stat has twice the weight in battle psychology.
Defense stat has twice the weight in battle psychology.
Spirit stat has twice the weight in battle psychology.
Knowledge accumulation is now fully in.
Some dialogue is now affected by Knowledge and Charisma. (this is
currently a small amount with negligible rewards)
Knowledge now increases Violet's accuracy, evasion, and counter.
(at max knowledge these are only +5%)
Knowledge now secretly gives Violet some resistance to confusion.
(at max knowledge this is only 25% resistance)
Player's defense stat now helps against knock down and stun.
Almost all bookshelves can now be read throughout the game.
45 new books added.

Balancing:
Doubled the effects of current health for status protection.
Increased difficulty of Angel Harp boss.
Increased EXP from silver puppets.
Lowered Gold from silver puppets.

Misc:
Slightly expanded Ghost Road.
Fixed some random typos.

5.2.3 Misc

4/9/2021
v5.2.3 Misc

New Features:
Charisma accumulation is now fully in. (no real effects yet)
Knowledge accumulation is almost in. (no real effects yet)
Slightly expanded area that can be explored in chapter 1.

Misc:
Improved some early game dialogue.

5.2.1 Expanded Ghost Town

4/3/2021
v5.2.1 Expanded Ghost Town

New Features:
Expanded size of Ghost Town.
Ghost Town graphics increased from level 8 to level 10.
3 customizable buildings added to ghost town. (first one is at level 4)
Began introducing knowledge and charisma system. (this currently has no
effect on the game, but its hidden accumulation is halfway implemented)

Balancing:
Readjusted ghost town construction rate. (slower growth at first, but faster
growth overall)
+1 economy per town level.
Soldiers now cost 1 economy each.
Increased status chance for most enemy skills.

Misc:
Fixed some talent points rewards not being rewarded.

5.2 Frozen Ocean

3/21/2021
v5.2 Frozen Ocean

New Features:
Frozen Ocean is now open.
Valez questline is now complete.
Trap cave can now be entered.
7 more enemies added.

Balancing:
Increased gold from late game chests by 10-20%.
Increased cost of demonic shards by 50%.
Blind now lowers accuracy by 50% instead of 25%.
Blind now lowers evasion by 25% instead of 10%.

Misc:
Teleport area is 3D again. (this may be reversed if random crashing returns)
Fixed Omen. (the 2016 version was the one being fought)
Fixed plant gathering quest in Lampless.

5.1.3 Hotfix

1/7/2021
v5.1.3 Hotfix

New Features:
Alex now randomly calls out when enemies stand back up.
Alex now randomly calls out when enemies get sick.
Hidden debuff to party when Alex calls out a sick monster. (ten turns of
-10% evasion, but only occurs if the monster performed emesis)
Alex now randomly calls out when enemies panic.

Misc:
Fixed impassable tileset in chapter 6.
Random NPC added to chapter 6.
Butterfly added to Ghost Town. (goes away at town level 6)