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Wooden Ocean News

3.3.4 Hotfix

New Features:
Side Step added to most party members.
Roll added to most party members.

Balancing:
Guard now grants 25% gravity resistance.
Defend now grants 30% gravity resistance.

Misc:
Fixed Temple of Hate.

3.3.3 Dungeon Improvement

3/27/2019
v3.3.3 Dungeon Improvement

New Features:
Completely remade the 18 3d dungeons. (while
they're no longer 3d, they have been completely
redesigned)
Enemies killed out in the world now slowly reduce
enemy tech rate. (reduces more if they run at you,
or are bosses/specific events)
Improved town attack formula. (every enemy level
up now weakens overall town defense, making all
playthroughs, regardless of skill level, able to
experience this feature)
7 Security Doors are now in. (these doors each
require x tech level and a divine tower signal
in order to be opened)
AP Souls are now in. (these items, currently
found in security rooms, Bronze Temple, and
Red Temple, give +1ap to a selected party member)
Added 5 more accessories to the game.

Balancing:
Increased starting town defense.
Halved enemy tech factor into enemy determinatonn.
(this only applies to the arena and some areas)
Halved starting art gallery rate.
Lowered starting happinesss rate by 33%.
Halved rising happiness rate needed for growth.
Family Ring now also grants +10% mana.
Buffed static MP bonus on most robes by 10-150%.
Lowered Health and Mana penalties from Coral Veins.
Increased base stats for Crest of the Prophet.

Misc:
Fixed Judgement battle.
Fixed Poetry of Blood debuffs.
Fixed questlogs for new hunting contracts.

3.3.2 Hotfix

3/23/2019
v3.3.2 Hotfix

Misc:
Fixed construction modifier bug.
Fixed Rooftop Garden passability.
Introduced 4 prototype card graphics.

3.3.1 Town Improvement

3/22/2019
v3.3.1 Town Improvement

Features:
Added a Motel to the Ghost Town. (shows up at town
level 3, and provides economy based on average
happiness and art level)
Added an Art Gallery to the Ghost Town. (shows up at
town level 4, and is used to permanently increase your
town's art level and happiness)
Musician now gives +1 art level.

Balancing:
Increased happiness from town level by 66%.
Increased happiness from tech level by 50%.
Increased happiness from store level by 50%.

Misc:
Fixed loading in bug for lights and ceilings. (to
protect from a new bug, the game currently doesn't
fade out while loading or saving)
Fixed Eastern Psuedo Hell savepoint.
Fixed some rakenzie cards.
Fixed some text.

3.3 Lost Hunters

3/18/2019
v3.3 Lost Hunters

New Features:
Brought back original battle backgrounds. (they're
more stable than before, but still need more testing)
Added 5 more hunting contracts for Hunter's Guild.
Finished monster quest in Lampless.
Added Black Market for Lampless. (no features yet)
Small ghost bar added to Island of Sand. (will
feature a quest or two in the future)
Town economy now affects town happiness.
Store level now affects town happiness.
Zero happiness now increases crime by town's total
population.
Town happiness is now divided by total population.
+10% to all stats for a certain character after
chapter 5. (there is no notifcation for this atm)

Balancing:
Lowered starting population requirement by 90%. (this
only applies to new playthroughs)
Lowered population growth rate by 66%.
Medium pace mining penalty increased from 1 to 2.
Fast paced mining penalty increased from 2 to 5.
Slightly weakened enemy breath attacks.
Slightly lowered spirit on all fates.
Counter now grants an additional +10% evasion.
Remorse now also grants +25% damage reduction.
Increased taunting on Remorse from 200% to 300%.
Increased cooldown of Spear Fortress from 12 to 16.
Doubled Apathy's side effects.
Increased strength of Carbon walls by 1 tier.
Reduced mana cost of Chemo from 10 to 4.
Reduced mana cost of Mass Chemo from 120 to 20.

Misc:
Map is now zoomed out.
Fixed Divine Underground savepoint.
Fixed Blueheart savepoint.