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Wooden Ocean News

3.2.5 Hotfix

2/22/2019
v3.2.5 Hotfix

New Features:
Put save script back in. (WARNING: Save only in the top slot.
A one slot autosave system may be introduced in order to fix
the save crashing)

Misc:
Removed battle camera for improved stability. (if battles
still crash 1% of the time while loading up, let me know)

3.2.4 Stability

2/21/2019
v3.2.4 Stability

New Features:
Temporarily removed saving script for stability. (game can
still be loaded and saved, it just looks ugly for now)
Implemented size stats on the rest of the enemies.
Added a small ghost bar before the first boss.

Balancing:
Lowered health of gold puppet by half.
Increased gold dropped by gold puppet by 25%.

Misc:
Compressed half of enemy battle graphics for improved
performance, stability, and file size.
Improved some dialogue in chapter 1.
Began work on Lampless hunting quest.

3.2.3 Stability

2/15/2019
v3.2.3 Stability

New Features:
A new teleporting item, Early Access Only, is now in your
inventory. (use it only if you are stuck, and notify me if
it had to be used)
Improved AI on more enemies.
Implemented size stats on more enemies.

Balancing:
Lowered damage on bombs by 20-25%.
Lowered stats on intricate items by 10-20%.
Slightly buffed stats on 3d dungeon items.
2000 cast speed granted to prepare skills.
Prepare Carbon no longer halves mana cost.
Prepare Carbon now doubles healing received.
Lowered town defense on all difficulties by 2-8.
Lead Armor now protects against radiation status effects.
(the higher the quality, the higher tier that's protected)

Misc:
Removed options script for better stability. (this may come back)
Removed a screen resize script for better stability.
Gameovers now occur on scripted fights. (Mercy is fully gone)
Renamed prepare skills.
Gave prepare skills status icons.
Fixed AP cost of philistine skills.

3.2.2 Stability

2/02/2019
v3.2.2 Stability

New Features:
Improved AI on a dozen more enemies.

Balancing:
Increased exp rate for mid to late game by 10-60%.
Quadrupled defense bonus for Guard and Defend.

Misc:
Removed Mercy Screen for stability. (gameovers are back)
Improved stability when leaving a 3d area.
Reorganized more scripts for stability.
Skipping chapter 1 now correctly increases enemy tech level/rate.

3.2.1 Improved AI Part I

1/25/2018
v3.2.1 Improved AI Part I

New Features:
Redesigned AP system. (ap is now only gained via leveling up. A
new playthrough is suggested, but not required)
Each element gained a default charging skill. (charging spells
increases two stats, accuracy, a resistance, and lowers mana cost.
requires a new playthrough for them to show up)
Improved AI for half the enemies. (other half will be improved next month)
Spirit now affects recovery.
Magic now affects mana regen.

Balancing:
Doubled mana cost of all spells.
Most staff skills now cost MP.
Tripled enemy tech cost. (this gives you plenty of time to do things)
Lowered town defense on all difficulties by 10. (romantic was 8)
Increased enemy health and defense by 15-60%.
Increased health, attack, and defense of most larger graphic enemies by
12 to 50%. (downgraded their ai to compensate, as well as increased exp)
All raged enemies now have a chance to do a normal attack.
All players gained +10% stamina regen.
Dexterity now gives far less stamina regen.
Lowered knockdown rate on daggers, spears, 1h swords, and bows.
Increased knockdown rate on greatswords and maces.
More physical attacks are now able to knockdown.
Increased accuracy for all party members (except ghostship) by 30%.
Increased boss exp by 25%.
Increased starting exp rate by 10%.
exp gained is now tied to your level. (the higher your level, the less
exp you get. Expect significantly slower leveling. Max level is still 999)
Guard, Sword's Defend, and Spear's Counter skill, now give a hidden +10%
accuracy for 2 turns.
Buffed Life Needle by 50%.

Misc:
Reorganized scripts for better stability.
Removed new item script for better stability. (may come back)
Removed two unused scripts for better performance and stability.