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Wooden Ocean News

9.9.3 Hotfix

1/9/2025

9.9.3 Hotfix

Misc:
Fixed potential card crash when defeating
Card Freak. (applies to both old and new
saves)

9.9.2 Hotfix

1/7/2025

9.9.2 Hotfix

Misc:
Fixed Reconstruction talent.
Further reduced size of blind animation.
Slightly reduced size of poison animation.
Slightly buffed Old Arena enemies. (hope
received a moderate buff)
Fixed some early game typos.
Fixed Calcium Spear from not giving Carbon
magic.
PoM can now create card packs.
Created 2 new tiers of card packs.
Fixed 2 out dated cards from sometimes
showing up as tier 8. (new saves only)
Fixed paralysis spells from inflicting
altar states.
Fixed 3 altar states from being applied
to the player. (old saves require 1
encounter)

Discord



Reposting for new murdas.

https://discord.gg/YPSjMNzxdY

9.9.1 Misc

1/2/2025

9.9.1 Misc

Balancing:
Each crime now increases enemy tech rate
from 2 to 3.
Increased weight of luck on status formula
from 1 to 10.

Misc:
Fixed potential sequence break involving
Northern Katis guards.
Improved default battle music by slightly
reducing volume at its climax.
Candy boxes are no longer removed if
nothing was eaten.
Slightly improved altar text.
Reduced strength of screen flashing by 30%.
Fixed stats to Master Stoic Scythe.

9.9 Altars of Suffering

1/1/2025

9.9 Altars of Suffering

New Features:
Difficulty increasing altars have been
added to harder modes. There are a total
of 25 altars to choose from.


Hard mode = 1 altar
Nightmare = 3 altars
Infinite Nightmare = 7 altars


Altar of Fate:
Altars are Randomly Chosen
Gain 1 Talent Point

Altar of Dementia:
Removes AP Souls
Removes 1 Talent Point

Altar of Patience:
Halves EXP
Gain 1 Talent Point

Altar of Weakness:
Monsters Receive Half Damage

Altar of Strength:
Doubles Monster Attack and Defense

Altar of Power:
Doubles Monster Magic and Spirit

Altar of Immortality:
Monsters Gain 10% Health Regen

Altar of Bone:
Doubles Monster Defense
Monsters Receive 25% Less Damage

Altar of Salvation:
Doubles Monster Spirit
Monsters Gain 50% Status Protection

Altar of Blood:
Doubles Monster Attack and Magic

Altar of Flame:
Monsters Gain an Additional Action for 5 Turns

Altar of Height:
Bosses Gain an Additional Action
Bosses Receive Half Damage

Altar of Hatred:
Monsters Begin Enraged

Altar of Methodology:
Doubles Monster Dexterity
Monsters Gain 25% Chance to Crit

Altar of Haste:
Doubles Monster Dexterity
Monsters Gain 25% Additional Action

Altar of Mortality:
Monsters Deal Double Damage
Monsters Receive 25% More Damage

Altar of Misfortune:
Monsters Gain 25% Chance to Crit
Monsters Gain 25% Critical Damage

Altar of Attrition:
Removes Potions
Removes Base Health Regen

Altar of Sight:
Monsters Gain +200% Accuracy
Monsters Gain 25% Chance to Crit

Altar of Terror:
-75% Psychology
Monsters Gain 25% Chance to Crit

Altar of Depression:
Halves Economy and Happiness
Closes Bank

Altar of Anarchy:
Triples Crime

Altar of Regression:
-90% Science and Artistry Rate

Altar of Neglect:
-75% Construction Rate
-90% Engineering and Ship Building Rate

Altar of Conflict:
Doubles Enemy Tech Rate


Balancing:
New playthroughs now begin with an additional
talent point.
Entering NG+ now gives an additional talent
point.
Simplified status formula. (health is no
longer considered) (late game enemies with
extremely high health were borderline immune
to status effects)
Rhythm has been redesigned to Vigor, which
increases all stats by 1%.
Increased early game card ghost rewards by 1
career point.
Increased encounter strength to Poetry of Blood
card ghosts by 20%.
Halved EXP given from card ghosts.
Enraged enemies now have a 50% chance for an
additional action instead of 25%.
Reduced base enemy tech rate of Infinite
Nightmare from 12000 to 10000.
Enemies gain town attack resources 20% faster.
Increased protection of enemy resources by
50%.
Increased health to Shiva by 25%.
Increased health to Arbuscular Mycorrhizae by
25%.
Reduced damage of tier 2 bombs and above from
12% to 40%.
Bomb's luck aspect now scales at 1.3 instead of
1.5.

Misc:
Slightly reduced size and flashing effect to
blind animation.
Slightly reduced flashing effect to silence
animation.

Dev note: after looking at the altars, noticed
bombs were the only hope. so I took em out back
and gave them the old yeller. there will be no
hope.