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Wooden Ocean News

10.2.1 Improved Treasure Chests

9/18/2025

10.2.1 Improved Treasure Chests

New Features:
Added most new weapons and armor to random
treasure chests. (including 54 new extremely
rare, and extremely powerful, weapons)

Misc:
Fixed treasure chest in Starving Mansion.
Fixed Faithful Wall from reducing mana.
Fixed distance bug in Hotel when opening
chests in Cosmic Color.
Fixed attack and magic to Expressive
Daggers.

10.2 Starving Mansion

[p]9/16/2025[/p][p][/p][p]10.2 Starving Mansion[/p][p][/p][p]New Features:[/p][p]Starving Mansion can now be entered.[/p][p](currently no quest)[/p][p]Alternate Ogre scene in Nothern Mines.[/p][p](requires 8 charisma)[/p][p][/p][p]Balancing:[/p][p]Improved damage reduction of most Great[/p][p]Shields by 5-10%.[/p][p]Increased reflect of Magic Mirror from [/p][p]33% to 50%.[/p][p]Increased magic damage reduction of magic [/p][p]mirror from 40% to 60%.[/p][p]Increased magic for DnD Rulebook from 40% [/p][p]to 60%. (also increased its stats)[/p][p]Increased acid buff from Toxic Rulebook [/p][p]from 100% to 200%.[/p][p]Increased spirit of Faithful Wall from 40% [/p][p]to 50%.[/p][p]Increased defense of An Actual Door from[/p][p]25% to 30%.[/p][p]Increased dark and entropy damage of Door[/p][p]of Lyadhkhor from 50% to 100%.[/p][p]Increased magic for Giant Book from 25% to [/p][p]50%.[/p][p]Increased spirit of Giant Tablet from 25%[/p][p]to 40%. (now also gives 40% defense)[/p][p]Increased defense of Giant Shield from 30%[/p][p]to 60%.[/p][p]Increased carbon and wind damage of Strip[/p][p]of Ocean from 50% to 100%. (lowered weight[/p][p]from 75 to 70)[/p][p]Increased all stat increase of Giant Dragon [/p][p]Shield from 25% to 30%.[/p][p]Increased Giant's Sword from 150% to 200%.[/p][p]Increased dex aspect of Great Shield's [/p][p]Charge and Lightning Charge by 20%.[/p][p]Decreased damage of perishable bombs by [/p][p]10-25%. (luck scaling is 0-33%)[/p][p]Decreased damage of infinite bombs by[/p][p]10-40%. (luck scaling is 0-33%)[/p][p]Increased realism shard and condensed[/p][p]reality cost of infinite bombs by 25-100%.[/p][p]Doubled realism shard cost to omega weapons [/p][p]and armor. (condensed reality unchanged)[/p][p]Improved Protective Mother from 40% to 50%.[/p][p]increased tech aspect of magic rifles by[/p][p]5-10%.[/p][p]Increased Fire Priest from 25% to 30%.[/p][p]Increased Cold Heart from 25% to 40%.[/p][p]Increased Mage's Wife from 25% to 30%.[/p][p]Increased Heavy Magic Rifle from 35% to[/p][p]50%. (weight increased from 25 to 30)[/p][p]Increased Arcane Shotgun from 60% to 80%.[/p][p]+2 card reward bonus at 250 career score is [/p][p]now +1.[/p][p]+1 card reward bonus at career score 5000.[/p][p]+1 card reward bonus at career score 10000.[/p][p]Tier 4 card pillar now requires 250 instead[/p][p]of 100. (recommended is now 500 instead of[/p][p]250)[/p][p]Card Freak now requires 500 instead of 250.[/p][p]Doubled Abomination's stats.[/p][p][/p][p]Misc:[/p][p]Fixed pathing issue in PoB 24.[/p][p]Fixed Ghost Town buildings from being able to [/p][p]add ghosts past their limit.[/p][p][/p][p]dev note: This update was supposed to be [/p][p]chapter 8, but after working on it for a week,[/p][p]decided Lazik City needs to be done first.[/p]

10.1.2 Misc

[p]8/5/2025[/p][p]10.1.2 Misc[/p][p][/p][p]Misc:[/p][p]Fixed missing card graphic.[/p][p]Fixed Greatshield self buffs from being [/p][p]evadable.[/p][p]Fixed Mass Silicon Infusion from[/p][p]applying the wrong buff.[/p][p]Fixed Nameless Forest's zone difficulty[/p][p]floor.[/p][p][/p][p]dev note: chaperoning my elderly mom to[/p][p]england tomorrow for 1 week. (not bringing [/p][p]laptop) next update will be chapter 8, [/p][p]which will be sometime next month.[/p]

10.1.1 Improved Erudition

7/26/2025

10.1.1 Improved Erudition

Balancing:
Increased Erudition's Accuracy from 10%
to 25%.
Doubled the effects of Erudition's
Evasion.
Redesigned Erudition's Resilience to be
10% damage reduction. (still secretly
retains its 10% status protection)
Redesigned Erudition's Vigor to +5%
Health, Defense, and Spirit.
Redesigned Erudition's Efficiency to +5%
Dexterity, Luck, and Stamina Regen.
Redesigned Erudition's Experience to +5%
Attack, Magic, and Mana.
Redesigned AP costs to Erudition skills
from 10, 20, 40, 80, 160 to 20, 30, 50,
80, 120.
Lowered spirit to end game holy enemies
by 10-20%.
Magic now has a stat weight of 3 on
status infliction chance. (was 2)
Player level now has a stat weight of 1
on status infliction chance. (was 0)

Misc:
Fixed respec from removing pressure. (old
saves relearned pressure)
Interacting with a save now removes hotel
dirties.
Save crystals now redundantly heal.
Fixed Alex from being team leader.
Fixed Chaos Guard from not showing up.
(old saves can refight chaos guard)

10.1 Monsters and Performance

7/16/2025

10.1 Monsters and Performance

New Features:
Added 24 new monsters.
Added 17 rare accessories.

Balancing:
Increased base health regen from 2.5% to 5%.
Increased stamina regen by 5.
Party is now healed before and after battle.
Stamina formula is now 50 + level(2). (each
ng+ up to ng+3 divides this by half)
Redesigned Ruthless Strategist. (lowers
extra action requirements for players,
while increasing it for enemies)

Misc:
Greatly improved performance when walking
around. (engine was treating every 5 steps
as a turn in combat, which was causing a
minor to extreme chug based on stats and
talents)
Improved lighting to Violent Sanctuary.
Fixed text to water summons.
Fixed innate taunt for Omega Greatshields.
Halved wait time after a fully displayed
text box. (was 10 frames)
Added turning back failsafe before ogre
boss.
Fixed NG+ from removing progress and
ghosts assigned to AP, Talent, and CF
buildings. (this bug also caused the
buildings to no longer function) (does
not fix savefiles already affected)
Fixed AP building, Talent building, and
CF building from removing too many ghosts.
Alex now stops Violet from leaving Katis
in Chapter 1. (doesn't cover all areas)