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9.7 Rakenzie Expansion

11/10/2024

9.7 Rakenzie Expansion

Important: Due to heavy script editing, previous
saves are likely unplayable. (the last time this
occurred, was about 4 years ago when tier 7 cards
were introduced)

New Features:
Created graphics to all cards.
Created 3 new tiers of cards. (10 is new max)
Created 2 unique cards. (Angel and Nosredna)
Card Freak can now be challenged to Rakenzie
after 250 career points.
Nosredna can now be challenged to Rakenzie if
Card Freak was defeated.
Rakenzie matches now begin with randomly placed
+1 tiles.
Rakenzie's career score now increases Rakenzie
reward quaity. (bonuses occur at 10, 25, 100,
250, 500, 1000, and 2000)
Extremely hot areas now affect the battle screen.
A certain angel now has its own faceset.
Added 3 card ghosts to Cosmic Color.
Added 8 card ghosts to Red Temple.

Balancing:
Reverted stamina formula to 50 + dexterity, but
with a 50% softcap after 100. (set maximum
stamina to 1000)
Golem begins with an additional 50 stamina.
Redesigned potions. (removed negative recovery
from potions, but redesigned their formulas to
also incorporate other stats)
Holy spells now also remove lymph sarcoma,
synovial sarcoma, intimal sarcoma, brain tumor,
cripple, decay, decompose, and plague.
Increased radiation debuff chance from 100% to
500-1000%.
Increased dexterity aspect to entropy's direct
damage by 1 tier.
Improved formula for expression damage. (arthouse
has significantly more weight as a building)
Increased encounter strength of normal CC enemies.
(lowest tier received the largest bonus by going
from 1333 to 2100)
Buffed Sam by 10-20%. (increased defense by 50%)
Buffed Reasonable Request by 10%.
Material Conversion now doubles enemy magic. (was
+50%)
Fate Talent is now +50% luck with +10% chance to
crit, instead of +100% luck.
Removed 15 condensed realities from Lost Arsenal.
Increased encounter strength to most poetry of
bloods by 10-20%.
Increased attack, magic, and dexterity of
dimensional demons by 5-10%.
Reduced health regen of dimensional demons from
1% to 0.75%.
Increased health of Ifrit by 15%.
Increased health of Eldric by 20%.
Increased Attack and Magic of Eldric by 10%.
Increased Golem and Sholem stats by 25%. (health
was increased by 50%)
Buffed Lady Green by 5%.
Buffed Cursed Hearts by 10%.
Increased accuracy to Golem, Sholem, and Shole
from 100% to 200%.
Increased Young Romantic from 35% to 50%.
Reduced Final Love from 90% to 80%.
Reduced Soul of Balance from 20% to 15%.
Redesigned Soul of Arcane to increase mana cost
instead of reduce mana.
Buffed Carbon heals by 50%.
Reduced Radiation heals by 20-33%.
Increased Stoic Mana by 40-50%.
Removed point penalties to losing in Card House.
Improved point rewards for draws inside of Card
House.
Reduced the amount cards received from Card House.
Slightly improved quality of cards received
from Card House.
Tripled loot reward from Card House.
Rust league is even easier. (the ai is given an
extremely terrible card for most rounds)
Card pillar difficulty is now slightly dynamic.
(winning twice in a row makes the final round
harder) (losing twice in a row makes the final
round easier)
Slightly buffed intricate and romantic weapons.
Removed all X cards.
Improved the card reward for the Eastern Patrol
quest. (was tier 4, is now tier 5)
Increased knowledge gained from reading new generic
books by 15%.
Doubled knowledge limit that could be gained from
reading new generic books. (knowledge gain stops
when violet no longer cares to read)
Increased enemy resource gain by 50%.
Increased town defense by 10-20%.
Multiple bosses now drop AP souls.
Reduced Cosmic Color's EXP bonus from x30 to x20.
Halved the EXP given by Poetry of Blood Card
Ghosts.
Tripled realism cost to all candies.
Reduced Divine Inheritance from 80% to 75%.
Buffed knockdown chance to AoE Earth spells.
Earth and Wind AoE spells can now stagger.
Clutter now slightly increases gravity damage.
Card packs now give 5 cards instead of 3.
Rakenzie scores now affect enemy resources.
Enraged enemies now receive 50% increased damage
instead of 25%.
Improved cards given by Quebec by 1 tier. (doubled
charisma needed for additional cards)
Quebec can now be challenged to Rakenzie.

Misc:
Fixed enemy forces from not starting with any
resources.
Cleaned up code for battle initialization. (this
fixed turn 1 enemy invincibility that sometimes
occurred)
Removed two scripts. (autobattlers are now a bit
more intelligent, and early game enemies are now
significantly easier)
Fixed Mass Conversation MP and AP cost.
Fixed Golem not leaving party when entering
Undercity.
Fixed minor pathing issue in Divine Tower.
Fixed Ifrit not being weak to water or ice.
Fixed Ghost issue at Golem's Hand.
Fixed minor mapping issue in Eastern Ocean.
New cards stay on screen twice as long.
Enemy graphics are now removed when killed by
a DoT.
Aim no longer gives environmental info.
Improved performance to Katis bridge.
Improved performance to Winter Recluse.
Fixed exp softcaps.
Rakenzie now affects enemy resources.
Random Rakenzie cards now properly have a 10%
chance to be a tier higher. (with a 1% chance
to be 2 tiers higher, and a 0.1% chance to be
3 tiers higher)
Fixed party not dying from Ifrit encounter.
Fixed camera from overly zooming out in most
mode 7 areas.

Huge Update November 10th (will brick old saves)

edit: originally, this was the 9.6.1 patchnotes, but due to it bricking old saves, that patch has been removed. The game is currently back to 9.6.0.

9.6.1 will be converted into 9.7, which will be released on November 10th. Due to some engine improvements, all previous saves will likely be unplayable. (finally fixed the random turn 1 invincibility that enemies sometimes got)

Since expanding the Rakenzie script is known to brick old saves, this makes it the perfect time to finally work on Rakenzie. Goal is to introduce elemental cards, a new tier of cards, and a series of card masters.

9.6 Chapter 7 Ending

10/23/2024

9.6 Chapter 7 Ending

New Features:
Finished ending to chapter 7.
Created 22 new books. (total generic is now 215)

Balancing:
Redesigned bonus stamina from 50 + dexterity to
50 + (dexterity / (10 + level)). (extreme stamina
can still be achieved, but is far more difficult)
Both players and enemies will always receive at
least 1 mana per turn.
Fixed weakness and resistance to a few enemies.

Misc:
Fixed walls not being able to be destroyed by
powerful attacks that reduce clutter. (slightly
increased structural integrity for said walls)
Reduced weight of knowledge on environmental
realism by 90%.
Fixed critical damage from x3 to x2.
Fixed Murda Moo encounter.
Fixed entropy buffs.
Fixed Puncture from being magical attack instead
of certain hit.
Removed an unused script.
Fixed pathing issue in prologue.
Slightly improved prologue dialog.

9.5.7 Realism Merchant

10/18/2024

9.5.7 Realism Merchant

New Features:
Added Realism Merchant inside ghost town store.
(requires 30 store level to show up)

Balancing:
Slightly redesigned Poet of Paint Battle. (more
health and expression damage, able to panic if
burned, can become sick if bleeding)
Improved dialog to completing last hunter quest.

Misc:
Fixed banking interest. (previous patch increased
rate instead of reduced) (reduction is now 90%
instead of 80%)
Fixed banking talent. (was halving interest
rate instead of doubling)
Silicon walls can now be removed by extremely
low clutter.
Fixed Spear of Struggle.

9.5.6 Hidden Struggle

10/16/2024

9.5.6 Hidden Struggle

New Features:
Expanded Hidden Hall.
Created 1 new dungeon. (is sealed off when
Alex and Amelia join the team)

Balancing:
Increased Quarter Life, Third Life, and Half
Life from 2 turns to 3 turns. (short durations
can cause an exploit with these skills, but it's
an interesting exploit, so the increase will only
be from 2 to 3)
Enemy resources are now 20% harder to reduce.
Enemy forces gain 4-5% more resources each time
they level up in tech.
Enemy forces gain (15 + 2%) tech rate instead of
(12 + 2%) each time they level up in tech.
Reduced banking's interest rate by 80%.

Misc:
Fixed Golem Hand encounters from being activated
outside of reach.
Fixed Reaper Cleave from activating twice.
Improved some early game dialog.
Slightly improved some skill descriptions.
Fixed an Island of Sand hunting contract.
Silence now affects silicon, acid, arcane, and
entropy spells.
Fixed Cosmic Color from drastically increasing
tech level. (old saves with extreme tech level
are now set to 100 tech level)