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Wooden Ocean News

8.0 Year 8

6/14/2023

v8.0 Year 8

New Features:
Improved various graphics.
Improved various sound effects.

Misc:
Slightly improved prologue.

7.2.2 Hotfix

5/28/2023

7.2.2 Hotfix

New Features:
Created animations for Prepare spells.
Improved animations for various spells.
Added 10 new monsters throughout game.
Replaced Omen with a new super boss.
Cosmic Keys added to loot tables. (these are
extremely rare and currently have no use)
Two new items can now be crafted by the PoM
inside of the Hotel.

Balancing:
Wet status now lasts 10 turns instead of 5.
Wet status is no longer removed after combat.

Misc:
NG+ is temporarily infinite. (this was done
to find the source of a bug)
Aiming is now removed after combat.
Fixed a few resistances on various enemies.
Fixed NG+ not giving proper AP on skill reset.
Fixed PoM located in last level.

7.2.1 Misc

5/21/2023

7.2.1 Misc

Misc:
Fixed memory scene.
Fixed a few instances of Alex talking while not in party.
Fixed mace formulas. (skills that bypassed a portion
of the target's defense, now properly do so)
Fixed text for Mass Cadium.

Musics

*a massive blood portal floats above an arbys at 2am*

*a man falls out of it and lands on top of a mass shooter*

Evening humans and non-humans! I has come to show you the music make for the game make! Praise be to the altar.

*begins mass shooting the shooter*

These frequencies vibrate with multiple intentions! Some are practical, some are vain, and some are just me fucking around!

The musics can be found at here: https://soundcloud.com/leif-ian-anderson

Also, the musics can be used by anyone for anything, cause I don't give a fuck about property of the mind! Steal it all! Steal everything!

Good day humans and non-humans, and power to the game make.

7.2 Ceiling and Spacing

2/5/2023
7.2 Ceiling and Spacing

New Features:
Added a few side quests to Undercity.
Violet's knowledge and charisma can now be seen at the
waypoint area.
Slightly more knowledge and charisma based dialog added
throughout game.
Ceiling and Spacing systems added. (all maps are flagged
as low, tall, or having no ceiling, as well as having
narrow, normal, or wide spacing) (an open field is
flagged as having no ceiling with wide spacing, while a
typical house is flagged as having a short ceiling with
narrow spacing) (effects do not occur until battle)

No Ceiling = Default.
Tall Ceiling = Flying units receive a debuff, and
temperature, humidity, and clutter rates are doubled.
Short Ceiling = Flying units receive a debuff,
and temperature, humidity, and clutter rates are
tripled.

Wide Spacing = Default.
Normal Spacing = -10% Evasion, and clutter rates are
doubled.
Narrow Spacing = -20% Evasion, and clutter rates
are tripled.

Balancing:
Reduced stamina costs to lower tier weapon skills.
Halved base stamina regen.
Increased difficulty of Red Temple by 10%.

Misc:
Created new song for new side area. (praise be to
the green rock)
Fixed infinite hiring of Hotel workers.
Deleted about 20 unused maps.

Edit: Replaced the word "effects" with "rates" in regards
to temperature, humidity, and clutter.