1. Wooden Ocean
  2. News

Wooden Ocean News

6.2.6 Accuracy and Visibility

11/22/2021
v6.2.6 Accuracy and Visibility

New Features:
Added additional Hotel hallways.
Enemies can now be resistant/immune to low visibility.
Enemies can now be immune to extreme brightness.

Balancing:
Accuracy floor is now 10% instead of 20%.
Increased late game enemy accuracy by 5-10%.
Enemies with 50-65% chance to hit increased to 70%.
Increased accuracy penalty per low visibility tier from 10% to 20%.
Increased accuracy penalty for extreme brightness from 10% to 30%.

Misc:
Fixed multiple enemies that had zero base accuracy.
Removed candy from high end loot tables. (the extreme amount of candy
was more of a curse than a blessing)

Incoming Message from an Unknown Entity



Evening humans! This is the master murda here.

Praise be to the artists!

Hmmmmmmmmmmmmm..... HMMMMMMMMMMMMMMMMMMMMMMMMMM.... I is working on new things. They are many things. Things that are interesting, things that are things. But most of all, they are being worked on!

*backflips into oncoming traffic*

Much work has been done in the new chapter, but much more work will be needed. Much work! This is why I has decided to delete much of my media presence. Because the medias of social be most distracting! Discord with the rooms... Twitter with the postings... Facebook with the right wing cunts.... and even the RPG Maker web forums with the Loli Fuckers who think apathy is enlightenment! (yes, I am speaking to you theo!)

In short, much blood must be obtained. Much blood! And the removal of these distractions shall enhance the game make. Enhance everything!

*picks teeth with someone's finger bones*

I has been updating this game for quite a while. Some may even say, quite a while indeed. And abstract conceptualizations have been conceptualized! I hast seen into the future, and saw updates I fear sharing would ruin my desire to create them. So they shall not be shared for now! Only those that are happening relatively soon. None of that 2025 nonsense!

Next month is Dec, and that was originally meant to be the month of Under City. But... I got burnt the fuck out on that shit! So many NPCs..... *stares off into distance*...so... many...............................and even more were required! Jesus fuck my life! So I shall aim for the creation of that city on Dec 2022, for I think that is a realistic goal. Power to the pragmatism!

As for Dec 2021, which is next month, more expansions to the hotel shall occur, as well as more development on the environmental/ai systems.

As for Mar 2022, I got no fucking clue yet! My future self next month will decide what it shall be. I leaves it to them. Might update the game manual, I don't know. Will have to see how pretty I feel.

And then for Jun 2022, I is looking to have the chapter 7 completed. A chapter that will explain more of Violet's origins, because the game currently doesn't do jack all of fuck explaining a god damn thing about her! Originally, I was working on plot content that took place after chapter 7, but this chapter needs to be made first!

*karate kicks random bus*

I am now done talking!

Have a nice day humans and non-humans. Praise be to the altar!

6.2.5 Hotfix

11/18/2021
v6.2.5 Hotfix

New Features:
Your ghost soldiers can now aid you in the Infinite Hotel. (their level
is based on yours, and their amount, class, and chance to be found
are based on your town's military strength) (the maximum number of ghost
soliders is 3, and they can equip anything you want) (may one day give the
player control over what autobattle tactics they use)
Added prototype of post game dungeon into Infinite Hotel. (defeating
a boss inside the Hotel has a rare chance to create a portal into
another world) (this chance is affected by distance, hotel maintenance,
difficulty, and NG+)
Enemy AI can now be affected by low temperatures.

Misc:
Re-entering the Hotel now resets the distance, even on old saves.

6.2.4 Hotfix

11/13/2021
v6.2.4 Hotfix

New Features:
Doubled variations of Hotel hallways.
Giant crystals added to Infinite Hotel. (these are extremely rare,
and are heavily affected by your hotel level, difficulty, and NG+)
Enemy AI can now be affected by high temperatures.

Misc:
Fixed constant red screen effect.

6.2.3 Misc

11/12/2021
v6.2.3 Misc

New Features:
Enemies can now be resistant/immune to high temperatures.
Enemies can now be resistant/immune to low temperatures.
Alex no longer speaks in combat if silenced, confused, or charmed.

Balancing:
Slighty increased stats to enemies in chapter 1.
Fire armor now gives low temperature immunity.
Fire armor now gives partial resistance to humidity.
Fire armor now gives partial resistance to low visibility.
Frost armor now gives high temperature immunity.
Lightning armor now gives partial resistance to low visibility.
Water armor now gives immunity to low humidity.
Earth armor now gives immunity to high humidity.
Wind armor now gives some resistance to clutter and humidity.
Holy armor now gives some resistance to low visibility.
Dark armor now gives some resistance to max visibility.
Carbon armor now gives some resistance to humidity.
Healing coat now gives some resistance to low temperatures.
Thread armor now gives resistance to realism. (this does not affect
violet's inherent stat bonuses from high realism)
All burning effects now protect from low temperatures.
All freezing effects now protect against high temperatures.
Wet now partially protects against high temperatures.
Ice walls now partially protects against high temperature.
Guarding now gives partial resistance to clutter.
Defending now gives partial resistance to clutter.
Knocked down now gives partial resistance to clutter.
Prepared melees are partially resistant to low visibility.
Prepare spells now give environmental protection. (fire protects
against cold temperatures, wind protects against humidity, etc)
Contemplate gives immunity to low visibility and max visibility.
Smoke now gives immunity to max visibility.