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Days Of Purgatory News

A1.6 - October 29th 2021

Our next update will have a new deathmatch game mode called "Colosseum"! Manage your energy, and Demon Grenade types to spawn your own creatures to fight creatures spawned by other players!

Patch Notes:
- Normal Difficulty: Curse Altars and Ruptures will spawn in the same level each day (Level will change each day).
- Normal Difficulty: Key locations will now properly correspond with levels containing Curse Altars and Ruptures.
- New Ammo piles in Trinity Elementary School, and Arctic Penitentiary.
- New 'Victory' prompt upon normal difficulty campaign completion.
- Night wave reward chest will now always drop survival talents, increasing ammo belt capacity for each ammo type.
- Phantom events difficulty adjusted. (Better balance.)
- Creature health has been increased for each day.

Bug Fixes:
- Level unlock order has been corrected.
- Invisible wall in school has been adjusted to properly reflect level bounds.
- Creatures spawned from Teleportation charges will now have appropriate enraged chances.
- Shadwell Vendor will now appear on clients after the first night wave is completed.
- Shadwell defense Orbs will no longer loop 'Under attack' sound in specific situations.
- Grenades can no longer be removed from the Ammo Belt. (Exploit fix)
- Armor shards can no longer be stored in the backpack.
- All positions of SKS (ADS) and SVD (ADS) with scopes have been adjusted to stop clipping into the camera.
- Curse Altar will no longer show up on the compass after being destroyed.

A1.4 - October 22nd 2021

Here we go again! More updates, more fixes!
- Max character level has been increased from 5->15 allowing 15 perks each day.
- Character Sacrifice experience per level has been decreased, but at level 15 will give extra XP.
- Shadwell vendor will now only spawn after the first night wave has been completed.
- Campaign - Creature density increased per player.
- Campaign - Creature spawning radius has been increased (will spawn farther away from players).
- Campaign - Normal difficulty: Maps will all start locked. Completing the night wave will now supply the Level Unlocker for the next level.
- Outside of Catacombs (Level) now has invisible walls to stop players from leaving the play area.
- Players will no longer collide with other players
- Lowered distance required to receive fall damage.
- Extra Ammo pile has been added to dungeon.

Bug Fixes:
- Fixed Survival Talent Unlock for increased carry capacity for 7.62 ammunition.
- Player can respawn properly if killed during Shdawell night wave.
- Many exploit fixes for nav mesh (more to come).
- HUD damage indicator should show correct direction.
- Client Account unlocks should now function. Allowing access to Orb Mods, Character Classes and Talents.
- DM4 nave mesh has been corrected.
- Fixed Ammo Icon flashing white in all in game menus.
- Collision fixes in DM5, player will no longer get stuck by jumping into the corner.
- Fixed Sound attenuation for a specific Soul Cage.
- Map Unlockers in graveyard have been removed.
- Collision fixed to terrain in Arena of the Gods (Level).
- Shadwell - Fixed position of base Defense structure.
- Fixed Sound attenuation settings for energy pick ups (Deathmatch).
- Curse Altar was not stopping intense weather settings when destroyed.
- Specific Soul Cage was not dissolving properly.

Update 1.2 - October 19th 2021

- Throwing a grenade while reloading will no longer cancel reload animation.
- Reviving with a soul stone will now restock ammunition.
- Specific guns will now push creatures back.
- Reload speed for SVD, SKS, 870, Benelli and Pump action shotgun has been greatly increased.
- LMG - Hip fire Accuracy greatly reduced.
- Inventory Healing packs can now be used by holding 'H'.
- Skeleton Archer
- Rain of arrows Cooldown and minimum range increased.
- Arrow attack attenuation fixed(Sound).
- Gorger (Enraged) - Detonation will now apply on screen blood effect to any hit players.
- Deathmatch - Creature grenade will now spawn gorgers as runners.
- Deathmatch - DM_Colloseum (Level) - creature grenades can now pass through glass. (1 way only)
- Attenuation fixes for multiple sound effects.
- Traveling to a new zone with 0 soul shards will no longer show the game over screen.
- Scorpion Rupture creature
- Damage point has been made more visible.
- Projectile Attack animation slowed.
- Loot Caches will now always drop a scope.
- Increased drop rate for scopes in reward chests.
- Collecting items dropped from containers is more responsive.
- Collectable items on clients will no longer teleport.

Bug fixes:
- Fixed Survival talent interaction details.
- Account level up information has been fixed to properly reflect the unlocked level.
- Duplicate doors removed from Arctic Penitentiary.

Special Thanks to the testers, and bug isolators!
Sckiz1! - SKDasmius - GoatForce - Gorehead - Enret

A0.109 - October 14th 2021

- Newly constructed base defenses were sometimes trapping players.
- Attenuation reload sounds for all weapons have been cleaned up.
- Talent window now displays account level.
- Talent window layout has been cleaned up.
- Specific Survival talents were being displayed as unlocked prematurely.
- Attenuation for Account Level up sounds have been corrected.
- Available Soul Count has been added to the backpack.
- Starting location for Beacon has been enhanced in each level.
- Map Update: Arctic Penitentiary.

Currently under development:
- Transferring between maps with 0 soul shards displays a Game Over screen.
This message is false, and if ignored, the next map will load.
- Specific weapons are being given demon push back.

A Special Thanks to Sckiz1 and EnRet for helping with testing, and bug collection. twitch.tv/sckiz1

Update 108 - October 11th 2021

Small update. but important!

- Leveling up player account will now displays all unlocked content.
- Deathmatch - Fixed Nav mesh in all maps.
- Ruptures and Curses will no longer be duplicated subsequent days.
- Health Bars for Rupture events were not appearing on clients.
- Selecting "New Random Character" after sacrificing a character will only give characters without a class.
- Cleaver from The Butcher was skipping while traveling on clients.
- Opening the travel menu in Shadwell will now show the Necronomicon first.
- Account level has been added to the F1 score menu in Campaign.
- Weather will now smoothly transition states when moving in and out of buildings.
- Weather will now smoothly transition to 'intense' settings when an event is triggered.
- Hard mode Is now unlocked by completing 7 days in normal difficulty.
- Ambient sound levels adjusted in Deathmatch maps.
- Map cleanup and enhancement - Northside City.
- Map cleanup and enhancement - Emerald Ruins.
- Map cleanup and enhancement - Artic Penitentiary
- Survival Talent tree was displaying incorrectly.

A Special Thanks to Sckiz1 for helping with testing, and bug collection. - twitch.tv/sckiz1