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Days Of Purgatory News

A2.096- May 2nd 2022 - Bug fixes and QoL changes

QoL changes:
- Map icons in travel menu now show objectives
- HP of all doors have been lowered
- In normal campaign, Loot Caches are all in the active level
- Loot Rewards - Weapons for all objectives is now of higher quality

Bug Fixes:
- Perk information was not appearing in shop, or in active weapon slots in backpack
- Shop Entrance and exits in City were overlapping causing a portal style loop
- Gold Goblin particles were not showing when he was alive
- Players can no longer select the map they are in from the travel menu
- Survival Cages were not dropping Talent pick ups

A2.095 - May 2nd 2022 - Bug fixes and QoL changes

This update is to address specific issues that arose the recent Content Update.

New Content:
- Map Objectives status will now display on the screen briefly after Scanning.
- Shadwell Defensive orbs HP lowered by 50%.
- Red Invasion events now cause a camera shake from the war horn.
- Vendor will now sell Batteries and MedKits.

Bug Fixes:
- Chat box adjusted to avoid overlapping with character portraits.
- Fire Particle was delayed on clients.
- Backpack on clients was visible in first person.
- Fixed collision issues in city, that allowed the player to exit the play area.
- Farmland - Navigation issues have been corrected (More to come)
- Farmland - Added missing level border fencing.
- Spelling error in Necronomicon.
- Changed color, size and font of player names to increase visibility.
- Activation sound for health fountain in vendor was playing as a 2d Sound.

Vendor Update A2.066 - Content and Balance update!

What will the NEXT update include? (Coming soon)
- New creature
- New Boss
- New Shock Perk
- Game Mode Colosseum
- 2 New Ruptures (Greater Demon)

CURRENT Patch Content:
- New Vendor has been added to each level. Look for the blue portal to visit his shop.
-- Shop is closed during Demon Invasions.
-- Offers Talent purchases that are not limited by account level.
-- Offers advanced weapons.
-- Ammo pile
-- Free healing

New Gold Goblin has been added.
-- Gold Goblin will spawn at random intervals, at random locations in the current level.
-- Don't let him escape, killing him will drop large amounts of cash.

- Levels for Campaign (Normal and Hard mode) are randomized each play through.
- Player's active perk information is now displayed on weapons tooltips.
- Invasion events will not occur immediately when first starting a day.
- Weapon Talents have been modified to make each weapon class feel more specialized.
- New Weapon stats information is now available.
- Necronomicon will now show Teleportation charge count.
- Necronomicon Hot key is now displayed when attempting to interact with Teleportation Statue.
- Talent tree tooltips have been cleaned up.

- New Ammo Talent Pickup!
-- Reward chest for surviving a Shadwell Night invasion will now drop a Talent unlock
that increases the ammo belt capacity for all ammo types.

- New item Soul Shard (extra life) is drop from Shadwell night invasion reward chest.

- (New) Beacon is now highlighted when planted or dropped.
-- Players now get a message on screen indicating that the Beacon has been dropped.
-- Beacon will now initiate a scan when placed on a Portal Statue.

- New Dialogue - Players now hear the guiding voice of the fallen king, informing them of goals yet to be completed.

- Demon Chests now warn the player of Demon count and Demon difficulty.
-- Demon Chests have been made easier.

Bug Fixes and balance changes:
- Hard Mode - Completing 1 teleportation event will now give enough charges to travel, regardless of the number of players.
- Red invasion events have been made easier, lowering Demon density.
- Wandering creatures will no longer hunt the player until an invasion event is triggered.
- Healing packs moved to Shadwell spawn room.
- Zoom levels of Acog scopes adjusted.
- Shop no longer sells ammo.
- XP on screen display has been truncated.
- Pickup and interaction radius for dropped items has been adjusted to be more uniformed and consistent.
- Fixed error in Max mag capacity talents for Assault Rifles and Sniper Rifles.
- Current map is now visible in Travel widget.
- Travel widget has been cleaned up.
- Shop weapon sorting order has been fixed.
- Enraged Gorgers will now deal damage twice on death, once for the initial explosion, and a second time shortly after, that will cover the players screen in blood.
- Bullet collision for invisible walls in Shadwell has been fixed. Bullets will now pass through.
- Sacrifice Reaper particle adjustments.
- Name of 'Prison' in travel menu has been changed to Penitentiary. (now matches Necronomicon Naming convention)
- Fixed Hard mode Map Unlocking.
- Fixed interaction menu location for ammo piles.

A2.04 - Dec 23rd 2021 - Content Update!

Content update:
- Perk System Overhaul.
Perks will now drop off from dying enemies, with a higher chance of dropping for the currently equipped weapons.
Fire perk renamed to 'Holy Fire'.
Perks are now organized by Ammo type, instead of weapon class.
- NEW tutorial - The whole tutorial level has been reworked.
- NEW Weapon Break stats windows - shows detailed weapon information.
- NEW: ‘Demon chests’ have been added.
‘Demon chests’ will give a specified reward once all creatures spawned from the chests are defeated.
- NEW: Player spawn locations on the first day will no longer be outside Shadwell.
Players will only be able to leave Shadwell's starter room after the first morning..
- NEW Rapid Fire Shotgun - Bulldog.
- Max Character level reduced to 5. (resets at the start of each day)
- Shotguns now load 2 shells at a time.
- ALL shotguns have been update. (Pellet count, damage and spread)
- Creatures will no longer reset when pushed off Nav mesh, causing warping.
- Number of Teleportation Charges will now scale with player count.
- Tutorial now requires specific actions before the player is able to proceed.
- The Reaper in Shadwell has been given new spawn particles.
- Flames created by players have been changed to blue to aid in differentiating from hostile flames.
- Teleportation statutes will now require a 60 second wait to transfer between levels.
- Activating the Teleportation statue will now spawn waves of creatures centered around the statue, NOT the players..
- New Room added to Shadwell building to allow firing points in all directions.
- Demon Difficulty increasing will now make the level darker. When Demons are recalled, the darkness will be repelled (When the beacon turns green).
- Beacon Warning event(Orange Light) will no longer spawn a swarm of creatures, giving the players a chance to prepare for the Beacon Invasion event.
- Ammo pile has been given a green flame to aid in locating them.
- Teleportation statue has been given a yellow flame to aid in locating them.
- Completing objectives listed in the Necronomicon will now mark them as completed, instead of being removed.
- Shop item selection has been updated to better match the day's difficulty.
- New locations added for Curse altars, Ruptures, and Energy Orbs.
- New keybinds added to the settings menu.
- Fire on creatures has been adjusted to follow the correct body parts.
- Ammo can no longer be removed from the ammo belt. (Exploit fix)
- Pending traveling text has been cleaned up.

Bug Fixes:
- Major bug fix: Creatures spawning from Phantom events on later days were being multiplied incorrectly.
- Tutorial weapon container could not be opened.
- Tutorial doors will now play sounds when opened.
- Fixed 'Alpha' label on the main menu.
- Nav mesh clean up in the catacombs.
- Fixed naming convention of all modified weapons.
- Fixed Post Process volume in Shadwell that was causing a severe FPS drop in specific areas.
- Particles spawned from the toxic perk will no longer spawn at the base of the creature.
- Perk names have been fixed.
- Orb Modules have been named more consistently.
- Sargent - Shadwell location markers have been replaced, and their height adjusted to match terrain height.
- Weapon Penetration counts have been adjusted to properly reflect talent penetration increases.
- Ammo Pile would not fill up ammo past the base max amount(before considering Talent increase).
- Clients would reload twice in specific circumstances. (was very difficult to isolate)
- Clients were not getting full ammo after using a Soul Shard (Was working for host).
- Players were keeping their starting melee weapon, even when getting a new character.
- Shadwell Defensive Orbs were not saving their modules when returning to Shadwell.
- Game over screen was still being presented when transitioning between levels without SoulStones available.
- Perk notifications adjusted to reflect the new setup.
- Collisions for objects in Shadwell starting room have been fixed.
- Compass Icons sizes for specific objectives have been increased.

A1.9 - November 7th, 2021

We are currently working on the new Colloseum vs mode, but it is not included in this build.

Patch Notes:
- Night waves have been re-balanced for a more intense experience.
- Difficulty of the first day has been reduced(Normal Difficulty).
- All Orb mod damage has been increased as well as their scaling.
- Teleportation statue setup has been changed.
- - No longer requires all players to be in range.
- - Now takes 60 seconds to begin the level transfer.
- - Spawns waves of demons during this wait period.
- Important text in Necronomicon has been highlighted.
- Necronomicon now has icons to represent the scan outline of important objectives.
- Drop rates of weapons chests on the first day will no longer drop Tier 3 weapons.
- The Weapon Container at the entrance of Catacombs will now always be full.
- Butcher will now turn enraged after spawning Hounds.
- Meteors during the night wave have a new smoke trail, and will use different Meteor Shapes.
- Meteors containing Rupture creatures (Shadwell night waves) now have a unique color and smoke particle.
- Hit reaction Threshold for Demons now scales with max HP.

Bug Fixes:
- Keybindings: 'Key already in use' notification was hidden in background.
- Health bar on Shadwell Defenses will no longer be visible on destroyed doors.
- Skeleton Mage Fire Tornado will no longer pass through walls.
- Volume level of ‘Fire Tornado’ has been lowered.
- Talent pickups dropped by purchasable Talent containers will no longer get stuck in nearby walls.
- Changing Video Settings (Options menu) will no longer reset gameplay settings.
- Changing Game Settings (Options menu) will no longer reset the brightness slider.
- The Account level window was sized incorrectly when shown in Talent window.
- Position of the MP5 with a HoloScope has been adjusted.