Phantom Update A104 - Content Update
-New Content:
- New Bootup Loading (Reduces Future Loading)
- Buildable barriers in Shadwell can be purchased.
- Buildable defense platforms in Shadwell can be purchased.
- Shadwell Portal use Indicators - Before Night wave, portals used for the invasion will be highlighted.
- New Level Prison!
- New Level Ruins!
- New Tutorial Level!
- New Dialogue for Game events.
- Major Modifications to The Catacombs (Level).
- Major Modifications for Shallowstone Graveyard (Level).
- Major Modifications for Northside City (Level).
- 4 New Rupture events.
- New Hard Mode. (Randomizes all objective locations)
- New Creature scaling. This is now tied with the beacon's Light.
- Beacon will only emit light when an event or scan is triggered.
- New Loading screens tooltips.
- Beacon carrier is now notified when Beacon is ready to scan.
- Increase in responsiveness for all combat. Demons now react instantly when shot.
- Scanning will now make the following objectives appear on the compass:
Curse Altars, Event Ruptures, Loot Caches, Ammo Piles, and Cages.
- Creature projectiles can now harm other creatures.
- Destructible Door system has been reworked, twice.
- Desert eagle, 44 magnum, SKS and SVD have had their damage increased.
- Dealing damage to Creatures will now play a 2d sound.
- Killing Creatures will now play a 2d sound.
- Damned heads can now be shot off.
- Brightness increased.
- Brightness slider added to options menu.
- Grenades now deal damage to the owner (not teammates). Self damage reduced by 50%, and has a damage limit.
- Spitters no longer get pushed back by melee attacks.
- Overhaul of all talents - All values modified.
- Overhaul of all account level unlocks.
- New Survival Talent: Reduced melee stamina usage.
- New Survival Talent: Increase ammo belt capacity for each ammo type.
- Purchasable Talent containers will no longer drop talents that have not yet been unlocked.
- Purchasable Orb Module containers will no longer drop orb modules that have not yet been unlocked.
- Updated Perk Menu.
- Campaign waiting room has music, and a map update.
- On screen notification for completion of Curse Altar and Ruptures.
- All Rupture creatures now have a health bar.
- Mouse Wheel will now cycle between weapons.
- Cash pickup now shows recently collected cash separately.
- Cash is now shared by the whole team.
- Sacrifice Timer in Shadwell will now select 'Random Character' when time expires.
- When Ammo belt is empty, player can now hold reload to move ammo from backpack to ammo belt automatically.
- When ammo belt is empty, holding the reload button will move ammo from backpack to ammo belt automatically.
- New Prompt notifying the player that the flashlight can be recharged by holding the flashlight button.
- New Defensive barriers can be purchased in Shadwell to block the Invasion.
- New Defensive structures can be purchased in Shadwell yard.
- Shadwell Orbs will retain their Modules if the Orb is not attacked during an invasion.
- New Sprinting arm positions.
- Health and armor pickups are now shared between all players.
- Creatures will now be able to properly jump onto higher surfaces.
-Bug Fixes:
- Center for wandering creatures was not updating properly.
- Host was unable to see which clients had completed loading, when entering a new level.
- Old tutorial system has been disabled by default.
- Creatures no longer have a max aggro range. (Will now attack player if aggro from far away)
- Game version information in the Campaign join menu now shows proper game version information.
- Hosted games will only be made visible when the host is ready to accept players.
- Shadwell Orbs showing modules that were not equipped.
- Lowered volume levels of -Leveling up account, -Clever impact, -Character Level up.
- Shadwell Orb's repair button was not functioning.
- Gunfire replication has been greatly improved.
- Shadwell Orb tooltips now update when clicked, updating cost and health.
- Fixed bullet impact sounds and particles for creatures with armor.
- Fixed bullet impacts in Shadwell map.
- Item sorting priority order.
- Volume levels of all weapons firing adjusted.
- Collision fixes for objects in Graveyard map.
- Unable to click back into the game (rare).
- After loading into map "Waiting for players to load" screen would not close (rare).
- Skeleton Footman - Blue shield was not being destroyed by bullets.
- Scaling difficulty will now increase Hounds rate of 'Enraged'.
- Multiple AI were unable to see the player when not 'Enraged'.
- Door Replication issues for clients.
- Door collision will be turned off when open.
- Clients will now properly see the cost of loot containers that require money to open.
- Weather system activating weather effects when indoors. (Fixed)
- Shop was not displaying weapon tiers on clients.
- Active weapons on clients will now properly show weapon type.
- Equipped weapons now have a detailed hover over.
- Night wave was not ending, due to untracked creatures.
- Spawning Corruption patch for Spitters was not appearing on clients.
- Reload sounds for AK47 were being played as 2d sounds.
- Purchased Talent containers were sometimes not dropping talent pickups.
- Purchased Orb containers were sometimes not dropping Orb Modules.
- Already opened loot caches will no longer be highlighted by the beacon.
- Flickering fog - This should no longer be occurring (difficult to replicate).
- Fixed map transfer for dead players.
- Fixed attack particles and sounds for Skeleton Archers.
- Fixed Pickup Information for Weapon and Survival Talents.
- Hounds are now pushed back by Shadwell Push module.
- Pressing Tab when the backpack is open will always close the backpack.
- Game over screen was being presented when all players were in a ‘fallen’ state, but were able to self revive.
- Map vote is now accepted with a majority vote.
- New Bootup Loading (Reduces Future Loading)
- Buildable barriers in Shadwell can be purchased.
- Buildable defense platforms in Shadwell can be purchased.
- Shadwell Portal use Indicators - Before Night wave, portals used for the invasion will be highlighted.
- New Level Prison!
- New Level Ruins!
- New Tutorial Level!
- New Dialogue for Game events.
- Major Modifications to The Catacombs (Level).
- Major Modifications for Shallowstone Graveyard (Level).
- Major Modifications for Northside City (Level).
- 4 New Rupture events.
- New Hard Mode. (Randomizes all objective locations)
- New Creature scaling. This is now tied with the beacon's Light.
- Beacon will only emit light when an event or scan is triggered.
- New Loading screens tooltips.
- Beacon carrier is now notified when Beacon is ready to scan.
- Increase in responsiveness for all combat. Demons now react instantly when shot.
- Scanning will now make the following objectives appear on the compass:
Curse Altars, Event Ruptures, Loot Caches, Ammo Piles, and Cages.
- Creature projectiles can now harm other creatures.
- Destructible Door system has been reworked, twice.
- Desert eagle, 44 magnum, SKS and SVD have had their damage increased.
- Dealing damage to Creatures will now play a 2d sound.
- Killing Creatures will now play a 2d sound.
- Damned heads can now be shot off.
- Brightness increased.
- Brightness slider added to options menu.
- Grenades now deal damage to the owner (not teammates). Self damage reduced by 50%, and has a damage limit.
- Spitters no longer get pushed back by melee attacks.
- Overhaul of all talents - All values modified.
- Overhaul of all account level unlocks.
- New Survival Talent: Reduced melee stamina usage.
- New Survival Talent: Increase ammo belt capacity for each ammo type.
- Purchasable Talent containers will no longer drop talents that have not yet been unlocked.
- Purchasable Orb Module containers will no longer drop orb modules that have not yet been unlocked.
- Updated Perk Menu.
- Campaign waiting room has music, and a map update.
- On screen notification for completion of Curse Altar and Ruptures.
- All Rupture creatures now have a health bar.
- Mouse Wheel will now cycle between weapons.
- Cash pickup now shows recently collected cash separately.
- Cash is now shared by the whole team.
- Sacrifice Timer in Shadwell will now select 'Random Character' when time expires.
- When Ammo belt is empty, player can now hold reload to move ammo from backpack to ammo belt automatically.
- When ammo belt is empty, holding the reload button will move ammo from backpack to ammo belt automatically.
- New Prompt notifying the player that the flashlight can be recharged by holding the flashlight button.
- New Defensive barriers can be purchased in Shadwell to block the Invasion.
- New Defensive structures can be purchased in Shadwell yard.
- Shadwell Orbs will retain their Modules if the Orb is not attacked during an invasion.
- New Sprinting arm positions.
- Health and armor pickups are now shared between all players.
- Creatures will now be able to properly jump onto higher surfaces.
-Bug Fixes:
- Center for wandering creatures was not updating properly.
- Host was unable to see which clients had completed loading, when entering a new level.
- Old tutorial system has been disabled by default.
- Creatures no longer have a max aggro range. (Will now attack player if aggro from far away)
- Game version information in the Campaign join menu now shows proper game version information.
- Hosted games will only be made visible when the host is ready to accept players.
- Shadwell Orbs showing modules that were not equipped.
- Lowered volume levels of -Leveling up account, -Clever impact, -Character Level up.
- Shadwell Orb's repair button was not functioning.
- Gunfire replication has been greatly improved.
- Shadwell Orb tooltips now update when clicked, updating cost and health.
- Fixed bullet impact sounds and particles for creatures with armor.
- Fixed bullet impacts in Shadwell map.
- Item sorting priority order.
- Volume levels of all weapons firing adjusted.
- Collision fixes for objects in Graveyard map.
- Unable to click back into the game (rare).
- After loading into map "Waiting for players to load" screen would not close (rare).
- Skeleton Footman - Blue shield was not being destroyed by bullets.
- Scaling difficulty will now increase Hounds rate of 'Enraged'.
- Multiple AI were unable to see the player when not 'Enraged'.
- Door Replication issues for clients.
- Door collision will be turned off when open.
- Clients will now properly see the cost of loot containers that require money to open.
- Weather system activating weather effects when indoors. (Fixed)
- Shop was not displaying weapon tiers on clients.
- Active weapons on clients will now properly show weapon type.
- Equipped weapons now have a detailed hover over.
- Night wave was not ending, due to untracked creatures.
- Spawning Corruption patch for Spitters was not appearing on clients.
- Reload sounds for AK47 were being played as 2d sounds.
- Purchased Talent containers were sometimes not dropping talent pickups.
- Purchased Orb containers were sometimes not dropping Orb Modules.
- Already opened loot caches will no longer be highlighted by the beacon.
- Flickering fog - This should no longer be occurring (difficult to replicate).
- Fixed map transfer for dead players.
- Fixed attack particles and sounds for Skeleton Archers.
- Fixed Pickup Information for Weapon and Survival Talents.
- Hounds are now pushed back by Shadwell Push module.
- Pressing Tab when the backpack is open will always close the backpack.
- Game over screen was being presented when all players were in a ‘fallen’ state, but were able to self revive.
- Map vote is now accepted with a majority vote.