Paradiddle Update: Usability Improvements!
Thank you so much for supporting Paradiddle! If you're enjoying your VR jam sessions and excited about upcoming features and improvements, I would really appreciate it if you wrote a review on Steam. It doesn't even have to be long - any review helps in proving that Paradiddle is trying to be the most flexible, responsive and user-friendly VR drumming app out there.
The third Paradiddle update is out! This one has a lot of usability fixes and improvements, as well as a few new minor features. Edit: This update was introduced as a beta at first, just like last time, but is now the new default version of the app.
This update builds on some of the features introduced by the previous update, so you might want to read the previous update notes as well if you haven’t done so. Here's what's new in this update:
Those are all the changes introduced by this update! I’d just like to reiterate that I listen to every suggestion or comment that comes my way, and I still have a long list of improvements and new features in front of me. I’m also going to make an exciting new announcement soon, so stay tuned for that!
As always, feel free to let me know or post on the Steam Discussion Forums if you have any other comments or questions. And thanks again for supporting Paradiddle! The user base has already grown a lot and the app has improved considerably since the beginning of Early Access, and this definitely wouldn’t have happened without all your suggestions and help. If you're on Discord, you might want to join the Paradiddle Discord group as well. I'm always active on there, and others in the group are also always willing to help out with questions.
Emre
[email protected]
Official Paradiddle website: http://paradiddleapp.com
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
FAQ: http://paradiddleapp.com/faq
Join us on Discord!: https://discordapp.com/invite/wjHnTVr
Reddit: http://reddit.com/r/paradiddle
The third Paradiddle update is out! This one has a lot of usability fixes and improvements, as well as a few new minor features. Edit: This update was introduced as a beta at first, just like last time, but is now the new default version of the app.
This update builds on some of the features introduced by the previous update, so you might want to read the previous update notes as well if you haven’t done so. Here's what's new in this update:
- Tutorial Skipping: It’s now possible to skip the tutorial! Simply press and hold both of your triggers, and you should see a bar that fills up above the tutorial sign. The tutorial signs and the starting snare drum will go away once the bar fills up.
- Global Volume Slider: Added a global volume slider under the Audio tab under Options.
- Master Kick Drum System: Introduced a system where there is now a ‘master kick drum’ in every scene. Pressing your trigger (or whichever button you’ve mapped your Trigger Kick action to) will play the sound through that drum. This essentially lets users tweak the sound that plays when they use their trigger; there was no way to do this in previous versions. If there is no kick drum in the scene, pressing your trigger will still play a kick sound, but it’ll just use default drum settings. The master kick drum is the first kick drum that was placed in your environment, if you delete it it’ll be appointed to the next kick drum. You can see it by placing multiple kick drums in the scene, and pressing the trigger to observe which drum is actually triggered.
- More Advanced Graphics Settings: Pressing the Graphics button under Options will now pop up a new and more capable Graphics menu. It’s possible to turn on/off certain effects in the app through these new controls, such as the drum hit particle effects, the floating environment particles, and stick trails. If you’re having performance issues with Paradiddle, it’s recommended to play with these to see if you can get a combination that helps. Turning off the drum hit particle effects and lowering the resolution should help with low frame rate in pretty much every situation. If you’d like to see additional or more granular options in here, feel free to let me know!
- Fixed a bug where the drum stick trails would disappear on a random drum stick, and wouldn’t re-appear throughout the rest of the play session.
- The flying particles in the environment are now hidden if they get too close to the user. No more being freaked out by colorful orbs jumping in front of you while you’re playing!
- Fixed a bug where Vive controller buttons weren’t being properly highlighted during the tutorial. The highlights show what button you should press during the different steps of the tutorial.
- Fixed a MIDI bug where MIDI notes played by the drums never stopped playing. All MIDI notes triggered by the drums now end after about 2 seconds. I might revisit this to make it configurable by the user somehow, or have a special toggle that’ll let you keep playing the MIDI note you triggered as long as you keep your drum stick inside the drum. Let me know if you have any other ideas on this.
- Fixed a MIDI bug where using the trigger to play a MIDI note through the bass drum played both the in-game kick drum sample, and the MIDI note at the same time. The in-game drum audio is now muted automatically when you enable MIDI out on that drum. You can still unmute the drum audio to have the in-app sound play on top of the MIDI note.
- Audio output and driver settings, as well as MIDI in/out device settings are now saved and loaded automatically. If the system can’t detect your last used MIDI in/out device when launching, it’ll default to no device.
- Made some improvements to how the drum options are positioned on top of the different drums. In addition, scaling a drum will no longer scale your drum options UI up or down.
- Separated the in-app audio settings and MIDI settings into their own tabs in the drum options menu. More settings will be added on here in the future!
Those are all the changes introduced by this update! I’d just like to reiterate that I listen to every suggestion or comment that comes my way, and I still have a long list of improvements and new features in front of me. I’m also going to make an exciting new announcement soon, so stay tuned for that!
As always, feel free to let me know or post on the Steam Discussion Forums if you have any other comments or questions. And thanks again for supporting Paradiddle! The user base has already grown a lot and the app has improved considerably since the beginning of Early Access, and this definitely wouldn’t have happened without all your suggestions and help. If you're on Discord, you might want to join the Paradiddle Discord group as well. I'm always active on there, and others in the group are also always willing to help out with questions.
Emre
[email protected]
Official Paradiddle website: http://paradiddleapp.com
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
FAQ: http://paradiddleapp.com/faq
Join us on Discord!: https://discordapp.com/invite/wjHnTVr
Reddit: http://reddit.com/r/paradiddle