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Mewgenics News

LIVE STREAM TIME!

[h3]99 days remain… 99 fuckin’ days![/h3]
[p]Crazy to see us under that 100-day mark.[/p]
[p]Shit is getting real. Let me break down where we’re at.[/p]
[p][/p]
[p]- All of the game’s content has been added (outside of a few cutscenes).[/p]
[p]- Localization has been prepped, all mechanical text has been re-edited (by Tyler this time), and localization has officially started![/p]
[p][/p]
[p]Seems finished, right? WRONG! Here’s what we have left to do:[/p]
[p][/p]
[p]- Achievements (these are drawn but not implemented; roughly 300).[/p]
[p]- 1.5 cutscenes need to be animated (and I’m adding one more since the team is a bit ahead of schedule).[/p]
[p]- A few cutscenes still need to be scored and have SFX added.[/p]
[p]- The game’s intro, start screen, and save menu need to be finished.[/p]
[p]- The game’s credits roll needs to be finished.[/p]
[p]- There are 3 bosses that need some extra polish/rebalancing.[/p]
[p]- Pause/options menu needs to be fully implemented.[/p]
[p]- Visual goal markers need to be added to the Pause/House screens.[/p]
[p]- Re-order buttons and other QoL updates need to be added to the House and House menus.[/p]
[p]- Gamepad support! (Tyler is working on this now.)[/p]
[p]- General polish (adding missing particles, spicing up existing animations/cutscenes, etc.).[/p]
[p][/p]
[p]So, a few big things and a lot of little things. It’s mildly stressful to think about, but everyone’s in get-shit-done mode from here on out![/p]
[p]But you’re here for my stream, right? Well, guess what?! I’m not showing you my next stream—instead we’re gonna watch an edited version of Tyler’s livestream from a few weeks ago![/p]
[p]Watch as Tyler takes the hard path all the way through the Junkyard while viewers vote on what he does. Will he be trolled to the point of failure, or will he crush?![/p]
[p]Go watch it and find out![/p]
[p][/p]
[previewyoutube][/previewyoutube]
[p][/p]
[p]Since we’ve officially spoiled the Junkyard now, I think it’s time to reveal the track “Chum Bucket Kitty” in all its glory (with lyrics).[/p]
[p][/p]
[previewyoutube][/previewyoutube]
[p]We’ve also been doing a ton of podcasts and interviews the last few weeks. Here are a few of my personal faves:[/p]
[p][/p]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[p]See you next week with Part 3 of my Mewgenics series![/p]
[p]xoxo[/p]
[p]-Edmund[/p]

Binding of Isaac dev rejects writing "safe" things, discusses new "breeding sim"

I can't say I expected to be writing about eugenics when I woke up this morning, but the gaming news cycle always throws up a few surprises. Mewgenics is a game that designer and artist Edmund McMillen describes as a "randomly generated turn-based strategy game where there's cats." With "breeding sim" elements and plenty of The Binding of Isaac DNA, this is a systemic game that's not for the faint-hearted. But a new interview reveals that six years of development have produced a surprisingly touching response from fans.


Read the rest of the story...


RELATED LINKS:

Binding of Isaac creator's next game is as gleefully grim as ever

Here's Mewgenics' "super fun" cat DnD combat, but it's still two years away

'MEWGENICS LIVES' and other revelations in a Q&A from developer Edmund McMillen

Lets play Mewgenics ( part 2 )

[p]It’s time for yet another Let’s Play Mewgenics, with your host Average Ed (a nickname a guy I used to call Cabbage gave me... before I realized he didn’t like being called Cabbage).[/p][previewyoutube][/previewyoutube][p]ONLY 4 MONTHS REMAIN BEFORE RELEASE! 132 days if you wanna get technical.[/p][p]HOLY SHIT! It’s happening! Time to do a little dev round-up to show you where we are.[/p][p][/p][p]- 5.5 cutscenes remain! (2 are animated but lack score/SFX)[/p][p][/p][p]- Everything else is in-game and functional! (woo-hoo!)[/p][p][/p][p]So what are we doing now, you ask?[/p][p][/p][p]- Testing: We’re starting the final batch of testing with other devs and trusted friends today! This will be our largest batch of testers, and they’ll be primarily focused on balance feedback and listing any missing art/animation/SFX we may have overlooked.[/p][p][/p][p]- Localization: We’ve partnered with Warlocs (the same team that did all the localization work for UFO 50). They will be localizing all 140,000+ words into Spanish, French, probably German and maybe more if we have time... either way im sure there will be some post launch as well.[/p][p][/p][p]- Gamepad/Steam Deck support: Tyler will be working on gamepad support to make sure we fully support the Steam Deck, as well as preparing the game for console ports next year![/p][p][/p][p]- Polish: This is the meat of what most of the team will be hyper-focused on for the last 4 months of dev: polishing animations, adding particle effects, and making sure every aspect of the game looks smooth, polished, and lush![/p][p][/p][p]- Balance: My current focus. The 3rd act of the game is a bit too difficult; with feedback from the new testers I’ll do my best to make sure average players can finish the game without a ton of issues, while still keeping it deep and challenging enough for skilled players to enjoy.[/p][p][/p][p]And that’s it! Tune in next month when Tyler takes on the internet in his first-ever public stream of Mewgenics, where he asks fans to choose his actions! Will he survive all the bad advice? Maybe! Who knows, really... Anyway, I’ll leave you with this.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]If you’re interested in hearing more tracks with lyrics, be sure to check out Ridiculon’s
channel
, where they’ve been uploading a butt-ton of lyric videos![/p][p]Bye-bye[/p][p]- Edmund[/p]

Mewgenics from the dev of The Binding of Isaac gets a long gameplay video and will be Steam Deck supported at release

Mewgenics looks to be very interesting from the creators of The Binding of Isaac, Super Meat Boy and The End is Nigh.

Read the full article here: https://www.gamingonlinux.com/2025/09/mewgenics-from-the-dev-of-the-binding-of-isaac-gets-a-long-gameplay-video-and-will-be-steam-deck-supported-at-release/

Edmund McMillen says the "big important bits" of Mewgenics are done, shows off 50 minutes of weird cat roguelikery

Edmund McMillen and Tyler Glaiel's funky cat breeder Mewgenics has meandered back into the kitchen and emitted the first in a series of informative meows that'll build up to its release next year. McMillen has revealed that "all the big important bits" are now sorted, and to celebrate, has released a 50 minute-long video playthrough.


Mewgenics has been in development for a while, but efforts to finally have it emerge from the carrier have really begun to click into place this year. There have been a couple of trailers and the decision to push the release date back to February 10th, 2026, allowing Binding of Isaac developer McMillen and Glaiel more time to polish their strange fur baby.


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