VERSION 0.9.9.09 is out in the "Open Beta Branch" NOW!
Hello Tycoons,
I'm happy to announce this version since we are getting really close to the beta of the game. After this version, I will focus on "Scenarios," which should add some new challenges to your game plan and custom difficulty—but mostly just balancing.
After that, I can work on localizations, steam integrations, etc.
This makes this already version pretty close to v1.0
To play it, you just have to right-click on Computer Tycoon in your Steam client, then click on "Properties", then there click on "Betas" and select the "Open Beta Branch" from the dropdown list, save and restart your client or your computer so that Steam can install this version instead of the previous one you had on your computer.
This version cannot load your earlier saves!
What's in it?
Compared to the previous "Open Beta Test Branch" version we have lots of small improvements and polish of course, but the most important new features are the new Logistics System and Random Events.
1 - The New Logistics System
2 - Random Events
After the last "Open Beta" version I had to balance out a lot of things. The fact that you can trade with your opponents makes it a very different game. Do not underestimate the possibility of buying technology from your opponents and paying for them in installments or declaring them your rival and try stealing from them their technology etc.
After all that I still felt like the biggest issue with the game's balance is the customer simulation and the logistics - how you can expand your territory. Adjusting sales wasn't hard, but I had to find a better market/logistics progression. It is I think the fourth time that I'm rewriting this aspect of the game! I think I have found "the right way", and the playtests/feedback of my core players also make me confident about that.

The current system lets you set Logistics points just as the previous one, but instead of one point opening up the whole population of a market - it will just give you access to 12m people there. I had to change the effects of manager skills and change the out of your departments to make it work right. Also, it takes time to allocate/deallocate a point in a market. It is both a more realistic and balanced/chilled mechanic now. On the other hand, you have to be more strategic with where you go since you cannot just redistribute your efforts on a single day anymore.
The AI players will be now more inclined to get into high-profit markets - but that also offers you a safe line in poorer countries. You either get into the markets where potential profits are higher - or you can go where there is not that much competition - of course until everybody gets everywhere slowly.
One aspect that was lacking in the previous version is replayability or dynamics. This is why we have the random events now:
The first group is positive, and the second group is negative - while tax and communism changes are neutral (they can go either way).
A natural disaster at your factory or logistics department is not a joke. While you can save a lot of money by just maxing them out and putting there a manager with great skills - there is a risk now that you will lose the site for even 2 months - and lose money. If things turn really bad - your opponents might try to sabotage your sites frequently (the best way to achieve that is by breaking a contract and making everybody upset) This and natural disasters together might make you think twice about how you build your infrastructure.
I hope you will like these! But of course, you can also just turn off random events before starting a new game.
The game today cannot be compared to what it used to be when it was originally released into Early Access. I thank all of you for being here and supporting me! Please continue giving me feedback wherever it is convenient for you! As you have more and more possibilities now in the game - some playthroughs can be as tricky or novel as you wish them to be.
Have a lot of FUN, my friends!
Andris aka Progorion
############################################
Holy! The game's text file is already longer than the first Harry Potter book... If you'd like to know more about localizations:
LINK
* Also thank you so much for the reviews, they help a LOT! *






I'm happy to announce this version since we are getting really close to the beta of the game. After this version, I will focus on "Scenarios," which should add some new challenges to your game plan and custom difficulty—but mostly just balancing.
After that, I can work on localizations, steam integrations, etc.
This makes this already version pretty close to v1.0
How can I try it?
To play it, you just have to right-click on Computer Tycoon in your Steam client, then click on "Properties", then there click on "Betas" and select the "Open Beta Branch" from the dropdown list, save and restart your client or your computer so that Steam can install this version instead of the previous one you had on your computer.
This version cannot load your earlier saves!
What's in it?
Compared to the previous "Open Beta Test Branch" version we have lots of small improvements and polish of course, but the most important new features are the new Logistics System and Random Events.
1 - The New Logistics System
2 - Random Events
1 - The New Logistics System
After the last "Open Beta" version I had to balance out a lot of things. The fact that you can trade with your opponents makes it a very different game. Do not underestimate the possibility of buying technology from your opponents and paying for them in installments or declaring them your rival and try stealing from them their technology etc.
After all that I still felt like the biggest issue with the game's balance is the customer simulation and the logistics - how you can expand your territory. Adjusting sales wasn't hard, but I had to find a better market/logistics progression. It is I think the fourth time that I'm rewriting this aspect of the game! I think I have found "the right way", and the playtests/feedback of my core players also make me confident about that.

The current system lets you set Logistics points just as the previous one, but instead of one point opening up the whole population of a market - it will just give you access to 12m people there. I had to change the effects of manager skills and change the out of your departments to make it work right. Also, it takes time to allocate/deallocate a point in a market. It is both a more realistic and balanced/chilled mechanic now. On the other hand, you have to be more strategic with where you go since you cannot just redistribute your efforts on a single day anymore.
The AI players will be now more inclined to get into high-profit markets - but that also offers you a safe line in poorer countries. You either get into the markets where potential profits are higher - or you can go where there is not that much competition - of course until everybody gets everywhere slowly.
2 - Random events
One aspect that was lacking in the previous version is replayability or dynamics. This is why we have the random events now:
- Viral Marketing Campaign
- Market Boom
- VideoGame Cult
- Computer Award
- Manager Inspiration
- Admirerer Donation
- Oil At Site
- Bonding With Manager
- Changing Taxes
- Communism Change
- Manager Accident
- Manager Personal Issue
- Economic Downturn
- Natural Disaster
- Faulty Design Recall
- Data Breach
- Manager Burnout
The first group is positive, and the second group is negative - while tax and communism changes are neutral (they can go either way).
A natural disaster at your factory or logistics department is not a joke. While you can save a lot of money by just maxing them out and putting there a manager with great skills - there is a risk now that you will lose the site for even 2 months - and lose money. If things turn really bad - your opponents might try to sabotage your sites frequently (the best way to achieve that is by breaking a contract and making everybody upset) This and natural disasters together might make you think twice about how you build your infrastructure.
I hope you will like these! But of course, you can also just turn off random events before starting a new game.
Thank You
The game today cannot be compared to what it used to be when it was originally released into Early Access. I thank all of you for being here and supporting me! Please continue giving me feedback wherever it is convenient for you! As you have more and more possibilities now in the game - some playthroughs can be as tricky or novel as you wish them to be.
Have a lot of FUN, my friends!
Andris aka Progorion
############################################
Holy! The game's text file is already longer than the first Harry Potter book... If you'd like to know more about localizations:
LINK
* Also thank you so much for the reviews, they help a LOT! *





